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Outpost: Difference between revisions

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m change Colonization to British/game spelling
Updated required materials table (Trailblazers)
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== Colonisation==
== Colonisation==


Outposts are Tier 1 in Colonisation. If selected as the main (first) station, it can be constructed with the following resources delivered to the colony ship within 4 weeks.
Outposts are Tier 1 in Colonisation. If selected as the main (first) station, it can be constructed with the following resources delivered to the colony ship within 4 weeks. Each outpost type (as listed above) requires a slightly different amount of materials in order to be constructed.


{| class="wikitable sortable" border="1"
{| class="wikitable sortable" border="1"
!Material
!Material
!Tons
!Commercial
!Civilian
!Mining
!Scientific
!Industrial
!Military
|-
|-
|Water
|Water
|621
|
|
|
|769
|
|
|-
|-
|Copper
|Copper
|218
|
|
|
|240
|
|
|-
|-
| Food Cartridges
| Food Cartridges
|94
|
|
|
|92
|
|
|-
|-
|Semiconductors
|Semiconductors
|58
|
|
|
|70
|
|
|-
|-
|Power Generators
|Power Generators
|19
|
|
|
|18
|
|
|-
|-
|Computer Components
|Computer Components
| 50
|
|
|
|65
|
|
|-
|-
|Ceramic Composites
|Ceramic Composites
|497
|
|
|
|500
|
|
|-
|-
|Insulating Membrane
|Insulating Membrane
|311
|
|
|
|345
|
|
|-
|-
|Medical Diagnostic Equipment  
|Medical Diagnostic Equipment  
|
|
|
|13
|13
|
|
|-
|-
|Titanium  
|Titanium  
|4843
|
|
|
|5603
|
|
|-
|-
|Fruit and Vegetables
|Fruit and Vegetables
|50
|
|
|
|51
|
|
|-
|-
| Polymers
| Polymers
|497
|
|
|
|498
|
|
|-
|-
|Superconductors  
|Superconductors  
| 100
|
|
|
| 109
|
|
|-
|-
| Water Purifiers
| Water Purifiers
|38
|
|
|
|37
|
|
|-
|-
|Non-Lethal Weapons
|Non-Lethal Weapons
|13
|
|
|
|12
|
|
|-
|-
|Liquid Oxygen
|Liquid Oxygen
|1553
|
|
|
|1759
|
|
|-
|-
|CMM Composite
|CMM Composite
|
|
|
|3912
|3912
|
|
|-
|-
|Steel  
|Steel  
|5588
|
|
|
|6473
|
|
|-
|Aluminium
|
|
|
|477
|
|
|-
|CMM Composite
|
|
|
|4584
|
|
|}
|}



Revision as of 15:16, 28 February 2025

File:Outpost.png
An Outpost

Outposts, sometimes called Orbital Outposts to distinguish them from ground-based facilities like Surface Ports and Settlements, are relatively small and modular space stations. They differ significantly from the vastly larger Starports and Asteroid Bases, which are usually the major hubs within a system. Outposts have between three and five Landing Pads, no docking support for large ships, and minimal security emplacements and patrols. They also lack any rotating habitation structures to simulate gravity for occupants, and docked ships are held in place magnetically.

Outpost Types

There are seven Outpost variants, each built to serve a specific economic role: Civilian, Commercial, Industrial, Military, Mining, Scientific, and Unsanctioned.

Name Example Image
Commercial Outpost File:Commercial-Outpost.png
Civilian Outpost File:CivilianOutpost 001.jpg
Scientific Outpost Canonn Institute, Col 285 Sector IX-T d3-43 File:Outpost-Col-285-Sector-IX-T-d3-43-A-1-Canonn-Institute.png
Mining Outpost Robigo Mines, Robigo File:Robigo-Mining-Outpost.png
Industrial Outpost al-Din Prospect, Alpha Centauri File:AlphaCentaurial-DinProspect.png
Military Outpost File:Outpost Military.jpg
Unsanctioned Outpost File:Unsanctioned-Outpost-Pirate.png

Colonisation

Outposts are Tier 1 in Colonisation. If selected as the main (first) station, it can be constructed with the following resources delivered to the colony ship within 4 weeks. Each outpost type (as listed above) requires a slightly different amount of materials in order to be constructed.

Material Commercial Civilian Mining Scientific Industrial Military
Water 769
Copper 240
Food Cartridges 92
Semiconductors 70
Power Generators 18
Computer Components 65
Ceramic Composites 500
Insulating Membrane 345
Medical Diagnostic Equipment 13
Titanium 5603
Fruit and Vegetables 51
Polymers 498
Superconductors 109
Water Purifiers 37
Non-Lethal Weapons 12
Liquid Oxygen 1759
CMM Composite 3912
Steel 6473
Aluminium 477
CMM Composite 4584


Notes

  • Based on the population data of systems that contain one Outpost and no other habitable structures, Outposts have an estimated population capacity ranging from as low as 10 to as high as 150,000, depending on their size and configuration.
  • Unsanctioned Outposts are usually run by Anarchy minor factions and almost always have an active black market. Coupled with Outposts' bare-bones security, they make ideal hubs for Smugglers looking to sell illegal goods or take on missions that involve retrieving illegal salvage. It is also one of the few places that sells E-Breaches.

Videos

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