Elite Dangerous: Odyssey: Difference between revisions

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**The cargo capacity of the [[Scarab]] SRV is increased from 2 tonnes to 4 tonnes.
 
*Update 10<ref name="OU10">[https://forums.frontier.co.uk/threads/update-10-odyssey-and-horizons.597956/ Frontier Forums: Update 10 - Odyssey and Horizons]</ref>
*Future planned updates<ref name="DU5" /><ref name="Arf" />
**Changes to minor faction behavior and faction state behavior.
***The Pirate Attack faction state no longer trigger in systems where only Anarchy factions are present.
***Weapon commodities become legal when a Pirate Attack is active in a system.
***Local Anarchy factions no longer gain influence when a Pirate Attack is active.
***Anarchy factions no longer have security states.
***''Odyssey'' settlements controlled by Anarchy factions prefer to export illegal commodities.
***When the faction controlling a station enters the Civil Unrest state, the [[Black Market]] service now becomes available.
***Buying and selling specific commodities is more beneficial for a faction's influence if those commodities have a high supply/demand rating at the station where they are sold.
 
*Update 11<ref>[https://forums.frontier.co.uk/threads/update-10-odyssey-and-horizons.597956/page-2#post-9713595 Frontier Forums: Update 10 - Odyssey and Horizons, post #31]</ref>
**Concourses are added to [[Drake-Class Carrier|Fleet Carriers]].
 
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== Launch ==
The PC version of ''Elite Dangerous: Odyssey'' was released on May 19, 2021. The press reviews are generally mediocre at 55/100.<ref>[https://www.metacritic.com/game/pc/elite-dangerous---odyssey Metacritic ED: Odyssey reviews.]</ref> On May 23, 2021, the user review score dropped to 30% positive out of 2,055 reviews.<ref>Frontier forums https://forums.frontier.co.uk/threads/the-great-big-odyssey-mostly-negative-rating-thread.576799/</ref> The main reasons users gave for their disapproval include a plethora of technical issues, poor optimization and performance, and bugs.<ref name="Steam Reviews">[https://store.steampowered.com/app/1336350/Elite_Dangerous_Odyssey/#app_reviews_hash Steam: Elite Dangerous: Odyssey - Customer Reviews]</ref> By September 2021, the Steam user reviews score improved to 37%.<ref name="Steam Reviews" />
 
Frontier Developments CEO [[David Braben]] personally responded to the rocky launch of ''Odyssey'' in two posts on the Frontier Forums that outlined issues players were experiencing and the company's plans to address them:
 
*[https://forums.frontier.co.uk/threads/odyssey-progress.576490/ Odyssey Progress - May 21, 2021]
*[https://forums.frontier.co.uk/threads/odyssey-progress-2.578127/ Odyssey Progress 2 - May 25, 2021]
 
In September 2021, Frontier Developments reported a 19% rise in revenue and its existing game franchise portfolio continued to perform well. Engagement has gradually improved in the player community for ''Elite Dangerous'' after the botched release of ''Odyssey''.<ref>[https://www.proactiveinvestors.co.uk/companies/amp/news/959739 Proactive Investors: Frontier Developments reports record results, 2021-09-08]</ref>
 
==Post-launch support==
Frontier Developments CEO David Braben personally responded to the rocky launch of ''Odyssey'' in two posts on the Frontier Forums:<ref>[https://www.pcgamer.com/frontier-ceo-apologises-wholeheartedly-for-shoddy-elite-dangerous-odyssey-launch/ PC Gamer: Frontier CEO apologises wholeheartedly for shoddy Elite Dangerous Odyssey launch]</ref>
 
=== Odyssey Progress ===
{{Quote|Greetings Commanders,<br/><br/>With our first hotfix now released and another one arriving very shortly, I wanted to take a moment to address the wider community feedback and reports regarding performance issues, server outages, and bug reports within Elite Dangerous Odyssey.<br/><br/>First and foremost, I would like to apologise wholeheartedly to those who have been suffering from these problems. I would like to reassure you that we take these issues very seriously and that they are our top priority and focus.<br/><br/>Our second hotfix will be released very soon, which we hope will address more of the reported bugs and bring further stability improvements into the game.  We will continue to work on updates which will resolve more bugs and improve stability further.<br/><br/>Some of our players are reporting poor performance on machines where we would expect the performance to be good, and others are saying it is fine. We are trying to get to the bottom of this. I have been playing on my old home machine from 2014, which has an Intel i7 Extreme CPU and a GTX 980 GPU, 16 Gb RAM, playing at 1080p full screen at Ultra. I was doing this so I could have a good feel for how the game was playing on older hardware, and I used this same machine during Alpha. I have also been playing on a high spec 2021 dev machine.<br/><br/>I would like to thank you all for your patience and support. The Elite Dangerous community has always been at the heart of the game. We understand that there are a number of players who have had problems accessing and playing the game and I can assure you that we are focusing fully on improving this for those affected and communicating with you openly and regularly about how these issues are being addressed.<br/><br/>Thank you all,<br/><br/>David|[https://forums.frontier.co.uk/threads/odyssey-progress.576490/ David Braben, May 21 2021]}}
 
=== Odyssey Progress (2) ===
{{Quote|Greetings CMDRs,<br/><br/>Here’s a further update on where we are with Odyssey, and to keep you updated on our progress and our investigations, and talk a little about our next steps. This will be a long post, but please bear with me.<br/><br/>Firstly, once again I apologise for the experience many players have had running Odyssey, particularly the server issues and disconnects. Despite careful server spooling up anticipating significant demand, they were still overloaded. After a good deal of investigation, the main cause of this proved to be to do with Fleet Carriers and the systems they use. I’ll try and explain the gist of what the problem was, how we found it, and why it didn’t show during the public Alpha. The whole team are working incredibly hard to resolve the issues as quickly as possible and improve player’s experiences and this is part of that process.<br/><br/>As you probably know, we split Horizons and Odyssey into two sets of servers – with the plan to keep it that way until we ship Odyssey on console. Fleet Carriers exist in both ‘worlds’ and when a Fleet Carrier jumps, this (and all the players on board) are kept in sync between the two galaxies. Due to a bug with them, significant amounts of data were going back and forth between the two worlds unnecessarily, and this loop between the sets of servers simply mounted up and started bringing servers down or blocking them (resulting in many players getting disconnect errors). This is why we stopped Fleet Carriers jumping, and immediately we saw a significant improvement overall. There were other issues too with this subsystem, keeping the BGS and other things in sync between the ‘worlds’. Once we had a solid fix for the Fleet Carrier and sync issues we deployed it to the servers, and re-enabled Fleet Carriers jumping. This was compounded by the fact we had a record number of concurrent players, so the servers were already working hard. Initially we thought this was the effect we were seeing – that the high number of players was the main issue - but eventually some very smart people determined what was happening with Fleet Carriers.<br/><br/>Turning to the subject of performance, first of all I’d like to provide some background. When we first set the min specs for Elite Dangerous (back at the time of the Kickstarter in 2012) we made the assumption that for low-spec machines the game was playable as long as the frame rate was above 30 fps, with 60 fps for higher spec machines. Over the subsequent weeks and months after release in 2014 we optimised the game significantly. We had a similar thought process for Odyssey, especially considering that the lower spec machines will tend to be five years old or more, or be laptops, that 30 fps would be acceptable as a minimum spec performance. Separately, we have heard reports of very high spec machines failing to perform as expected. We believe this is a different issue, possibly CPU-related, and are looking into that too, as we speak.<br/><br/>We will get to the bottom of the performance issues, particularly with the support of the community who are already providing useful information.<br/><br/>Elite has always been about scale and ambition. With this latest, and biggest, expansion the team have taken on an amazing challenge. The whole galaxy in 1:1 scale, now down to the millimetre. Millions of players interacting with each other and many millions of AI game characters on billions of worlds, all orbiting around each other in an incredibly rich galaxy-wide ballet. I truly believe the team have created a milestone in modern video game history. This is not a static arena shooter where all the players join at the start, but where players are continually joining, leaving, travelling between servers alone and in groups, and so many other things. It is a real shame this incredible achievement is somewhat overshadowed by the issues we have been seeing. We remain committed to improving everyone’s experience. In the words of JFK: “We choose to go to the moon this decade and do the other things… not because they are easy, but because they are hard.”<br/><br/>So what are we doing to fix the issues?<br/><br/>As mentioned above, the team have been working incredibly hard to support and fix critical issues. They have already made good progress with three hot fixes and many server tweaks too, but we can see there is still more to come. Disconnects are now greatly reduced, despite record concurrent player numbers.<br/><br/>As already explained, the performance issues may take a little longer to resolve, and we greatly appreciate your patience.<br/><br/>Our plan is to publish a road-map by 4th June as we continue to push forward addressing issues, including giving some details on specific improvements, building upon the fixes the team have already made.<br/><br/>Thank you and my apologies again for the bumpy start to Odyssey.|[https://forums.frontier.co.uk/threads/odyssey-progress-2.578127/ David Braben, May 25 2021]}}
 
=== Fixes and updates ===
Frontier Developments released a series of updates and hotfixes in the weeks after the ''Odyssey'' launch to correct the large number of issues reported by players, and address feedback about ways to improve ''Odyssey'' features and changes.<ref>[https://forums.frontier.co.uk/threads/odyssey-optimisation-performance-and-ui-galaxy-system-map-feedback.578093/ Frontier Forums: Optimisation/Performance and UI Feedback]</ref><ref>[https://www.reddit.com/r/EliteDangerous/comments/npcz7y/what_obsidian_ants_video_gets_right_and_this/ r/EliteDangerous: What Obsidian Ant's Video Gets Right, and this community gets wrong.]</ref> A roadmap of patches was provided for the month of June 2021, ending with Update 5.<ref>[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-roadmap.580527/ Frontier Forums: Elite Dangerous | Odyssey: Roadmap]</ref> From there, Frontier planned to turn its focus to the rollout of ''Odyssey'' on consoles, but would continue to provide improvements to the PC version.<ref>[https://forums.frontier.co.uk/threads/development-update-1.584162/ Frontier Forums: Development Update 1]</ref>
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** [https://forums.frontier.co.uk/threads/elite-dangerous-horizons-odyssey-update-16-12-2021-notes.595955/ Odyssey Update 9.02]
** [https://forums.frontier.co.uk/threads/elite-dangerous-horizons-hotfix-11-01-2022-for-pc-console-notes.597318/ Odyssey Update 9.03]
* [https://forums.frontier.co.uk/threads/update-10-odyssey-and-horizons.597956/ Odyssey Update 10]
 
=== Developer Updates and clarification posts ===