Chaff Launcher: Difference between revisions
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[[File:ChaffLauncher_Ingame.png|320px|thumb]] | [[File:ChaffLauncher_Ingame.png|320px|thumb]] | ||
{{quote|Signature tracking defence. | {{quote|Signature tracking defence. When deployed, causes gimbal and turret mounted devices to lose lock. Requires Ammunition.|In-Game Description}} | ||
'''Chaff Launchers''' allow the player to disrupt enemy weapon locks and pause ship scans. Very useful in [[combat]] against ships with gimballed or turret weaponry because their [[weapons]] will be unable to track your ship as it manoeuvres due to the chaff disruption. This module can be bound to a specific key so that it can be used quickly and does not need to be in a firegroup. | '''Chaff Launchers''' allow the player to disrupt enemy weapon locks and pause ship scans. Very useful in [[combat]] against ships with gimballed or turret weaponry because their [[weapons]] will be unable to track your ship as it manoeuvres due to the chaff disruption. This module can be bound to a specific key so that it can be used quickly and does not need to be in a firegroup. | ||
Revision as of 01:31, 6 June 2015
Chaff Launchers allow the player to disrupt enemy weapon locks and pause ship scans. Very useful in combat against ships with gimballed or turret weaponry because their weapons will be unable to track your ship as it manoeuvres due to the chaff disruption. This module can be bound to a specific key so that it can be used quickly and does not need to be in a firegroup.
Munitions
Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. One can also replenish ammunition from the Munitions menu in the Starport Services. Chaff costs 30 CR per unit.
Specifications
| Class | Rating | Mass (T) |
Integrity | Power Draw |
Armor Pen |
Thermal Load |
Ammo Clip Size |
Ammo Maximum |
Value (CR) |
|---|---|---|---|---|---|---|---|---|---|
| 0 | I | 1.30 | B | 0.200 | F | 2 | 1 | 10 | 8,500 |