Thargoid Hunter: Difference between revisions
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===Design=== | ===Design=== | ||
[[File:Thargoid_Hunter_Glaive_1.png|thumb|Glaive]] | [[File:Thargoid_Hunter_Glaive_1.png|thumb|Glaive]] | ||
The Hunter is drastically different to the [[Thargoid Interceptor|Interceptor]] in appearance. It has 8 blade shaped petals and is a lot smaller, with an opaque canopy in the front. The Glaive has 4 large petals and 4 small petals that counter rotate and glow yellow when lightning is about to deploy. The Scythe Hunter variant, has 8 equal length petals, the same size as the Glaive's longest, that all rotate the same direction. It also has a slightly raised cockpit with two large pincers on the front | The Hunter is drastically different to the [[Thargoid Interceptor|Interceptor]] in appearance. It has 8 blade shaped petals and is a lot smaller, with an opaque canopy in the front. The Glaive has 4 large petals and 4 small petals that counter rotate and glow yellow when lightning is about to deploy. The Scythe Hunter variant, has 8 equal length petals, the same size as the Glaive's longest, that all rotate the same direction. It also has a slightly raised cockpit with two large pincers on the front. | ||
[[File:Thargoid hunter limpet.png|thumb|231x231px|A Limpet-like craft deployed from the 8 Petaled Hunter]] | [[File:Thargoid hunter limpet.png|thumb|231x231px|A Limpet-like craft deployed from the 8 Petaled Hunter]] | ||
===Weaponry=== | ===Weaponry=== | ||
The Hunter uses | The Hunter uses four weapons when in combat with human vessels, three of which it shares with the Interceptor. These are the typical cannon fire, the enzyme missiles, and its lightning. However, the Hunter appears to to fire all of its missiles simultaneously from each of its larger outer petals, whereas the Interceptor fires its missile round sequentially from its rear. Furthermore, the Hunter can use its lightning at will, and not after a certain amount of damage has been done. Its cool down on all weapons appears to be shorter than an Interceptor too. | ||
The Hunter's fourth weapon is a homing missile, which will disrupt the Frame Shift Drive of the targeted ship, [[FSD Interrupt|forcing it to reboot]]. | |||
===Capabilities=== | ===Capabilities=== | ||
Much like Interceptor and [[Scout]] class ships, Hunters have been observed both emerging from [[Hyperspace]] and interdicting human ships from [[Supercruise]]. So far this has been witnessed around Maelstroms and systems actively under Thargoid Invasion or Control. | Much like Interceptor and [[Scout]] class ships, Hunters have been observed both emerging from [[Hyperspace]] and interdicting human ships from [[Supercruise]]. So far this has been witnessed around Maelstroms and systems actively under Thargoid Invasion or Control. Scythes are capable of [[Hyperdiction|hyperdicting]] human ships attempting to leave said systems. | ||
The Scythe variant is equipped with vessels similar to human [[ | The Scythe variant is equipped with vessels similar to human [[Limpet Controller|limpets]] in function. The Scythe uses Breach Drones against unshielded human ships with Escape Pods onboard, forcing it to jettison cargo. Unlike [[Hatch Breaker Limpet Controller|Hatch Breaker Limpets]], Breach Drones are also capable of attacking onboard [[Passenger Cabin|Passenger Cabins]], forcing the passengers inside to eject using [[Occupied Escape Pod|escape pods]]. The Scythe will then pick up the pods by using Collection Drones, which behave much like [[Collector Limpet Controller|Collector Limpets]]. | ||
[[File:Image 2024-03-17 121724047.png|thumb|A thargoid limpet on the ship's hud]] | [[File:Image 2024-03-17 121724047.png|thumb|A thargoid limpet on the ship's hud]] | ||
Following their appearance outside Maelstrom systems, it has been confirmed Hunters are capable of generating a field that degrades nearby [[Guardian]] technology (including Guardian-Human hybrid modules), similar to the pulse produced by the Orthrus class Interceptor. This field can quickly render Guardian-hybrid weapons inoperable, making it advisable to equip human AX weapons during encounters. | Following their appearance outside Maelstrom systems, it has been confirmed Hunters are capable of generating a field that degrades nearby [[Guardian]] technology (including Guardian-Human hybrid modules), similar to the pulse produced by the Orthrus class Interceptor. This field can quickly render Guardian-hybrid weapons inoperable, making it advisable to equip human AX weapons during encounters. | ||
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[[File:Thargoid Hunter Glaive 2.jpg|thumb|Glaive near a gas giant]] | [[File:Thargoid Hunter Glaive 2.jpg|thumb|Glaive near a gas giant]] | ||
The Hunter is a relatively weak vessel, with [[AX Multi-cannon|enhanced AX Multi-cannons]] being sufficient to take one down. However, the Hunter will immediately start with its shield up, and will regenerate it rapidly when using lightning. It is quite weak to the Thargoid Seed Mines found in the vicinity of the Titan and one to two detonations within range can kill an unshielded Hunter with ease. The Scythe variant is even weaker and does not use shields. | The Hunter is a relatively weak vessel, with [[AX Multi-cannon|enhanced AX Multi-cannons]] being sufficient to take one down. However, the Hunter will immediately start with its shield up, and will regenerate it rapidly when using lightning. It is quite weak to the Thargoid Seed Mines found in the vicinity of the Titan and one to two detonations within range can kill an unshielded Hunter with ease. The Scythe variant is even weaker and does not use shields. | ||
An [[Electronic Countermeasure]] can break the lock of the Hunter's FSD-rebooting missile, and can also destroy any Breach or Collection Drones used by a Scythe. | |||
===Combat Tactics === | ===Combat Tactics === | ||
Since Hunters are able to rapidly degrade Guardian Weaponry (which is also entirely impractical within Maelstrom systems), one must strive to remove the Hunter's shields quickly using conventional laser weaponry, then immediately switch to Multi-cannon fire. The lightning it uses is quite frequent, and since [[Guardian Module Reinforcement Package|Guardian Module Reinforcements]] are useless, it is recommended to stay far away from the vessel if it begins to glow. [[Point Defence Turret|Point Defence Turrets]] | Since Hunters are able to rapidly degrade Guardian Weaponry (which is also entirely impractical within Maelstrom systems), one must strive to remove the Hunter's shields quickly using conventional laser weaponry, then immediately switch to Multi-cannon fire. The lightning it uses is quite frequent, and since [[Guardian Module Reinforcement Package|Guardian Module Reinforcements]] are useless, it is recommended to stay far away from the vessel if it begins to glow. To deal with the FSD-rebooting missiles, you can equip one or more [[Point Defence Turret|Point Defence Turrets]] to shoot them down, or use an [[Electronic Countermeasure]] to break the missile lock. However, caustic missles will hit your ship anyway, so equipping a [[Caustic Sink Launcher]] will be useful. | ||
If a Scythe brings down your shields, it will periodically send out Breach Drones to jettison any passengers onboard your ship. You can destroy Breach Drones using Point Defence Turrets or Electronic Countermeasures, but these need energy from your Systems (SYS) capacitor, which may be drained from recharging your shields. Deactivating the Shield Generator will free up the SYS capacitor for your utilities. | |||
If you are in a Thargoid Maelstrom, you can fly near Seed Mines within the Maelstrom and kite the Hunter into these, as with its shields down, a Seed Mine can instantly destroy, or seriously damage, an unshielded Hunter. A fast ship is recommended for this tactic in order to dodge getting damaged yourself. | |||
Multi-cannons are recommended over [[AX Missile Rack|AX Missiles]] due to the Hunter's immense speed making acquiring missile lock extremely difficult. | Multi-cannons are recommended over [[AX Missile Rack|AX Missiles]] due to the Hunter's immense speed making acquiring missile lock extremely difficult. | ||