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Chaff Launcher: Difference between revisions

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==Specifications==
==Specifications==
{| class="article-table" style="text-align: center;" border="1"
{| class="article-table" style="text-align: center;" border="1"
|+ Class 0
! Class
|-
! Rating
! Rating
! Mass (T)
! Mass<br>(T)
! Integrity
! Integrity
! Power<br>Draw
! Power<br>Draw
! Armour<br>Penetration
! Armor<br>Pen
! Thermal<br>Load
! Thermal<br>Load
! Ammo<br>Clip Size
! Ammo<br>Clip Size
! Ammo<br>Maximum
! Ammo<br>Maximum
! Value (CR)
! Value<br>(CR)
|-
|-
| 0
| I
| I
| 1.30
| 1.30
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| 2
| 2
| 1
| 1
| 30
| 10
| 8,500
| 8,500
|}
|}

Revision as of 06:19, 16 February 2015

File:ChaffLauncher Ingame.png

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Chaff Launchers allow the player to disrupt enemy weapon locks and pause ship scans. Very useful in combat against ships with gimbal or turret weaponry because their weapons will be unable to track your ship as it maneuvers due to the chaff disruption. This module can be bound to a specific key so that it can be used quickly and does not need to be in a firegroup.

Munitions

Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Chaff costs 30 CR per unit.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Armor
Pen
Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
0 I 1.30 B 0.200 F 2 1 10 8,500

Notes

  • Added in Beta 1

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