Heatsink Launcher: Difference between revisions
m Clockpuncher moved page Heat Sink Launcher to Heatsink Launcher over redirect: Updated module name |
No edit summary |
||
| Line 1: | Line 1: | ||
[[File:Heatsink Launcher.png|thumb|300px| | [[File:Heatsink Launcher.png|thumb|300px|Heatsink Launcher]] | ||
{{quote|Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition.|In-Game Description}} | {{quote|Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition.|In-Game Description}} | ||
The ''' | The '''Heatsink Launcher''' is a utility module that can be used to temporarily reduce a ship's heat levels. When activated, all of a [[Ships|ship's]] internally stored heat is rapidly transferred into a heatsink, and then the heatsink itself is ejected from the ship. The Heatsink Launcher can be used both in normal space and while in [[Supercruise]]. | ||
Heatsinks are most commonly used in connection with [[Silent Running]] or with larger ships dumping excess heat when making multiple hyperspace jumps. With release of [[Horizons]], heatsink launchers also became important to prevent overheating due to the use of shield cell banks. | |||
Deploying a | Deploying a heatsink when weapons systems are overheated will also speed up the cool down process. Heatsink Launchers are installed on a ship's Utility Mount and you can install more than one providing your ship has additional Utility Mounts to install them in. Each heatsink has a capacity of 3 sinks and each sink can hold approx 90-100% of the ship's maximum heat capacity. Heatsinks can be launched via a dedicated key binding or launched via the fire button of the fire group the launcher is assigned to. Hardpoints do not need to be deployed to launch a heatsink. | ||
If you use fire groups to launch | If you use fire groups to launch heatsinks, make sure each launcher is bound separately. Otherwise, every sink bound to that key will launch at once, depleting ammo. | ||
They can be restocked at [[Starport]]s, or via [[Synthesis#Heat Sink|Synthesis]]. | They can be restocked at [[Starport]]s, or via [[Synthesis#Heat Sink|Synthesis]]. | ||
| Line 51: | Line 51: | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Heat_Sink_Launcher_artwork_dev1.jpg| | File:Heat_Sink_Launcher_artwork_dev1.jpg|Heatsink Launcher concept art | ||
</gallery> | </gallery> | ||
{{EquipmentNavbox}} | {{EquipmentNavbox}} | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
Revision as of 07:09, 5 December 2018

Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition.
— In-Game Description
The Heatsink Launcher is a utility module that can be used to temporarily reduce a ship's heat levels. When activated, all of a ship's internally stored heat is rapidly transferred into a heatsink, and then the heatsink itself is ejected from the ship. The Heatsink Launcher can be used both in normal space and while in Supercruise.
Heatsinks are most commonly used in connection with Silent Running or with larger ships dumping excess heat when making multiple hyperspace jumps. With release of Horizons, heatsink launchers also became important to prevent overheating due to the use of shield cell banks.
Deploying a heatsink when weapons systems are overheated will also speed up the cool down process. Heatsink Launchers are installed on a ship's Utility Mount and you can install more than one providing your ship has additional Utility Mounts to install them in. Each heatsink has a capacity of 3 sinks and each sink can hold approx 90-100% of the ship's maximum heat capacity. Heatsinks can be launched via a dedicated key binding or launched via the fire button of the fire group the launcher is assigned to. Hardpoints do not need to be deployed to launch a heatsink.
If you use fire groups to launch heatsinks, make sure each launcher is bound separately. Otherwise, every sink bound to that key will launch at once, depleting ammo.
They can be restocked at Starports, or via Synthesis.
| Rating | Mass (T) | Integrity | Power Draw | Armour Penetration | Thermal Load | Ammo Clip Size | Ammo Maximum | Value (CR) |
|---|---|---|---|---|---|---|---|---|
| I | 1.30 | B | 0.200 | F | 0 | 1 | 3 | 3,500 |
Engineer Modifications
The following modifications can be applied to this module by Engineers to enhance its abilities:
Purchase Locations
This is the most common item in the game. Most stations with outfitting have this item. Almost all if not all industrial stations have this item.
Videos
Gallery
-
Heatsink Launcher concept art
<verbatim>wk-style-navbox</verbatim>
<verbatim>wk-style-divclose</verbatim>