Elite Dangerous: Odyssey: Difference between revisions
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To facilitate footfall activities, players must make use of new footfall-specific equipment types: [[suits]], and handheld weapons and tools. The player can change their suit and equipment while aboard their ship or inside their SRV.<ref name="SCN26" /> The player's suit includes a specialised [[HUD/Odyssey|HUD]] interface.
There are four different suit models, each optimized for a different type of activity. The basic [[
Handheld weapons and tools allow the player battle other players and NPC or defensive emplacements, and interact with the enviroment. Weapon types include assault rifles, rocket launchers, shotguns, sniper rifles,
The corporations [[Kinematic Armaments]], [[Manticore]], and [[Takada]] each specialize in handheld weapons that fire a certain type of projectile. Kinematic Armaments weapons fire kinetic rounds (very effective against armoured targets), Takada weapons fire lasers (very effective against shielded targets), and Manticore weapons fire plasma rounds (moderately effective against all targets). In addition, rocket launchers and grenades are explosive weapons that are especially effective against ships and SRVs.<ref name="QAwep" /><ref name="Mission" />
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All handheld weapons possess an aim-down-sight function. They can also be modified with a number of attachments, such as scopes, but replacing one attachment with another results in the loss of the old attachment. Players can own multiple copies of the same weapon, but can only carry a limited number of weapons when disembarking from their ships. Weapons have finite ammunition which can be replenished with consumable pickups found in the field. Players can drop ammunition and grenades for other players in their instance to pick up if desired.<ref name="QAwep" /> Other consumables include the [[Medkit]] and the [[E-Breach]].<ref name="Mission" />
Several new [[Engineers]] offer their services in modifying suits and handheld weapons, which can each be upgraded to hold a maximum of four Engineering modifications.<ref name=":7" />
Players can also collect new [[Components]], micro-materials that can be traded at a
=== Settlements ===
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