Hauler: Difference between revisions

m produced
m page links
Line 46: Line 46:
}}
}}
{{quote|The galaxy is full of successful traders who started their career with a Hauler. The ship's comparatively low cost and significant carrying capacity have made it the most popular small cargo ship in human space. The Hauler is highly specialised, however, and consumers are advised that it is unsuited to activities other than trade.|In-Game Description}}
{{quote|The galaxy is full of successful traders who started their career with a Hauler. The ship's comparatively low cost and significant carrying capacity have made it the most popular small cargo ship in human space. The Hauler is highly specialised, however, and consumers are advised that it is unsuited to activities other than trade.|In-Game Description}}
The '''Hauler''' is a small [[Ships|ship]] produced by [[Zorgon Peterson]]. Built with a classic shuttle-style design, its relatively large cargo hold and low price make it an excellent light freighter for [[Trader|traders]] just starting their careers and seeking to upgrade from the [[Sidewinder MkI]]. It is slow for its size, however, as well as poorly armed and armored, characteristics which place it at a severe disadvantage in [[combat]] situations and significantly reduce its effectiveness in other roles. Furthermore, despite having more cargo capacity than the Sidewinder, the Hauler still tops out at 26t, making it better suited for trading [[List of Rare Commodities|rare commodities]] rather than general goods due to the former's higher profit potential in small quantities. For most pilots, purchasing a Hauler is a short-term investment on the path to obtaining other, more versatile vessels.
The '''Hauler''' is a small [[Ships|ship]] produced by [[Zorgon Peterson]]. Built with a classic shuttle-style design, its relatively large cargo hold and low price make it an excellent light freighter for [[Trader|traders]] just starting their careers and seeking to upgrade from the [[Sidewinder Mk I]]. It is slow for its size, however, as well as poorly armed and armored, characteristics which place it at a severe disadvantage in [[combat]] situations and significantly reduce its effectiveness in other roles. Furthermore, despite having more cargo capacity than the Sidewinder, the Hauler still tops out at 26t, making it better suited for trading [[List of Rare Commodities|rare commodities]] rather than general goods due to the former's higher profit potential in small quantities. For most pilots, purchasing a Hauler is a short-term investment on the path to obtaining other, more versatile vessels.


==Overview==
==Overview==
The Hauler, as its name suggests, was designed to haul cargo for a cheap price and is the trader's equivalent to the [[Eagle MkII]] with a capacity of 26T. While this is much better than the [[Sidewinder MkI]] and Eagle, it is still a very low amount and makes it difficult to earn anything more than a small profit from trading runs with regular commodities.
The Hauler, as its name suggests, was designed to haul cargo for a cheap price and is the trader's equivalent to the [[Eagle]] with a capacity of 26T. While this is much better than the [[Sidewinder Mk I]] and Eagle, it is still a very low amount and makes it difficult to earn anything more than a small profit from trading runs with regular commodities.


Surprisingly, the Hauler is a standout [[Explorer|exploration]] ship for pilots with very low budgets. With potential jump ranges reaching around 40 ly with engineering, it can easily become an explorer's best friend until they can trade up for something better. Attempting long-term expeditions with the Hauler make its shortcomings all too apparent, however: low compartment space means the largest [[Fuel Scoop]] it can equip is only Class 3, and combined with its small [[Fuel Tank]], pilots can expect frequent long waits while refueling and may be unable to explore areas where fuel stars are few and far between. Furthermore, because the ship is so light, adding even a single ton will drastically reduce its jump range; engineering all internals to be low weight is a must.
Surprisingly, the Hauler is a standout [[Explorer|exploration]] ship for pilots with very low budgets. With potential jump ranges reaching around 40 ly with engineering, it can easily become an explorer's best friend until they can trade up for something better. Attempting long-term expeditions with the Hauler make its shortcomings all too apparent, however: low compartment space means the largest [[Fuel Scoop]] it can equip is only Class 3, and combined with its small [[Fuel Tank]], pilots can expect frequent long waits while refueling and may be unable to explore areas where fuel stars are few and far between. Furthermore, because the ship is so light, adding even a single ton will drastically reduce its jump range; engineering all internals to be low weight is a must.
Line 60: Line 60:
The pilots seat is situated at the front of the ship with a standard view. A single Class 1 [[hardpoint]] is located at the bottom of the nose while 2 utility slots are situated atop the rear of the ship.
The pilots seat is situated at the front of the ship with a standard view. A single Class 1 [[hardpoint]] is located at the bottom of the nose while 2 utility slots are situated atop the rear of the ship.


The Hauler's most notable drawback is that it is only slightly less expensive than the [[Adder]], which can carry more cargo than the Hauler while also being capable of defending itself and maintaining more varied capability. While the Adder has less jump-range, it can fit a larger [[Fuel Scoop]] and [[Fuel Tank]], and any added mass has less impact on its jump range. It is generally more profitable and viable for traders to simply take a few extra jobs in their [[Sidewinder MkI]] and buy an Adder instead, but explorers should pick up the Hauler as soon as possible, and combat pilots should steer clear of both and pick up the [[Eagle MkII]] or [[Viper MkIII]].
The Hauler's most notable drawback is that it is only slightly less expensive than the [[Adder]], which can carry more cargo than the Hauler while also being capable of defending itself and maintaining more varied capability. While the Adder has less jump-range, it can fit a larger [[Fuel Scoop]] and [[Fuel Tank]], and any added mass has less impact on its jump range. It is generally more profitable and viable for traders to simply take a few extra jobs in their [[Sidewinder Mk I]] and buy an Adder instead, but explorers should pick up the Hauler as soon as possible, and combat pilots should steer clear of both and pick up the [[Eagle]] or [[Viper Mk III]].


==Purchase Locations==
==Purchase Locations==