Railgun: Difference between revisions
ROF 0.5/s = 2 seconds between shots and ROF 0.6/s = 1.67 seconds between shots, not half a second. |
railgun's charge and fire in about half a second, then have a cooldown period after-which they can charge and fire again , not a long charge then fire then long charge and fire |
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A '''Railgun''' is a very powerful electromagnetic projectile weapon. It requires a large amount of power to use it, compared to other weapons, but can cause a devastating amount of damage to the target. This weapon has a high heat signature when used. | A '''Railgun''' is a very powerful electromagnetic projectile weapon. It requires a large amount of power to use it, compared to other weapons, but can cause a devastating amount of damage to the target. This weapon has a high heat signature when used. | ||
Railguns are available as fixed mounted only weapons and they take 1. | Railguns are available as fixed mounted only weapons and they take about half a second to charge and fire followed by a 1.17 (C1) and 1.5 (C2) second cooldown, thus it can be very difficult to hit specific ship subsystems. However, their exceptional penetration allows them to hit subsystems even if punching through the wrong side of a hull in most cases. The effective damage of this weapon varies considerably based on shot placement, but generally they do either high damage to a ship's subsystem or hull. | ||
==Munitions== | ==Munitions== | ||