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The architect owns 1 or more [[Star system|star systems]] and develops it by placing facilities such as a [[starport]], [[Surface Port|planet ports]] and [[Settlement|settlements]]. The facilities determine the [[Market Economy|economy]] type such as high tech or agribusiness. You can create new civilizations and expand a [[:Category:Power|Power]]'s influence.
The architect owns 1 or more [[Star system|star systems]] and develops it by placing facilities such as a [[starport]], [[Surface Port|planet ports]] and [[Settlement|settlements]]. The facilities determine the [[Market Economy|economy]] type such as high tech or agribusiness. You can create new civilizations and expand a [[:Category:Power|Power]]'s influence.
== Facilities ==
List of facilities (to be determined):
{| class="wikitable sortable mw-collapsible" border="1"
|+
!Facility
!Type
!Economy
!Location
!Tier
!Cost
!Notes
|-
|Planetary Outpost
|[[Surface Port|Surface port]]
|
|Planet, moon
|
|
|
|-
|Planetary Port
|[[Surface Port|Surface port]]
|
|Planet, moon
|
|
|
|-
|
|[[Settlement]]
|Agriculture
|Planet, moon
|
|
|
|-
|
|
|Biological
|Planet, moon
|
|
|
|-
|Command Centre
|
|
|Planet, moon
|
|
|
|-
|
|
|Extraction
|Planet, moon
|
|
|
|-
|Habitat
|
|Habitat
|Planet, moon
|
|
|
|-
|
|
|Industrial
|Planet, moon
|
|
|
|-
|Power Centre
|
|
|Planet, moon
|
|
|
|-
|
|
|Research
|Planet, moon
|
|
|
|-
|
|
|Storage
|Planet, moon
|
|
|
|-
|Coriolis
|[[Starport]]
|
|Space
|2
|
|
|-
|Orbis
|[[Starport]]
|
|Space
|3
|
|
|-
|Ocellus
|[[Starport]]
|
|Space
|3
|
|
|-
|[[Capital Ship Dock|Capital Ship Docks]]
|[[Station]]
|
|Space
|
|
|
|-
|[[Outpost]]
|[[Station]]
|
|Space
|
|
|
|-
|[[Asteroid Base]]
|[[Station]]
|
|Space
|
|
|
|-
|[[Installation]]
|[[Station]]
|
|Space
|
|
|
|-
|[[Carrier Construction Dock]]
|[[Station]]
|
|Space
|
|
|
|}


== Colonial development ==
== Colonial development ==

Revision as of 12:25, 1 March 2025

Template:Work-in-progress Template:RoleInfobox

The System Architect is a career that involves system colonisation to develop and utilize a star system.

Overview

The architect owns 1 or more star systems and develops it by placing facilities such as a starport, planet ports and settlements. The facilities determine the economy type such as high tech or agribusiness. You can create new civilizations and expand a Power's influence.

Colonial development

A player becomes a system architect after an empty star system is claimed by building a primary starport.[1] There can be only 1 architect per system.[1] That person stays the architect forever.[1] It requires lots of commodities to expand a colony.[1] There are no upkeep costs.[1] Facilities such as settlements and outposts, determine the economy in the system.[2] This affects the trade within and between systems. A player can be the architect of countless systems.[1] If you move on to another system then the BGS takes over.[1] Previous colonies stay the same, but you can return to develop it further.[1]

Development

The System Architect career was added with the Trailblazers update on 26 Feb 2025. It includes developing planetary bodies with tenuous atmospheres thus it requires the ED: Odyssey expansion.

Videos

References

Template:CareerNavbox