System Architect: Difference between revisions

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The '''System Architect''' is a [[Careers|career]] that involves [[System Colonisation|system colonisation]] to develop and utilize a [[star system]].
The '''System Architect''' is a [[Careers|career]] that involves [[System Colonisation|system colonisation]] to develop and utilize [[star system|star systems]].


== Overview ==
== Overview ==


The architect owns 1 or more [[Star system|star systems]] and develops it by placing facilities such as a [[starport]], [[Surface Port|planet ports]] and [[Settlement|settlements]]. The facilities determine the [[Market Economy|economy]] type such as high tech or agribusiness. You can create new civilizations and expand a [[:Category:Power|Power]]'s influence.
The architect can develop 1 or more [[Star system|star systems]] by placing facilities such as a [[starport]], [[Surface Port|planet port]] and [[settlement]]. The facilities determine the [[Market Economy|economy]] type such as high tech or agribusiness. You can create new civilizations and expand a [[:Category:Factions|faction]]'s influence.


== Colonial development ==
== Colonial development ==
A player becomes a system architect after an empty star system is claimed by building a primary starport.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> There can be only 1 architect per system.<ref name=":6" /> That person stays the architect forever.<ref name=":6" /> It requires lots of commodities to expand a colony.<ref name=":6" /> There are no upkeep costs.<ref name=":6" /> Facilities such as settlements and [[Outpost|outposts]], determine the [[Market Economy|economy]] in the system.<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref> This affects the trade within and between systems. A player can be the architect of countless systems.<ref name=":6" /> If you move on to another system then the [[Background Simulation|BGS]] takes over.<ref name=":6" /> Previous colonies stay the same, but you can return to develop it further.<ref name=":6" />
A player becomes a system architect when an unpopulated star system is claimed by building a primary starport.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> There can be only 1 architect per system.<ref name=":6" /> That person stays the architect forever.<ref name=":6" /> It requires lots of [[commodities]] to expand a colony.<ref name=":6" /> There are no upkeep costs.<ref name=":6" /> Facilities such as settlements and [[Outpost|outposts]], determine the [[Market Economy|economy]] in the system.<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref> This affects the trade within and between systems. You can be the architect of countless systems.<ref name=":6" /> If you move on to another system then the [[Background Simulation|BGS]] takes over.<ref name=":6" /> Previous colonies stay the same, but you can return to develop it further.<ref name=":6" />


==Development==
==Development==