Elite Dangerous: Difference between revisions
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Elite Dangerous is set in a procedurally generated [[Galaxy|Milky Way galaxy]] with approximately 400 billion star systems. | Elite Dangerous is set in a procedurally generated [[Galaxy|Milky Way galaxy]] with approximately 400 billion star systems. | ||
* The vast 1:1 scale [[galaxy|Milky Way galaxy]] is based on real scientific principles, | * The vast 1:1 scale [[galaxy|Milky Way galaxy]] is based on real scientific principles, scientific data, star catalogues and theories. It's created using a mix of [[Procedural Generation|procedural generation]] and artist direction. | ||
* Around 400 billion [[Star Systems|star systems]] according to current scientific theories of star system formation with planets and moons that orbit and rotate. It includes well known systems like [[Sol]] and [[Alpha Centauri]]. Some systems have multiple [[stars]]. | * Around 400 billion [[Star Systems|star systems]] according to current scientific theories of star system formation with planets and moons that orbit and rotate. It includes well known systems like [[Sol]] and [[Alpha Centauri]]. Some systems have multiple [[stars]]. | ||
* Groundbreaking in that it's based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref>https://www.youtube.com/watch?v=rOYhoFYIWmw</ref> | * Groundbreaking in that it's based on a lot of hard science with all sorts of star surveys that are fixed and merged to for the first time in gaming history compose a very consistent model of the Milky Way galaxy and it's rich enough to plot the night sky.<ref>https://www.youtube.com/watch?v=rOYhoFYIWmw</ref> | ||