Station: Difference between revisions

No edit summary
Line 1: Line 1:
[[File:Azeban-City-Coriolis-Station.png|thumb|300px|A Cobra MkIII approaching a Coriolis station]]
'''Stations''' are built in space to provide living space for humans, and are specialized to produce certain [[goods]]. [[Ships]] can dock at them, allowing access to the station services. Station services include accepting [[missions]] and [[Passenger Carrier|passenger contracts]], buying new ships or [[outfitting]] for ships, clearing and collecting bounty, paying [[fine]]s, refuelling, repairs, [[trader|trading]] (legally and illegally), and hiring [[:Category:Crew|crew]]. They are also equipped with their own defence systems in place to deal with criminals and [[smuggler]]s. Defensive turrets are very powerful and can destroy a small size ship ([[Hauler]], [[Cobra]]) in a matter of seconds.
'''Stations''' are built in space to provide living space for humans, and are specialized to produce certain [[goods]]. [[Ships]] can dock at them, allowing access to the station services. Station services include accepting [[missions]] and [[Passenger Carrier|passenger contracts]], buying new ships or [[outfitting]] for ships, clearing and collecting bounty, paying [[fine]]s, refuelling, repairs, [[trader|trading]] (legally and illegally), and hiring [[:Category:Crew|crew]]. They are also equipped with their own defence systems in place to deal with criminals and [[smuggler]]s. Defensive turrets are very powerful and can destroy a small size ship ([[Hauler]], [[Cobra]]) in a matter of seconds.


Some stations rotate to provide centrifugal force simulating the pull of [[gravity]]. The exterior appearance of a station is an accurate depiction of its specialized economic output, although there are several variants of each model. For example, towns and farms are clearly visible in agricultural hubs, or Orbis models.
Some stations rotate to provide centrifugal force simulating the pull of [[gravity]]. The exterior appearance of a station is an accurate depiction of its specialized economic output, although there are several variants of each model. For example, towns and farms are clearly visible in agricultural hubs, or Orbis models.


The number and quality of services available at a station can vary. Under certain extreme conditions, such as when a large quantity of [[Unknown Artefact]]s has been sold on a station's black market, most or all services, including refuelling, may be disabled. Two station types, [[Capital Ship Dock]]s and [[Installation]]s, offer no docking facilities or services.
The number and quality of services available at a station can vary. Under certain extreme conditions, such as when a large quantity of [[Thargoid Sensor]]s or [[Thargoid Probe|Probes]] has been sold on a station's black market, most or all services, including refuelling, may be disabled. Two station types, [[Capital Ship Dock]]s and [[Installation]]s, offer no docking facilities or services.


== Overview ==
== Overview ==
Line 12: Line 13:
==Features==
==Features==


===Station Type===
===Station Interiors===
The station type and interiors are determined by star system type, economy, and population. There are Tourism, Refinery, Agriculture, Tech, Regular, and Wealthy station interiors.
[[File:Regular Station.jpg|thumb|200px|Standard station (e.g. Azeban City, Eranin)]]
 
[[File:Regular Station.jpg|thumb|200px|Regular station (e.g. Azeban City, Eranin)]]


[[File:Wealthy Station.png|thumb|200px|Wealthy station (e.g. Leonard Nimoy Station, LHS 3006)]]
[[File:Wealthy Station.png|thumb|200px|Wealthy station (e.g. Leonard Nimoy Station, LHS 3006)]]
Line 26: Line 25:


[[File:Agriculture Station.jpg|thumb|200px|Agriculture station (e.g. Kingsbury Dock, Thrutis)]]
[[File:Agriculture Station.jpg|thumb|200px|Agriculture station (e.g. Kingsbury Dock, Thrutis)]]
[[File:Asteroid Base interior.png|thumb|200px|Asteroid Base (e.g. Mitzi's Den, Runo)]]
There are six station interior designs for Coriolis, Ocellus, and Orbis stations: Standard, Wealthy, Tourism, Refinery, Tech, and Agriculture. A station's interior is determined by its star system's type, economy, and population. Asteroid Bases are a fourth type of station that always have the same specific interior.


===Docking===
===Docking===
Line 215: Line 218:
Stations that have become damaged enough to trigger emergency protocol display a "Damaged" marker on the [[Galaxy Map]] and [[System Map]]. Refueling, Maintenance, Contacts, Universal Cartographics, and the Crew Lounge are disabled at these stations. The Missions panel is accessible, but no missions are on offer. The Passenger Lounge offers several contracts to transport refugees to the safety of a nearby [[Pilots Federation]] [[Rescue Vessel]]. The Commodities Market is damaged, and only accepts certain emergency supplies. [[Standard Docking Computer]] functionality is also disabled, forcing pilots to use manual controls if they wish to dock. If a player was docked at a station that becomes damaged, they and their ship will be transferred free of charge to the Rescue Vessel.<ref name="Station Attack"/>
Stations that have become damaged enough to trigger emergency protocol display a "Damaged" marker on the [[Galaxy Map]] and [[System Map]]. Refueling, Maintenance, Contacts, Universal Cartographics, and the Crew Lounge are disabled at these stations. The Missions panel is accessible, but no missions are on offer. The Passenger Lounge offers several contracts to transport refugees to the safety of a nearby [[Pilots Federation]] [[Rescue Vessel]]. The Commodities Market is damaged, and only accepts certain emergency supplies. [[Standard Docking Computer]] functionality is also disabled, forcing pilots to use manual controls if they wish to dock. If a player was docked at a station that becomes damaged, they and their ship will be transferred free of charge to the Rescue Vessel.<ref name="Station Attack"/>


[[File:Station Attack Titan's Daughter.png|thumb|200px|Titan's Daughter exterior damage]]
[[File:Station Attack The Oracle.png|thumb|200px|Exterior damage to The Oracle, Pleiades Sector IR-W d1-55]]
Affected stations exhibit severe structural damage, corrosion from Thargoid weapons, fires, and the main reactor module at the far end of Orbis and Ocellus stations is breached; approaching the reactor will disrupt ship HUDs. The docking bay is lit by red emergency lights and littered with floating debris and salvageable commodities. A hazardous level of heat has built up that can easily overwhelm ships that linger in the docking bay too long, and sudden explosions can knock ships off-course at inopportune moments. [[Heat Sink Launcher|Heat Sinks]], [[Shield Generator]]s, and [[Auto Field-Maintenance Unit]]s are strongly recommended.<ref name="Station Attack"/>  
Affected stations exhibit severe structural damage, corrosion from Thargoid weapons, fires, and the main reactor module at the far end of Orbis and Ocellus stations is breached; approaching the reactor will disrupt ship HUDs. The docking bay is lit by red emergency lights and littered with floating debris and salvageable commodities. A hazardous level of heat has built up that can easily overwhelm ships that linger in the docking bay too long, and sudden explosions can knock ships off-course at inopportune moments. [[Heat Sink Launcher|Heat Sinks]], [[Shield Generator]]s, and [[Auto Field-Maintenance Unit]]s are strongly recommended.<ref name="Station Attack"/>  


[[File:Station Attack Titan's Daughter.png|thumb|200px|Exterior damage to Titan's Daughter, Taygeta]]
Penalties for violating a station's No Fire Zone are partially reduced for the duration of the crisis; firing weapons, either into space or at a wanted CMDR, results in only a fine, but targeting the station or a clean CMDR still triggers a lethal response from the station's defense batteries and security forces. Releasing cargo inside the station also still results in a fine per unit dropped. CMDRs should be wary of [[Cargo Scoop|Cargo Hatch]] malfunctions caused by heat damage, especially if they are carrying valuable cargo they do not wish to lose.<ref>[https://forums.frontier.co.uk/showthread.php/395015-PSA-re-Damaged-Station-Defenses Frontier Forums: PSA re: Damaged Station Defenses]</ref>
Penalties for violating a station's No Fire Zone are partially reduced for the duration of the crisis; firing weapons, either into space or at a wanted CMDR, results in only a fine, but targeting the station or a clean CMDR still triggers a lethal response from the station's defense batteries and security forces. Releasing cargo inside the station also still results in a fine per unit dropped. CMDRs should be wary of [[Cargo Scoop|Cargo Hatch]] malfunctions caused by heat damage, especially if they are carrying valuable cargo they do not wish to lose.<ref>[https://forums.frontier.co.uk/showthread.php/395015-PSA-re-Damaged-Station-Defenses Frontier Forums: PSA re: Damaged Station Defenses]</ref>


Line 259: Line 263:
File:9526x9791.jpg |Pre-version 2.2 alternate station interior
File:9526x9791.jpg |Pre-version 2.2 alternate station interior
File:Sit-a-while-and-listen.jpg |Pre-version 2.2 alternate station interior
File:Sit-a-while-and-listen.jpg |Pre-version 2.2 alternate station interior
Orbis Station Traffic.jpg|Orbis station traffic
File:Orbis Station Traffic.jpg|Orbis station traffic
</gallery>
</gallery>