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Chaff Launcher: Difference between revisions

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updated weapon info to be correct
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==Munitions==
==Munitions==
Spent ammunition must be replenished once used. Any [[station]] is equipped with a "Re-arm" service will be able to replenish ammunition. One can also replenish ammunition from the Munitions menu in the Starport Services.<!-- Tested C3 Chaff Launcher Feb 2, 2015--> Chaff costs 30 CR per unit.
Spent ammunition must be replenished once used. Any [[station]] that is equipped with a "Re-arm" service will be able to replenish ammunition. One can also replenish ammunition from the Munitions menu in the Starport Services.<!-- Tested C3 Chaff Launcher Feb 2, 2015--> Chaff costs 30 CR per unit.


==Specifications==
==Specifications==

Revision as of 13:33, 21 January 2016

File:ChaffLauncher Ingame.png

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Chaff Launchers allow the player to disrupt enemy weapon locks. Very useful in combat against ships with gimballed or turret weaponry because their weapons will be unable to track your ship as it manoeuvres due to the chaff disruption. This module can be bound to a specific key so that it can be used quickly and does not need to be in a firegroup.

Munitions

Spent ammunition must be replenished once used. Any station that is equipped with a "Re-arm" service will be able to replenish ammunition. One can also replenish ammunition from the Munitions menu in the Starport Services. Chaff costs 30 CR per unit.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Armor
Pen
Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
0 I 1.30 B 0.200 F 2 1 10 8,500

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