Jump to content

System Architect: Difference between revisions

From Elite Dangerous Wiki
added info about colony development
Line 16: Line 16:


=== Colony development ===
=== Colony development ===
A player becomes a system architect after an empty star system is successfully claimed by building a primary starport.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> There can be only 1 architect per system.<ref name=":6" /> That person stays the architect forever.<ref name=":6" /> It requires lots of commodities to expand a colony.<ref name=":6" /> There are no upkeep costs.<ref name=":6" /> After colonising a system, they can build a starport<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref> The facilities such as settlements, outposts determine the [[Market Economy|economy]] and trade in the system.<ref name=":0" /> A player can be the architect of countless systems.<ref name=":6" /> If you move on to another system then the [[Background Simulation|BGS]] takes over. The previous colony stays the same, but you can return to develop it further.<ref name=":6" />
A player becomes a system architect after an empty star system is successfully claimed by building a primary starport.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> There can be only 1 architect per system.<ref name=":6" /> That person stays the architect forever.<ref name=":6" /> It requires lots of commodities to expand a colony.<ref name=":6" /> There are no upkeep costs.<ref name=":6" /> After colonising a system, they can build a starport<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref> The facilities such as settlements, outposts determine the [[Market Economy|economy]] and trade in the system.<ref name=":0" /> A player can be the architect of countless systems.<ref name=":6" /> If you move on to another system then the [[Background Simulation|BGS]] takes over.<ref name=":6" /> Previous colonies stay the same, but you can return to develop it further.<ref name=":6" />
==Videos==
==Videos==
<gallery>
<gallery>

Revision as of 09:27, 25 December 2024

Template:Work-in-progress Template:RoleInfobox

The System Architect is a career that involves system colonisation to develop and utilize a star system.

Overview

The architect owns 1 or more star systems and develops it by placing facilities such as a starport, planet ports and settlements. The facilities determine the economy type such as high tech or agribusiness. You can create new civilizations and expand a Power's influence.

Colony development

A player becomes a system architect after an empty star system is successfully claimed by building a primary starport.[1] There can be only 1 architect per system.[1] That person stays the architect forever.[1] It requires lots of commodities to expand a colony.[1] There are no upkeep costs.[1] After colonising a system, they can build a starport[2] The facilities such as settlements, outposts determine the economy and trade in the system.[2] A player can be the architect of countless systems.[1] If you move on to another system then the BGS takes over.[1] Previous colonies stay the same, but you can return to develop it further.[1]

Videos

References

Template:CareerNavbox