Elite Dangerous: Odyssey: Difference between revisions
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Millions of older planets have refreshed visuals with new levels of detail. Each sunset feels unique with a new algorithm that factors in the composition of the planetary atmosphere, the color, distance of the nearby stars, and other variables. New living creatures are distributed across the galaxy based on complex, in-fiction rules and logic. These biologicals (flora and vegetation) can be located from orbit. The player can then land to sample their genomes, and return to a starport and exchange those discoveries for credits and buy upgrades. Player names are permanently attached to the things they discover.<ref name=":3">[https://www.polygon.com/2020/8/18/21372562/elite-dangerous-odyssey-expansion-details-one-giant-leap-interview Elite: Dangerous expansion aims to give players their own 'Neil Armstrong moment']</ref>
Players can explore both [[settlement]]s and crashed ships, as well as [[Guardian]] and [[Thargoid]] sites.<ref name="SCN26">[https://forums.frontier.co.uk/threads/edo-q-a-notes-supercruise-news-26.566830/ Frontier Forums: EDO Q&A Notes - (Supercruise News #26)]</ref>
''Odyssey'' also introduces a multi-layered tactical environment in which [[commander]]s (on foot), [[SRV]]s, and [[ship|ships]] can engage in combat with each other simultaneously. With [[Multicrew]], multiple commanders aboard the same ship can deploy on foot, in an SRV, and in a [[Ship-Launched Fighters|Ship-Launched Fighter]] all at the same time. Ship weapons cannot target commanders because they are too small to target, but commanders can use certain handheld weapons to target ships. SRVs can damage commanders by running over them, but ships cannot ram commanders.<ref name="SV Q&A" />
In the event a player dies during an EVA, where they [[respawn]] is determined by their location and whether or not they own a ship. Players who do not own a ship will respawn at the nearest social hub. Players who own a ship and used it to travel to the planet where they died may choose to respawn aboard that ship, which will be automatically relocated to a safe orbit above the planet, or the nearest social hub. Players who own a ship but left it at a port will respawn aboard that ship at that port.<ref name="Mission" /> Players also lose any items in their suit's backpack when they die, but not equipped tools or weapons.<ref name="SCN26" />
=== Social hubs ===
[[Starport]]s, orbital [[Outpost]]s, [[Asteroid Base]]s, and [[Surface Port#Planetary Port|Planetary Ports]] are home to new [[social hub]]s, areas where players can meet with each other, take on missions, purchase equipment and ships, exchange or sell certain commodities, and redeem discoveries. All social hubs provide access to seven different vendors, each offering a unique service. Players can even travel from one social hub to another without the need for a ship via [[Apex Interstellar Transport]].<ref name=":7">[https://www.polygon.com/features/2020/9/29/21493772/elite-dangerous-odyssey-paid-dlc-preview-release-date-price Polygon: New expansion for Elite Dangerous will add tens of thousands of locations to the game]</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-the-road-to-odyssey-part-2-forging-your-path.555410/ Frontier Forums: Elite Dangerous: Odyssey | The Road To Odyssey Part 2 - Forging Your Path]</ref><ref name=":6">[https://forums.frontier.co.uk/threads/odyssey-update-on-vr-and-ship-interiors.554223/ Odyssey: Update on VR and Ship Interiors]</ref> Players can also participate in large ground battles through [[Frontline Solutions]].<ref name="SCN26" />
=== Equipment ===
To facilitate footfall activities, players must make use of new footfall-specific equipment types: [[suits]], and handheld weapons and tools. The player can change their suit and equipment while aboard their ship or inside their SRV.<ref name="SCN26" />
There are four different suit models, each optimized for a different type of activity. The basic [[Remlok Suit]] used by pilots is the least versatile and resilient of the four, but is safe enough for venturing out of the ship. Upgraded suits include the Remlok Maverick, designed for scavenging, the Supratech Artemis, designed for exploration, and the Manticore Dominator, designed for combat. All suits possess shields and life support systems which are maintained by a battery with a finite charge; the player can adjust the power distribution for these systems. Suits also have varying backpack capacities; the Maverick has the most amount of space, while the Dominator has the least. Lastly, suits can be cosmetically customized with different [[Livery|skins]].<ref name=":7" /><ref name="Mission" /><ref name="SCN26" />
Handheld weapons and tools allow the player battle other players and NPC or defensive emplacements, and interact with the enviroment. Weapon types include assault rifles, rocket launchers, shotguns, sniper rifles, submachine guns, pistols, and grenades. The first weapon that players receive is a pistol.<ref name="QAwep">[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-q-a-weapons.566058/ Frontier Forums: Elite Dangerous: Odyssey Q&A - Weapons]</ref> Tools include the [[field sampler]], which is used to take samples of species of flora that can be sold to [[Vista Genomics]], the [[Arc Cutter]], which can open panels and carve new pathways inside settlement buildings, and the [[Energylink]], which can drain power from or overload devices. Tools are tied to the type of suit the player is wearing. The Remlok Maverick is equipped with the Arc Cutter and Energylink, the Supratech Artemis is equipped with the field sampler, and the Manticore Dominator eschews tools in favor of carrying a second primary weapon and extra grenades.<ref name="Mission" />
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=== Settlements ===
[[Settlement#Odyssey Settlements|Settlements]] gain an expanded range of functionality in ''Odyssey'', as well as new layouts. The type of settlement determines everything from its layout, the kind of NPCs present, the range of available activities and missions, and what items can be retrieved or stolen. The interiors of all settlement buildings have breathable atmospheres, which means players will not draw on their suit's life support while indoors. Players can interact with the local NPCs peacefully, such as through trade, or violently, such as by eliminating NPCs loyal to a hostile faction or engaging in piracy.<ref name=":4">[https://twinfinite.net/2020/08/elite-dangerous-odyssey-interview/ Elite Dangerous Interview: Devs Detail Upcoming Odyssey Expansion]</ref><ref name=":7" /> Players with a neutral or positive [[reputation]] with the minor faction that controls a settlement will be permitted to land at a settlement's [[Landing Pad]] or in its vicinity without triggering the settlement's defence turrets.<ref name="SCN26" />
Settlements can be found in one of nine different states, which further determine its contents. If a player attacks a populated settlement, the controlling minor faction will dispatch a
NPCs at settlements are classified as either guards, who are armed and will investigate disturbances or attack detected hostiles, or civilians, who lack personal shields to protect themselves but can alert guards to intruders. When intruders or illegal activities are detected by an NPC, the player can kill that NPC to try and prevent them from contacting other NPCs and alerting them. Certain actions such as shutting down a settlement's power plant will trigger a general alert across the settlement, but it still takes time for guard NPCs to gather at the reactor building to investigate the problem.<ref name="Mission" />
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