Elite Dangerous: Odyssey: Difference between revisions
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[[Settlement#Odyssey Settlements|Settlements]] gain an expanded range of functionality in ''Odyssey'', as well as new layouts. The type of settlement determines everything from its layout, the kind of NPCs present, the range of available activities and missions, and what items can be retrieved or stolen. The interiors of all settlement buildings have breathable atmospheres, which means players will not draw on their suit's life support while indoors. Players can interact with the local NPCs peacefully, such as through trade, or violently, such as by eliminating NPCs loyal to a hostile faction or engaging in piracy.<ref name=":4">[https://twinfinite.net/2020/08/elite-dangerous-odyssey-interview/ Elite Dangerous Interview: Devs Detail Upcoming Odyssey Expansion]</ref><ref name=":7" /> Players with a neutral or positive [[reputation]] with the minor faction that controls a settlement will be permitted to land at a settlement's [[Landing Pad]] or in its vicinity without triggering the settlement's defence turrets.<ref name="SCN26" />
Settlements can be found in one of nine different states, which further determine its contents. If a player attacks a populated settlement, the controlling minor faction will dispatch a squad of military-strength reinforcements. A player who massacres an entire settlement and manages to defeat all reinforcements will face severe consequences. Depopulated settlements will repopulate over time. Anti-ship defences also make aerial attacks on settlements dangerous to attempt unless players on the ground disable those defences first, either by deactivating them in a settlement's security center or shutting down a settlement's power plant. Players can also deactivate a settlement's power plant to unlock restricted areas that are normally sealed or steal the [[
NPCs at settlements are classified as either guards, who are armed and will investigate disturbances or attack detected hostiles, or civilians, who lack personal shields to protect themselves but can alert guards to intruders. When intruders or illegal activities are detected by an NPC, the player can kill that NPC to try and prevent them from contacting other NPCs and alerting them. Certain actions such as shutting down a settlement's power plant will trigger a general alert across the settlement, but it still takes time for guard NPCs to gather at the reactor building to investigate the problem.<ref name="Mission" />
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