System Architect: Difference between revisions
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The architect can develop 1 or more [[Star system|star systems]] by placing facilities such as a [[starport]], [[Surface Port|planet port]] and [[settlement]]. The facilities determine the [[Market Economy|economy]] type such as high tech or agribusiness. You can create new civilizations and expand a [[:Category:Factions|faction]]'s influence. | The architect can develop 1 or more [[Star system|star systems]] by placing facilities such as a [[starport]], [[Surface Port|planet port]] and [[settlement]]. The facilities determine the [[Market Economy|economy]] type such as high tech or agribusiness. You can create new civilizations and expand a [[:Category:Factions|faction]]'s influence. | ||
To construct facilities, the architect must deliver extremely large quantities of materials which vary depending on the type of building. It is recommended to use a fleet carrier to buy and bring all needed resources to the system, and then ship them to the construction site using a large cargo ship, such as a panther clipper or type-9. | |||
Upon completion, the architect receives passive income each weekly reset. It is initially low, but it increases with each facility that has been constructed. | |||
== Colonial development == | == Colonial development == | ||