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[[File:KillWarrantScanner Ingame.png|thumb|250px|Kill Warrant Scanner]]
[[File:KillWarrantScanner Ingame.png|thumb|250px|Kill Warrant Scanner]]
{{quote|Kill Warrant Scanners are used to maximise the gains for a bounty hunter by revealing the bounties a ship may have in addition to any in the current jurisdiction. Likewise perfectly clean ships in the current jurisdiction could have bounties elsewhere that can be capitalised on but beware that attacking a ship that is clean in the current system will have criminal ramifications. Kill Warrant Scanners are also extremely useful when trying to bounty hunt in an anarchy system as no ship will be wanted by default but they often have bounties elsewhere.|In-Game Description}}
{{quote|Kill Warrant Scanners are used to maximise the gains for a bounty hunter by revealing the bounties a ship may have in addition to any in the current jurisdiction. Likewise perfectly clean ships in the current jurisdiction could have bounties elsewhere that can be capitalised on but beware that attacking a ship that is clean in the current system will have criminal ramifications. Kill Warrant Scanners are also extremely useful when trying to bounty hunt in an anarchy system as no ship will be wanted by default but they often have bounties elsewhere.|In-Game Description}}
 
A '''Kill Warrant Scanner''' is a utility module that is used to scan [[ships]] for any active bounties acquired in other jurisdictions. It is a staple tool for [[Bounty Hunter]]s. For targets that already have a bounty, being scanned by a Kill Warrant Scanner may increase that bounty, while targets with a Clean status may gain a bounty if they committed a crime but were previously undetected. Only ships that have no committed no crimes will remain unaffected. Using the scanner is considered hostile behavior, and the target is immediately alerted when the scan is initiated.
A '''Kill Warrant Scanner''' is mounted in a utility slot of your ship and needs to be assigned to a fire group, just like a weapon. It can be used to scan a targeted ship for bounties gained from other jurisdictions. This means for targets who already have a bounty, this bounty might increase; other targets who show as having a clean status may gain a bounty after being scanned. For others there will be no change if they have committed no crime(s).
 
In short; though using a Kill Warrant Scanner isn't mandatory for [[Bounty Hunting]], it ''is'' an excellent (though not foolproof) way to increase your [[Bounty Voucher]] gains.
 
Be warned - using this scanner is usually considered to be suspicious behaviour; expect human players to attempt to manoeuvre away from you! The target is always alerted when you initiate a scan on their ship, similar to when System Authority or Faction Navy ships scan for contraband.


==Usage==
==Usage==
You need to be within range (depending on scanner rating) of your target to activate the scanner. Holding the fire button down will initiate a scan and the button must be kept pressed until the scan completes, which will take 10 seconds for all ratings of scanner without engineering. You also have to stay in range of your target, or the scan will be interrupted. A lot of the time when a target knows they are being scanned they try to get away, especially if they're guilty. Always be prepared for a hot chase with the scanner activated!
The Kill Warrant Scanner must be assigned to a fire group and activated manually. It only works on targeted ships within its range. Holding down the fire button will initiate a scan, and the button must remain depressed until the scan completes, a process that takes approximately 10 seconds. The target must be kept within the Kill Warrant Scanner's range for the entire scan, otherwise the process will be interrupted, but scan data will only gradually degrade rather than instantly reset if button remains depressed until the scan is not resumed. A ship that is being scanned can deploy [[Chaff Launcher|chaff]] to temporarily prevent a scan from initiating or completing.


If the scan is interrupted, it will slowly tick down or 'degrade' rather than immediately reset so long as the trigger is still held; coming into range of the target again will allow progress to be (partially) resumed rather than starting over from scratch.
A targeted ship's criminal status and total bounty are visible in the Contact tab of the left panel of the [[HUD]]. Be aware that attacking any ship that is not Wanted in the current system is illegal in all inhabited systems except those controlled by Anarchy minor factions, regardless of the presence of other bounties. [[Bounty Hunter|Bounty hunting]] in Anarchy system requires the use of a Kill Warrant Scanner, as all targets will come up Clean in the current system.


Note that the Target panel only shows the Clean/Wanted status in the current system - their total bounty is visible only in the Contact tab. Furthermore, attacking a ship that is not Wanted in the current system is illegal in policed systems, regardless of the presence of other bounties. When hunting in anarchy systems a Kill Warrant Scanner is required, as all targets will come up as Clean in the local system and you won't get any bounty unless you scan them first.
Kill Warrant Scanners can also be operated by [[Telepresence]] and [[Multicrew]]; pilots in the Gunner role may use a Kill Warrant Scanner to scan targets at any angle relative to the mothership, not just directly forwards, although its scanning cone is very narrow without Engineering and it will still be difficult to scan small or fast-moving targets.
 
Note: If the target is currently discharging chaff from a [[Chaff Launcher]] a scan will not begin until the chaff effect wears off. If the target deploys chaff after a scan has started but before the scan has completed, the scan will not make any progress and will lose progress as if line of sight to the target has been broken. Chaff has no effect on a scan that has already been completed.
 
Kill Warrant Scanners can also be operated by [[Telepresence]] and [[Multicrew]]; players in the Gunner role may use a Kill Warrant Scanner to scan targets at any angle relative to the mothership, not just directly forwards, although its scanning cone is very narrow without Engineering and it will still be difficult to scan small or fast-moving targets.


==Specifications==
==Specifications==
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! Value (CR)
! Value (CR)
|-
|-
| 0 || E || 1.30 || A || 0.200 || 2 || 10
| 0 || E || 1.30 || 32 || 0.200 || 2 || 10
| style="text-align: right;" | 13,544
| 13,544
|-
|-
| 0 || D || 1.30 || B || 0.400 || 2.5 || 10
| 0 || D || 1.30 || 24 || 0.400 || 2.5 || 10
| style="text-align: right;" | 40,633
| 40,633
|-
|-
| 0 || C || 1.30 || A || 0.800 || 3 || 10
| 0 || C || 1.30 || 40 || 0.800 || 3 || 10
| style="text-align: right;" | 121,899
| 121,899
|-
|-
| 0 || B || 1.30 || A || 1.600 || 3.5 || 10
| 0 || B || 1.30 || 56 || 1.600 || 3.5 || 10
| style="text-align: right;" | 365,698
| 365,698
|-
|-
| 0 || A || 1.30 || A || 3.200 || 4 || 10
| 0 || A || 1.30 || 48 || 3.200 || 4 || 10
| style="text-align: right;" | 1,097,095
| 1,097,095
|}
|}


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==Purchase Locations==
==Purchase Locations==
{| class="article-table sortable" border="1" style="text-align: center; display: inline-table;"
{| class="article-table sortable" border="1" style="text-align: center; display: inline-table;"
! Class
! Rating
! Rating
! System
! System
! Station
! Station
|-
|-
|A,B,C,D,E
|All
|LTT 2667
|All
|Stephenson Hub
|Shinrarta Dezhra
|-
|Jameson Memorial
| A, B, C || Witchhaul || Hornby Terminal
|-
| B || Fujin || Futen Starport
|-
| A,B,C,D,E|| Mokosh || Lubin Orbital
|-
| B,C,D|| Diso || Shifnalport
|-
| A,B,C,D,E|| Yakabugai || Serebrov Station
|-
| A,B,C,D,E || Eravate || Ackerman Market
|-
| A,C,D || Chamunda || Gidzenko Ring
|-
| A,C,D,E || Esumindii || Nourse City
|-
| A,B,C,D|| Ross 210 || Fu City
|-
|A,B
|Durojin
|Lavrador Platform
|-
|C,D,E
|Kremainn
|Wohler terminal
|-
|A,B,C,D,E
|Dongzi
|Penrose Ring
|-
|A,B,D
|Coquim
|
Hirayama Installation
|-
|A,B,C,D,E
|Nagnatae
|Howard City
|-
|B,E
|Cubeo
|Chelomey Orbital
|-
|A,B,C,D,E
|Chona
|Smoot Station
|-
|A,B,C,D,E
|Maridal
|Vonarburg Port
|-
|B,C,D
|Aulin
|Aulin Enterprise
|-
|-
|B,C,D,E
|All
|LP 580-33
|All
|Shkaplerov Ring
|Brestla
|i Sola Prospect
|-
|-
|A,B,C,D,E
|All
|LHS 3505
|All
|Olivas City
|Barnard's Star
|Miller Depot
|-
|-
|A,C,D
|All
|GD 219
|All
|McKee Ring
|Duamta
|Herrington city
|-
|-
|B,C,D
|All
|LTT 7069
|All
|Nakaya Gateway
|Cemiess
|Meech Dock
|-
|-
|A,B,C,D,E
|All
|Belobog
|All
|al-Haytham City
|Nehet
|Xuesen Orbital
|}
|}
haxel port
*  This list requires expansion


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Revision as of 02:55, 26 June 2020

File:KillWarrantScanner Ingame.png
Kill Warrant Scanner

Template:Quote A Kill Warrant Scanner is a utility module that is used to scan ships for any active bounties acquired in other jurisdictions. It is a staple tool for Bounty Hunters. For targets that already have a bounty, being scanned by a Kill Warrant Scanner may increase that bounty, while targets with a Clean status may gain a bounty if they committed a crime but were previously undetected. Only ships that have no committed no crimes will remain unaffected. Using the scanner is considered hostile behavior, and the target is immediately alerted when the scan is initiated.

Usage

The Kill Warrant Scanner must be assigned to a fire group and activated manually. It only works on targeted ships within its range. Holding down the fire button will initiate a scan, and the button must remain depressed until the scan completes, a process that takes approximately 10 seconds. The target must be kept within the Kill Warrant Scanner's range for the entire scan, otherwise the process will be interrupted, but scan data will only gradually degrade rather than instantly reset if button remains depressed until the scan is not resumed. A ship that is being scanned can deploy chaff to temporarily prevent a scan from initiating or completing.

A targeted ship's criminal status and total bounty are visible in the Contact tab of the left panel of the HUD. Be aware that attacking any ship that is not Wanted in the current system is illegal in all inhabited systems except those controlled by Anarchy minor factions, regardless of the presence of other bounties. Bounty hunting in Anarchy system requires the use of a Kill Warrant Scanner, as all targets will come up Clean in the current system.

Kill Warrant Scanners can also be operated by Telepresence and Multicrew; pilots in the Gunner role may use a Kill Warrant Scanner to scan targets at any angle relative to the mothership, not just directly forwards, although its scanning cone is very narrow without Engineering and it will still be difficult to scan small or fast-moving targets.

Specifications

Class Rating Mass (T) Integrity Power
Draw
Scanner
Range (KM)
Scan
Time (S)
Value (CR)
0 E 1.30 32 0.200 2 10 13,544
0 D 1.30 24 0.400 2.5 10 40,633
0 C 1.30 40 0.800 3 10 121,899
0 B 1.30 56 1.600 3.5 10 365,698
0 A 1.30 48 3.200 4 10 1,097,095

Engineer Modifications

The following modifications can be applied to this module by Engineers to enhance it's abilities:

Purchase Locations

Class Rating System Station
All All Shinrarta Dezhra Jameson Memorial
All All Brestla i Sola Prospect
All All Barnard's Star Miller Depot
All All Duamta Herrington city
All All Cemiess Meech Dock
All All Nehet Xuesen Orbital

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ru:Сканер преступников