Outpost: Difference between revisions
moving section to under colonization since it only refers to colonization |
removed guesswork and speculation, re-organized the different kinds of variations of amounts needed and put research in its own section, fixed commas for thousands, this is a british game |
||
| Line 190: | Line 190: | ||
While trying to optimize everything and fly as fast as possible it took approximately 8 to 10h of play to complete the outpost, in the best conditions (FC in front of mining facility and near colonization ship). | While trying to optimize everything and fly as fast as possible it took approximately 8 to 10h of play to complete the outpost, in the best conditions (FC in front of mining facility and near colonization ship). | ||
=== | ===Variations=== | ||
Important note: There | Important note: There are variations between the commodities requirements. The amounts required for a specific structure is not fixed. Primary ports cost more resources than subsequent ports of the same type. Each construction also has a fuzzy variance by a small percentage. | ||
====Primary Port==== | |||
Primary ports have an increased cost. The Primary Port is the initial port built after a claim. For Outposts, this increase is approximately 16% compared to building a port as a supporting structure to an existing colony. | |||
Here are some screenshots with an extract of the commodities requirements in different cases. | Here are some screenshots with an extract of the commodities requirements in different cases. | ||
| Line 206: | Line 206: | ||
</gallery> | </gallery> | ||
====Fuzz Amounts==== | |||
Additionally, all constructions have "fuzzy" amounts. There is a plus/minus randomization of small amounts for each construction. This compounds with the primary port "tax" above. | |||
====Research==== | |||
The differences between requirements determine how much cargo a player has to haul. The amount of commodities can range between >18.000 and <22.000. Making the difference of the commodities you need to haul of about 3000 tons. Generally, it seems that primary ports are more expensive (about 21 | The differences between requirements determine how much cargo a player has to haul. The amount of commodities can range between >18.000 and <22.000. Making the difference of the commodities you need to haul of about 3000 tons. Generally, it seems that primary ports are more expensive (about 21,800 tons) than a non primary (about 18,400 tons). | ||
After constructing and documenting the requirements for multiple outposts constructions here are some findings: | After constructing and documenting the requirements for multiple outposts constructions here are some findings: | ||
| Line 219: | Line 219: | ||
(Note that these findings only apply to primary ports - outposts) | (Note that these findings only apply to primary ports - outposts) | ||
* Constructing a primary port (Outpost) requires more commodities (about 22 | * Constructing a primary port (Outpost) requires more commodities (about 16% more, or 22,000) than constructing a new outpost in an already colonized system. | ||
* The '''''list''''' of commodities required to construct the primary outpost is identical, regardless of the type of outpost | * The '''''list''''' of commodities required to construct the primary outpost is identical, regardless of the type of outpost | ||
* The '''''quantity''''' of commodities required is randomly rolled each time a '''new''' claim is made. Otherwise, the commodities required will be the same no matter where the claim is made in the galaxy. Example: suppose you make a claim and check the requirements for the outpost cost. The quantity of commodities required will be the same, no matter where you'll make the claim. Now, suppose you completed the previous claim, and check the cost for the outpost for another claim: the quantity of commodities required have changed. | * The '''''quantity''''' of commodities required is randomly rolled each time a '''new''' claim is made. Otherwise, the commodities required will be the same no matter where the claim is made in the galaxy. Example: suppose you make a claim and check the requirements for the outpost cost. The quantity of commodities required will be the same, no matter where you'll make the claim. Now, suppose you completed the previous claim, and check the cost for the outpost for another claim: the quantity of commodities required have changed. | ||
* The quantity of commodities when constructing a primary outpost will always be around >21 | * The quantity of commodities when constructing a primary outpost will always be around >21,000 to about 22,000 tons. | ||
* Each and all commodities quantities in the list are randomly rolled with "clamped" values. This means that the quantities will always be of similar magnitude, no matter the roll. | * Each and all commodities quantities in the list are randomly rolled with "clamped" values. This means that the quantities will always be of similar magnitude, no matter the roll. | ||