Station: Difference between revisions
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''' | '''Stations''' are built in space to provide living space for humans, and are specialized to produce certain [[goods]]. [[Ships]] can dock at them, allowing access to the station services. Station services include accepting [[mission]]s, buying new ships or [[outfitting]] for ships, clearing and collecting bounty, paying [[fine]]s, refuelling, repairs, [[trader|trading]] (legally and illegally). They are also equipped with their own defence systems in place to deal with criminals and [[smuggler]]s. Station defences are very powerful and can destroy a medium size ship ([[Hauler]], [[Cobra]]) in a matter of seconds. | ||
These structures rotate to provide centrifugal force simulating the pull of gravity. The exterior appearance of a station is an accurate depiction of its specialized economic output, although there are several variants of each model. For example, towns and farms are clearly visible in agricultural hubs, or | These structures rotate to provide centrifugal force simulating the pull of gravity. The exterior appearance of a station is an accurate depiction of its specialized economic output, although there are several variants of each model. For example, towns and farms are clearly visible in agricultural hubs, or Orbis models. | ||
Not all stations may offer all services. | Not all stations may offer all services. | ||
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{{Main|Docking}} | {{Main|Docking}} | ||
To dock with a station, pilots must first request docking permissions by accessing the navigational terminal's "Contacts" tab. Pilots farther than 7,500m from a station will be automatically denied access and asked to approach to said distance first. In heavily populated or lagging instances, all ports may be occupied and a permit will be denied. Once granted, the pilot will be assigned a landing pad number | To dock with a station, pilots must first request docking permissions by accessing the navigational terminal's "Contacts" tab. Pilots farther than 7,500m from a station will be automatically denied access and asked to approach to said distance first. In heavily populated or lagging instances, all ports may be occupied and a permit will be denied. Once granted, the pilot will be assigned a landing pad number to approach and land on. If the pilot does not land within the allotted time slot [usually 10 minutes], the pilot will have to exit the station and request additional permissions. Attempting to dock without permissions will trigger a lethal response within 60 seconds. This includes docking with the incorrect landing platform. | ||
If docking control responds with a generic "docking request denied" message, then it's likely all landing pads are occupied. | If docking control responds with a generic "docking request denied" message, then it's likely all landing pads are occupied. One can circumvent this by logging out of the open play and into solo play will usually fix this. Once docked, you can switch back to open play. | ||
Upon undocking from your landing platform, you will have | Upon undocking from your landing platform, you will have 5 minutes to exit the station before you are considered a loiterer and a 60-second hostility timer begins. | ||
To either side of the docking port are lights coloured green and red. Pilots should approach on the side with the green lights to reduce the chance of a collision. | To either side of the docking port are lights coloured green and red. Pilots should approach on the side with the green lights to reduce the chance of a collision. | ||
==Ship Storage== | ==Ship Storage== | ||
Players can purchase and store additional ships at each station and switch freely between them when docked. These can be accessed from the shipyard section of the starport services screen. | Players can purchase and store additional ships at each station and switch freely between them when docked. These can be accessed from the [[shipyard]] section of the [[starport]] services screen. | ||
==No Fire Zone== | ==No Fire Zone== | ||
All stations have an area surrounding them designated a no fire zone. You are notified each time your ship enters and exits this area. You will also receive a message when your ship enters this zone to retract your weapons, should they be deployed at the time. Station defences will activate and open fire on your ship if you should fire any of your weapons within the no fire zone or you will be fined. Using any scanner within the no fire zone is perfectly legitimate and legal. | All stations have an area surrounding them designated a no fire zone. You are notified each time your ship enters and exits this area. You will also receive a message when your ship enters this zone to retract your weapons, should they be deployed at the time. Station defences will activate and open fire on your ship if you should fire any of your [[weapons]] within the no fire zone or you will be fined. Using any scanner within the no fire zone is perfectly legitimate and legal. | ||
Dumping any cargo within the no fire zone will get you fined. | Dumping any cargo within the no fire zone will get you fined. | ||
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==See Also== | ==See Also== | ||
* [[:Category:Stations]] - automatically populating list of | * [[:Category:Stations]] - automatically populating list of documented stations | ||
* [[Influence]] - Information about faction ownership of stations | * [[Influence]] - Information about faction ownership of stations | ||