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Revision as of 13:06, 28 February 2025

Template:Work-in-progress Template:RoleInfobox

The System Architect is a career that involves system colonisation to develop and utilize a star system.

Overview

The architect owns 1 or more star systems and develops it by placing facilities such as a starport, planet ports and settlements. The facilities determine the economy type such as high tech or agribusiness. You can create new civilizations and expand a Power's influence.

Facilities

List of facilities (to be determined):

Facility Type Economy Location Tier Cost Notes
Planetary Outpost Surface port Planet, moon
Planetary Port Surface port Planet, moon
Settlement Agriculture Planet, moon
Biological Planet, moon
Command Centre Planet, moon
Extraction Planet, moon
Habitat Habitat Planet, moon
Industrial Planet, moon
Power Centre Planet, moon
Research Planet, moon
Storage Planet, moon
Coriolis Starport Space 2
Orbis Starport Space 3
Ocellus Starport Space 3
Capital Ship Docks Station Space
Outpost Station Space
Asteroid Base Station Space
Installation Station Space
Carrier Construction Dock Station Space

Colonial development

A player becomes a system architect after an empty star system is claimed by building a primary starport.[1] There can be only 1 architect per system.[1] That person stays the architect forever.[1] It requires lots of commodities to expand a colony.[1] There are no upkeep costs.[1] Facilities such as settlements and outposts, determine the economy in the system.[2] This affects the trade within and between systems. A player can be the architect of countless systems.[1] If you move on to another system then the BGS takes over.[1] Previous colonies stay the same, but you can return to develop it further.[1]

Development

The System Architect career was added with the Trailblazers update on 26 Feb 2025. It includes developing planetary bodies with tenuous atmospheres thus it requires the ED: Odyssey expansion.

Videos

References

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