Heatsink Launcher: Difference between revisions
→Sirius Heatsink Launcher: Updated formal names, attempted to reduce word cruft, and expanded on existing information. |
Merged relevant text in the article-wide "Purchase Locations" section into the "Usage" section. |
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The Heatsink Launcher can be used both in normal space and while in [[Supercruise]]. Heatsinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess [[heat]] when making multiple hyperspace jumps or straying too close to a star while [[Fuel Scoop|fuel scooping]]. Heatsink Launchers are also important to prevent overheating caused by the use of [[Shield Cell Bank]]s or other high-heat modules and weapons. Additionally, deploying a heatsink partially replenishes the [[Power Distributor]]'s WEP (weapon) capacitor; each active heatsink provides 2.0MJ/s of power to WEP, allowing more powerful weapons to be sustained for a short period of time. This effect stacks with multiple heatsinks. | The Heatsink Launcher can be used both in normal space and while in [[Supercruise]]. Heatsinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess [[heat]] when making multiple hyperspace jumps or straying too close to a star while [[Fuel Scoop|fuel scooping]]. Heatsink Launchers are also important to prevent overheating caused by the use of [[Shield Cell Bank]]s or other high-heat modules and weapons. Additionally, deploying a heatsink partially replenishes the [[Power Distributor]]'s WEP (weapon) capacitor; each active heatsink provides 2.0MJ/s of power to WEP, allowing more powerful weapons to be sustained for a short period of time. This effect stacks with multiple heatsinks. | ||
Heatsink Launchers are installed on a ship's Utility Mount. Multiple launchers can be installed | Heatsink Launchers are installed on a ship's Utility Mount. Multiple launchers can be installed but activating them will only fire a single heatsink from one launcher per button press, even if all Heatsink Launchers are linked to the same fire group. Each launcher holds 3 heatsinks and each heatsink will absorb approximately 90-100% of the ship's maximum heat capacity. Heatsinks can be launched via a dedicated keybind or the fire button of the fire group to which their launcher is assigned. Hardpoints do not need to be deployed to launch a heatsink. | ||
Heatsink Launchers are a ubiquitous module that can be purchased at most locations with [[Outfitting]] services. They can be restocked at [[Starport]]s or via [[Synthesis#Heat Sink|Synthesis]]. | |||
== Specifications == | == Specifications == | ||
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| Alioth | | Alioth | ||
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== Videos == | == Videos == | ||