Elite Dangerous: Odyssey: Difference between revisions

Odyssey will not be released on old-gen consoles.
m correction "atmospheric landing", fixed page links
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[[File:ED Odyssey Python MkII Scorpion.jpg|thumb|250px|Python MkII, Scorpion official art]]
[[File:ED Odyssey Python MkII Scorpion.jpg|thumb|250px|Python MkII, Scorpion official art]]


=== Atmospheric landings and on-foot activities ===
=== Atmospheric landing and on-foot activities ===
The landmark feature of ''Odyssey'' is the addition of the ability to [[On Foot|explore planets on foot]]. This is permitted not only on all non-atmospheric landable planets, but ''Odyssey'' also [[Atmospheric Landings|opens planets with tenuous or thin atmospheres for landings]] for the first time, increasing the number of available landable bodies in the game by over 20%. Landing on planets with tenuous atmospheres requires the new [[Advanced Planetary Approach Suite]] module. On Foot activities require a [[Suits|suit]] to protect the player from the hostile environment, but some planets are so inhospitable that players cannot disembark from their ships even if their ships are able to land.<ref>[https://www.pcgamer.com/amp/frontier-talks-about-elites-new-on-foot-exploration-update-odyssey/ PC Gamer: Frontier talks about Elite's new on-foot exploration update, Odyssey]
The landmark feature of ''Odyssey'' is the addition of the ability to [[On Foot|explore planets on foot]]. This is permitted not only on all non-atmospheric landable planets, but ''Odyssey'' also adds [[Atmospheric Landing|atmospheric landing]] on planets with tenuous or thin atmospheres for the first time, increasing the number of available landable bodies in the game by over 20%. Landing on planets with tenuous atmospheres requires the new [[Advanced Planetary Approach Suite]] module. On Foot activities require a [[Suits|suit]] to protect the player from the hostile environment, but some planets are so inhospitable that players cannot disembark from their ships even if their ships are able to land.<ref>[https://www.pcgamer.com/amp/frontier-talks-about-elites-new-on-foot-exploration-update-odyssey/ PC Gamer: Frontier talks about Elite's new on-foot exploration update, Odyssey]
</ref><ref name="Footfall">[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-q-a-first-footfall.564630/ Frontier Forums: Elite Dangerous: Odyssey Q&A- First Footfall]</ref> In order to disembark from a ship on foot, the player must first land the ship on the ground.<ref name="SV Q&A">[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-q-a-ships-and-vehicles.564230/ Frontier Forums: Elite Dangerous: Odyssey Q&A - Ships and Vehicles]</ref> A planet's gravity is also a factor during On Foot activities, and can affect the player's movement, jumping, and their thrown grenades.<ref name="Mission">[https://www.youtube.com/watch?v=a_xFJThTGJw YouTube: Elite Dangerous: Odyssey - Mission Playthrough Livestream]</ref>
</ref><ref name="Footfall">[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-q-a-first-footfall.564630/ Frontier Forums: Elite Dangerous: Odyssey Q&A- First Footfall]</ref> In order to disembark from a ship on foot, the player must first land the ship on the ground.<ref name="SV Q&A">[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-q-a-ships-and-vehicles.564230/ Frontier Forums: Elite Dangerous: Odyssey Q&A - Ships and Vehicles]</ref> A planet's gravity is also a factor during On Foot activities, and can affect the player's movement, jumping, and their thrown grenades.<ref name="Mission">[https://www.youtube.com/watch?v=a_xFJThTGJw YouTube: Elite Dangerous: Odyssey - Mission Playthrough Livestream]</ref>


The first player to set foot on a planet will receive the "First Footfall" credit on the [[System Map]]. First Footfall credit can only be claimed on planets in systems with 0 population; inhabited systems have already been explored at some point in the ''Elite Dangerous'' universe's 1300-year history of interstellar exploration, and thus First Footfall credit in those systems is already long claimed. Unlike the "First Discovered" and "First Mapped" credits, "First Footfall" credit is recorded immediately upon a player dismebarking on a previously unclaimed body, and does not require selling scan data to [[Universal Cartographics]].<ref name="Footfall" />
The first player to set foot on a planet will receive the "[[First Footfall]]" credit on the [[System Map]]. First Footfall credit can only be claimed on planets in systems with 0 population; inhabited systems have already been explored at some point in the ''Elite Dangerous'' universe's 1300-year history of interstellar exploration, and thus First Footfall credit in those systems is already long claimed. Unlike the "First Discovered" and "First Mapped" credits, "First Footfall" credit is recorded immediately upon a player dismebarking on a previously unclaimed body, and does not require selling scan data to [[Universal Cartographics]].<ref name="Footfall" />


Millions of older planets have refreshed visuals with new levels of detail. Each sunset feels unique with a new algorithm that factors in the composition of the planetary atmosphere, the color, distance of the nearby stars, and other variables. New living creatures are distributed across the galaxy based on complex, in-fiction rules and logic. These biologicals (flora and vegetation) can be located from orbit. The player can then land to sample their genomes, and return to a starport and exchange those discoveries for credits and buy upgrades. Player names are permanently attached to the things they discover.<ref name=":3">[https://www.polygon.com/2020/8/18/21372562/elite-dangerous-odyssey-expansion-details-one-giant-leap-interview Polygon: Elite: Dangerous expansion aims to give players their own 'Neil Armstrong moment']</ref>
Millions of older planets have refreshed visuals with new levels of detail. Each sunset feels unique with a new algorithm that factors in the composition of the planetary atmosphere, the color, distance of the nearby stars, and other variables. New living creatures are distributed across the galaxy based on complex, in-fiction rules and logic. These biologicals (flora and vegetation) can be located from orbit. The player can then land to sample their genomes, and return to a starport and exchange those discoveries for credits and buy upgrades. Player names are permanently attached to the things they discover.<ref name=":3">[https://www.polygon.com/2020/8/18/21372562/elite-dangerous-odyssey-expansion-details-one-giant-leap-interview Polygon: Elite: Dangerous expansion aims to give players their own 'Neil Armstrong moment']</ref>
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=== Equipment ===
=== Equipment ===
To facilitate footfall activities, players must make use of new footfall-specific equipment types: [[suits]], [[:Category:Consumables|consumables]], and [[:Category:Handheld Weapons|handheld weapons]] and [[:Category:Handheld Tools|tools]]. The player can change their suit and equipment while aboard their ship or inside their SRV.<ref name="SCN26" /> The player's suit includes a specialised [[HUD/Odyssey|HUD]] interface.
[[On Foot|On-foot]] activities require new equipment types: [[suits]], [[:Category:Consumables|consumables]], and [[:Category:Handheld Weapons|handheld weapons]] and [[:Category:Handheld Tools|tools]]. The player can change the suit and equipment while aboard their ship or [[:Category:Surface Recon Vehicles|SRV]].<ref name="SCN26" /> The player's suit includes a specialised [[HUD/Odyssey|HUD]] interface.


There are four different suit models, each optimized for a different type of activity. The basic [[Flight Suit]] used by pilots is the least versatile and resilient of the four, but is safe enough for venturing out of the ship. Premium suits include the [[Maverick Suit]], designed for scavenging, the [[Artemis Suit]], designed for exploration, and the [[Dominator Suit]], designed for combat. All suits possess shields and life support systems which are maintained by a battery with a finite charge; the player can adjust the power distribution for these systems. Suits also have varying backpack capacities; the Maverick has the most amount of space, while the Dominator has the least. Lastly, suits can be cosmetically customized with different [[Livery|skins]].<ref name=":7" /><ref name="Mission" /><ref name="SCN26" />
There are four different suit models, each optimized for a different type of activity. The basic [[Flight Suit]] used by pilots is the least versatile and resilient of the four, but is safe enough for venturing out of the ship. Premium suits include the [[Maverick Suit]], designed for scavenging, the [[Artemis Suit]], designed for exploration, and the [[Dominator Suit]], designed for combat. All suits possess shields and life support systems which are maintained by a battery with a finite charge; the player can adjust the power distribution for these systems. Suits also have varying backpack capacities; the Maverick has the most amount of space, while the Dominator has the least. Lastly, suits can be cosmetically customized with different [[Livery|skins]].<ref name=":7" /><ref name="Mission" /><ref name="SCN26" />
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*'''Phase 3: Exploration''' (April 15 - April 28)
*'''Phase 3: Exploration''' (April 15 - April 28)
**The bubble of playable space was expanded to 50ly, allowing players to visit unexplored planets and test the "First Footfall" discovery mechanic.
**The bubble of playable space was expanded to 50ly, allowing players to visit unexplored planets and test the "[[First Footfall]]" discovery mechanic.
**The [[Artemis Suit]] could be purchased.
**The [[Artemis Suit]] could be purchased.
**The [[Genetic Sampler]] tool was enabled, allowing [[Exobiologist|exobiology]] gameplay.
**The [[Genetic Sampler]] tool was enabled, allowing [[Exobiologist|exobiology]] gameplay.