System Architect: Difference between revisions
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| reward = Very High | | reward = Very High | ||
| timeinvestment = Large | | timeinvestment = Large | ||
| suggestedships = [[Anaconda]]; [[Beluga Liner]]; [[Federal Corvette]]; [[Imperial Clipper]]; [[Imperial Cutter | | suggestedships = [[Anaconda]]; [[Beluga Liner]]; [[Federal Corvette]]; [[Imperial Clipper]]; [[Imperial Cutter]]; [[Type-7 Transporter]]; [[Type-8 Transporter]]; [[Type-9 Heavy]]; [[Type-10 Defender]]; | ||
| suggestedupgrades = | | suggestedupgrades = | ||
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Revision as of 05:40, 3 March 2025
Template:Work-in-progress Template:RoleInfobox
The System Architect is a career that involves system colonisation to develop and utilize a star system.
Overview
The architect owns 1 or more star systems and develops it by placing facilities such as a starport, planet ports and settlements. The facilities determine the economy type such as high tech or agribusiness. You can create new civilizations and expand a Power's influence.
Colonial development
A player becomes a system architect after an empty star system is claimed by building a primary starport.[1] There can be only 1 architect per system.[1] That person stays the architect forever.[1] It requires lots of commodities to expand a colony.[1] There are no upkeep costs.[1] Facilities such as settlements and outposts, determine the economy in the system.[2] This affects the trade within and between systems. A player can be the architect of countless systems.[1] If you move on to another system then the BGS takes over.[1] Previous colonies stay the same, but you can return to develop it further.[1]
Development
The System Architect career was added with the Trailblazers update on 26 Feb 2025. It includes developing planetary bodies with tenuous atmospheres thus it requires the ED: Odyssey expansion.