Heatsink Launcher: Difference between revisions
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The '''Heatsink Launcher''' is a utility module that can be used to temporarily reduce a ship's heat levels. When activated, all of a [[Ships|ship's]] internally stored heat is rapidly transferred into a heatsink, and then the heatsink itself is ejected from the ship. The Heatsink Launcher can be used both in normal space and while in [[Supercruise]]. | The '''Heatsink Launcher''' is a utility module that can be used to temporarily reduce a ship's heat levels. When activated, all of a [[Ships|ship's]] internally stored heat is rapidly transferred into a heatsink, and then the heatsink itself is ejected from the ship. The Heatsink Launcher can be used both in normal space and while in [[Supercruise]]. | ||
Heatsinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess heat when making multiple hyperspace jumps. With release of [[Horizons]], heatsink launchers also became important to prevent overheating due to the use of shield cell banks. | Heatsinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess heat when making multiple hyperspace jumps. With release of [[Horizons]], heatsink launchers also became important to prevent overheating due to the use of shield cell banks. Deploying a heatsink also regenerates your weapon distributor; each active heat sink gives 2.0MW/s of weapons power, allowing more powerful weapons to be sustained for a short period of time; this effect stacks with multiple heat sinks. | ||
Heatsink Launchers are installed on a ship's Utility Mount and you can install more than one providing your ship has additional Utility Mounts to install them in. Each heatsink has a capacity of 3 sinks and each sink can hold approx 90-100% of the ship's maximum heat capacity. Heatsinks can be launched via a dedicated key binding or launched via the fire button of the fire group the launcher is assigned to. Hardpoints do not need to be deployed to launch a heatsink. | |||
If you use fire groups to launch heatsinks, make sure each launcher is bound separately. Otherwise, every sink bound to that key will launch at once, depleting ammo. | If you use fire groups to launch heatsinks, make sure each launcher is bound separately. Otherwise, every sink bound to that key will launch at once, depleting ammo. | ||