Pre-Built Ships: Difference between revisions
No edit summary |
|||
| Line 4: | Line 4: | ||
The Pre-Built Ships are fully outfitted. You can replace the weapons, optional internals, core internals and the utility mounts, However, you cannot take the modules of a Pre-Built Ship and swap them with other ships. The included free modules cannot be stored. If you buy a replacement module then you can swap that one for e.g. an engineered module. | The Pre-Built Ships are fully outfitted. You can replace the weapons, optional internals, core internals and the utility mounts, However, you cannot take the modules of a Pre-Built Ship and swap them with other ships. The included free modules cannot be stored. If you buy a replacement module then you can swap that one for e.g. an engineered module. | ||
Pre-built Ships cost [[ARX]]. They have | Pre-built Ships cost [[ARX]]. They have average specs for a viable start so there is no pay-to-win in this regard. Anyone can purchase and engineer any ship for free and change it with better specs than the Pre-built Ships. One advantage is that Pre-Built Ships have 0 rebuy cost unless you customize the loadout. So you cannot lose a pre-built ship if you have insufficient [[credits]], but it's not hard to earn enough credits. | ||
== Available Pre-Built Ships == | == Available Pre-Built Ships == | ||
Revision as of 10:58, 9 May 2024
A Pre-Built Ship is a package which includes instant-access to a pre-fitted ship, a ship kit, and a paintjob.[1] It's themed to match an in-game activity.[1] The purpose is to provide new and casual players with a solid start of their career without requiring to build ships from scratch.[1] This benefits players, because unlocking modules, outfitting and engineering ships is a complicated and time consuming grind.
Outfitting
The Pre-Built Ships are fully outfitted. You can replace the weapons, optional internals, core internals and the utility mounts, However, you cannot take the modules of a Pre-Built Ship and swap them with other ships. The included free modules cannot be stored. If you buy a replacement module then you can swap that one for e.g. an engineered module.
Pre-built Ships cost ARX. They have average specs for a viable start so there is no pay-to-win in this regard. Anyone can purchase and engineer any ship for free and change it with better specs than the Pre-built Ships. One advantage is that Pre-Built Ships have 0 rebuy cost unless you customize the loadout. So you cannot lose a pre-built ship if you have insufficient credits, but it's not hard to earn enough credits.
Available Pre-Built Ships
These are all the available Pre-Built Ships.
| Name | Model | Features | Description | Cost | Image |
|---|---|---|---|---|---|
| Python MkII Stellar | Python MkII |
|
Strike fear into your enemies with the Stellar edition of the Python Mk II – built ready for immediate combat encounters with a killer look. | 33000 ARX | File:Python MkII Stellar.jpg |
| Python MkII Standard | Python MkII |
|
Take to the Stars in the Python Mk II, Faulcon Delacy's latest iteration of the iconic vessel - equipped with enhanced supercruise overcharge capabilities. | 16520 ARX | File:Python MkII space.jpg |
| Laser Mining Jumpstart Type-6 | Type-6 |
|
Begin your road to riches with this pre-built Type-6. | 25500 ARX | File:Laser Mining Jumpstart Type-6.jpg |
| Exploration Jumpstart Diamondback Explorer | Diamondback Explorer |
|
Venture further into the vastness of space with this pre-built Diamondback Explorer. | 25500 ARX | File:Exploration Jumpstart Diamondback Explorer.jpg |
| AX Combat Jumpstart Alliance Chieftain | Alliance Chieftain |
|
Bring the pain to the Thargoids with this pre-built Alliance Chieftain - ideal for engaging with Titans and other Anti-Xeno activities. | 25500 ARX | File:AX Combat Jumpstart Alliance Chieftain.jpg |