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{{Quote|Disembark, Commander, and leave your mark  on the galaxy in  ''Elite Dangerous: Odyssey''. Explore distant worlds on foot and  expand the frontier of known space. Be the first to step out onto  countless  unique  planets  as  you  discover land untouched since time began.  ''Elite Dangerous:  Odyssey '' invites you to become a true pioneer.|''Elite Dangerous: Odyssey'' announcement<ref name=":0">[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-announcement.546389/ Elite Dangerous: Odyssey Announcement]</ref>}}▼
[[File:Elite-Dangerous-Odyssey_Key-Art.png|thumb|300px|Elite Dangerous: Odyssey key art]]
'''Elite Dangerous: Odyssey''' is the second paid expansion for ''[[Elite Dangerous]]''. [[Frontier Developments]] has described it as the biggest update yet and a defining moment in the history of the game.<ref name=":5" /> It has been in active development since August 2018, and was officially announced on June 3, 2020.<ref name="Odyssey">[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-announcement.546389/ Frontier Forums: Elite Dangerous: Odyssey Announcement]</ref>
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''Odyssey'' was originally scheduled to release in December 2020 on all platforms, but was delayed to early 2021 due to the [[wikipedia:COVID-19 pandemic in the United Kingdom|COVID-19 pandemic]].<ref name="Delay1">[https://forums.frontier.co.uk/threads/community-update-01-05.543730/ Frontier Forums: Community Update (01/05)]</ref> It was then delayed a second time as COVID-19 restrictions in the United Kingdom were renewed, and is currently scheduled to release in late spring 2021 for PC and autumn for Xbox and PlayStation.<ref name="Delay2">[https://forums.frontier.co.uk/threads/odyssey-update-2021.563138/ Frontier Forums: Odyssey Update 2021]</ref>
 
== OverviewContent ==
*=== Atmospheric landings and footfall ===▼
[[File:Elite Dangerous Odyssey Announcement Trailer|thumb|300px|The leaked trailer for Elite Dangerous: Odyssey]]
The landmark feature of ''Odyssey'' is the addition of the ability to [[Space Legs|explore planets on foot]]. This is permitted not only on all non-atmospheric landable planets, but ''Odyssey'' also [[Atmospheric Landings|opens planets with tenuous or thin atmospheres for landings]] for the first time, increasing the number of available landable bodies in the game by over 20%. Footfall activities require a [[Suits|suit]] to protect the player from the hostile environment, but some planets are so inhospitable that players cannot disembark from their ships even if their ships are able to land.<ref>[https://www.pcgamer.com/amp/frontier-talks-about-elites-new-on-foot-exploration-update-odyssey/ Frontier talks about Elite's new on-foot exploration update, Odyssey]
▲Disembark, Commander, and leave your mark on the galaxy in Elite Dangerous: Odyssey. Explore distant worlds on foot and expand the frontier of known space. Be the first to step out onto countless unique planets as you discover land untouched since time began. Elite Dangerous: Odyssey invites you to become a true pioneer.<ref name=":0">[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-announcement.546389/ Elite Dangerous: Odyssey Announcement]</ref>
*</ref><ref Multiname="Footfall">[https://forums.frontier.co.uk/threads/elite-layered,dangerous-odyssey-q-a-first-footfall.564630/ tacticalFrontier environmentForums: withElite commandersDangerous: Odyssey Q&A- First Footfall]</ref> In order to disembark from a ship (on foot), [[SRV]]sthe andplayer must first land the [[ship|ships]] on the ground.<ref name="SV Q&A">[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-q-a-ships-and-vehicles.564230/ Frontier Forums: Elite Dangerous: Odyssey Q&A - Ships and Vehicles]</ref>▼
 
The first player to make footfall on a planet will receive the "First Footfall" credit on the [[System Map]]. First Footfall can only be claimed on planets in systems with 0 population; inhabited systems have already been explored at some point in the ''Elite Dangerous'' universe's 1300-year history of interstellar exploration, and thus First Footfall credit in those systems is already claimed. Unlike the "First Discovered" and "First Mapped" credits, First Footfall is recorded immediately upon a player dismebarking on a previously unclaimed body, and does not require selling scan data to [[Universal Cartographics]].<ref name="Footfall" />
=== One Giant Leap ===
See the galaxy like never before. Touch down on breathtaking planets powered by stunning new tech, soak in suns rising over unforgettable vistas, discover outposts and settlements, and explore with unrestricted freedom.<ref name=":0" />
 
Millions of older planets have refreshed visuals with new levels of detail. Each sunset feels unique with a new algorithm that factors in the composition of the planetary atmosphere, the color, distance of the nearby stars, and other variables. New living creatures are distributed across the galaxy based on complex, in-fiction rules and logic. These biologicals (flora and vegetation) can be located from orbit. The player can then land to sample their genomes, and return to a starport and exchange those discoveries for credits and buy upgrades. Player names are permanently attached to the things they discover.<ref name=":3">[https://www.polygon.com/2020/8/18/21372562/elite-dangerous-odyssey-expansion-details-one-giant-leap-interview Elite: Dangerous expansion aims to give players their own 'Neil Armstrong moment']</ref>
=== Forge Your Own Path ===
Take on a wide variety of contracts and play your way, from diplomacy and commerce to lethal stealth and all-out combat. Diverse settings, objectives, and NPCs offer endless mission variety and a near infinite amount of content to enjoy.<ref name=":0" />
 
''Odyssey'' also introduces a multi-layered tactical environment in which [[commander]]s (on foot), [[SRV]]s, and [[ship|ships]] can engage in combat with each other simultaneously. With [[Multicrew]], multiple commanders aboard the same ship can deploy on foot, in an SRV, and in a [[Ship-Launched Fighters|Ship-Launched Fighter]] all at the same time. Ship weapons cannot target commanders because they are too small to target, but commanders can use certain handheld weapons to target ships. SRVs can damage commanders by running over them, but ships cannot ram commanders.<ref name="SV Q&A" />
=== Assemble Your Crew ===
Social hubs spread throughout the galaxy give Commanders the ideal place to plan their next move. Form alliances, procure services, and even find expert support in highly coveted Engineers. These public outposts also help you acquire and upgrade weapons and gear to perfect your playing style.<ref name=":0" />
 
=== TheSocial Sphere of Combathubs ===
[[Starport]]s, orbital [[Outpost]]s, [[Asteroid Base]]s, and [[Surface Port#Planetary Port|Planetary Ports]] are home to new [[social hub]]s, areas where players can meet with each other, take on missions, purchase equipment and ships, exchange or sell certain commodities, and redeem discoveries. All social hubs provide access to seven different vendors, each offering a unique service. Players can even travel from one social hub to another without the need for a ship via [[Apex Interstellar Transport]].<ref name=":7">[https://www.polygon.com/features/2020/9/29/21493772/elite-dangerous-odyssey-paid-dlc-preview-release-date-price Polygon: New expansion for Elite Dangerous will add tens of thousands of locations to the game]</ref><ref>[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-the-road-to-odyssey-part-2-forging-your-path.555410/ Frontier Forums: Elite Dangerous: Odyssey | The Road To Odyssey Part 2 - Forging Your Path]</ref><ref name=":6">[https://forums.frontier.co.uk/threads/odyssey-update-on-vr-and-ship-interiors.554223/ Odyssey: Update on VR and Ship Interiors]</ref>
Experience intense first-person combat, kit out your character with an array of weapons and gear, and coordinate with teammates to master a multi-layered, deep, tactical environment where Commanders, SRVs and Starships converge.<ref name=":0" />
 
=== Q&AEquipment ===
To facilitate footfall activities, players must make use of new footfall-specific equipment types: [[suits]], and handheld weapons and tools.
 
There are four different suit models, each optimized for a different type of activity. The basic [[Remlok Suit]] used by pilots is the least versatile and resilient of the four, but is safe enough for venturing out of the ship. Upgraded suits include the Remlok Maverick, designed for scavenging, the Supratech Artemis, designed for exploration, and the Manticore Dominator, designed for combat. All suits possess shields and life support systems which are maintained by a battery with a finite charge; the player can adjust the power distribution for these systems. lastly, suits can be cosmetically customized with different [[Livery|skins]].<ref name=":7" />
==== Is Elite Dangerous: Odyssey coming to VR? ====
Currently, Elite Dangerous: Odyssey will not be VR-compatible at launch. We’re big fans of VR and we are truly proud of the amazing experience that we currently offer in Elite Dangerous. However, the new gameplay, mechanics and features that will be introduced with Elite Dangerous: Odyssey means that we had to re-examine if we could deliver that same experience without compromise, which, for launch, means Odyssey will not be VR-compatible.<ref name=":2">https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-announcement.546389/page-63#post-8495906</ref>
 
Handheld weapons and tools allow the player battle other players and NPC or defensive emplacements, and interact with the enviroment. The corporations [[Kinematic Armaments]], [[Manticore]], and [[Takada]] each specialize in handheld weapons that fire a certain type of projectile. Kinematic Armaments weapons fire kinetic rounds (effective against unshielded targets), Takada weapons fire lasers (effective against shields), and Manticore weapons fire plasma rounds (very effective against all targets, but slow-moving). Weapon models include assault rifles, rocket launchers, shotguns, sniper rifles, and pistols. Tools include the [[field sampler]], which is used to take samples of species of flora that can be sold to [[Vista Genomics]], and a laser cutter that can open panels and carve new pathways inside settlement buildings.
In a follow up email we confirmed that VR support is still an open possibility sometime after launch, “with no defined date,” according to the company.<ref>https://uploadvr.com/elite-dangerous-odyssey-wont-have-vr-support-at-launch/</ref>
 
Several new [[Engineers]] offer their services in modifying suits and handheld weapons.<ref name=":7" />
==== Will there be Base Building in Elite Dangerous: Odyssey? ====
Base building is not currently on the roadmap for Elite Dangerous, however we have plenty of new features planned instead such as on-foot exploration, new planetary tech, social hubs, combat as well as more to be shared later on! We’re looking to put our ''best foot forward'' with Odyssey and if you’d like an overview of what to expect, you can check out the website or Steam page.<ref name=":2" />
 
=== LeaksSettlements ===▼
==== Will Elite Dangerous: Odyssey be included in my Lifetime Expansion Pass? ====
[[Settlement#Odyssey Settlements|Settlements]] gain an expanded range of functionality in ''Odyssey'', as well as new layouts. The type of settlement determines everything from its layout, the kind of NPCs present, the range of available activities and missions, and what items can be retrieved or stolen. The interiors of settlement buildings have breathable atmospheres, which means players will not draw on their suit's life support while indoors. Players can interact with the local NPCs peacefully, such as through trade, or violently, such as by eliminating NPCs loyal to a hostile faction or engaging in piracy.<ref name=":4">[https://twinfinite.net/2020/08/elite-dangerous-odyssey-interview/ Elite Dangerous Interview: Devs Detail Upcoming Odyssey Expansion]</ref><ref name=":7" />
While Elite Dangerous: Odyssey is a paid expansion, we're happy to confirm that yes, this expansion will absolutely be included in the [[Lifetime Expansion Pass]] for free.<ref name=":2" />▼
 
Settlements can be found in one of nine different states, which further determine its contents. If a player attacks a populated settlement, the controlling minor faction will a limited number of dispatch reinforcements. A player who massacres an entire settlement and manages to defeat all reinforcements will face severe consequences. Depopulated settlements will repopulate over time. Anti-ship defences also make aerial attacks on settlements risky unless players on the ground disable those defences first. Players can also deactivate a settlement's power plant, which can unlock restricted areas that are normally sealed.<ref>[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-q-a-settlements.563342/ Frontier Forums: Elite Dangerous: Odyssey Q&A - Settlements]</ref>
== Features ==▼
 
=== ConfirmedStellar Forge improvements ===
The [[Stellar Forge]] has been upgraded with terrains and terrain materials of various different types and scales which are deterministically selected and blended together depending on the Stellar Forge (SF) driven properties of that planet. ​LandableLandable planets are classified between rocky, icy, rocky ice, high metal content and metal rich depending on what emerges from the SF, but their terrains are dependent on those simulation values more than these discrete titles. Terrain shapes, styles, and combinations are mixed together, meaning there is a lot of variation within these classes.<ref name=":8">https://forums.frontier.co.uk/threads/new-odyssey-article-more-on-planet-generation.562834/#post-8891009</ref><ref name=":9">https://issuu.com/bizmediauk/docs/mcv964_jan21_digital</ref>▼
These are all the confirmed features.<ref name=":0" />
* [[Atmospheric Landings|Atmospheric landings]] on planets with tenuous atmospheres.<ref>[https://www.pcgamer.com/amp/frontier-talks-about-elites-new-on-foot-exploration-update-odyssey/ Frontier talks about Elite's new on-foot exploration update, Odyssey]
</ref>
* Millions of older planets have refreshed visuals with new levels of detail.<ref name=":3">[https://www.polygon.com/2020/8/18/21372562/elite-dangerous-odyssey-expansion-details-one-giant-leap-interview Elite: Dangerous expansion aims to give players their own ‘Neil Armstrong moment’]</ref>
* Each sunset feels unique with a new algorithm that factors in the composition of the planetary atmosphere, the color, distance of the nearby stars etc.<ref name=":3" />
* New living creatures are distributed across the galaxy based on complex, in-fiction rules and logic.<ref name=":3" />
* Locate biologicals (flora and vegetation) from orbit, then land to sample their genomes. Return to a starport and exchange those discoveries for credits and buy upgrades. Player names are permanently attached to the things they discover.<ref name=":3" />
* Explore [[planets]] and [[moons]] by walking in first person
* [[Social hub]]s are included at launch.<ref name=":6">[https://forums.frontier.co.uk/threads/odyssey-update-on-vr-and-ship-interiors.554223/ Odyssey: Update on VR and Ship Interiors]
</ref>
** Social spaces to meet and interact with other players.<ref name=":3" /> Players can meet up and get missions from NPCs in person.<ref name=":7">[https://www.polygon.com/features/2020/9/29/21493772/elite-dangerous-odyssey-paid-dlc-preview-release-date-price New expansion for Elite Dangerous will add tens of thousands of locations to the game] - Polygon
</ref>
** There are 3 types of social spaces: Planetports, Spaceports, and Outposts. These are at pre-existing locations all around the Milky Way. There are only 3 unique layouts at launch.<ref name=":7" />
*** Small orbital stations will get Outpost social hubs. Large space stations (Coriolis starports and Orbis stations) will get Spaceports with 360-degree views of the station interior. Large surface installations will get Planetports.<ref name=":7" />
*** Quest givers and vendors are in roughly the same locations.<ref name=":7" />
*** The NPCs inside the social hubs will differ based on what factions are in control. This is based on the [[Background Simulation]]. The BGS changes the worlds and players can change the BGS.<ref name=":7" />
* By taking missions of [[Minor Factions]], players can help them gain control of built-up areas and drive out competitors in star systems and neighboring systems. The mission types change based on the economic state of the system, the faction objectives and player-directed influence of specific factions.<ref name=":7" />
* [[Settlement]]s, [[points of interest]] with a variety of activities. Transient elements spawn in and out to fill the surface. Settlements are quite big with industrial areas, military bases and small [[outpost]]s.<ref name=":4">[https://twinfinite.net/2020/08/elite-dangerous-odyssey-interview/ Elite Dangerous Interview: Devs Detail Upcoming Odyssey Expansion]</ref> Each settlement has multiple buildings. Such as extraction, agricultural and industrial settlements. Factions vie for control of the settlements. The interior spaces have breathable atmospheres. The BGS influences the difficulty and population of a settlement.<ref name=":7" />
* Interactive [[human]] populations offer missions and emergent game play. For example you can trade or pirate (loot) a settlement.<ref name=":4" />
* Take on contracts
* Multiple play styles: diplomacy, commerce, stealth, first-person combat and more.
* Explore with unrestricted freedom.
* Diverse settings, objectives and NPCs
* NPCs offer endless mission variety and a near infinite amount of content to enjoy
* Form alliances
* Procure services and support from [[Engineers]].
* Three new [[suits]]: the Remlok Maverick (scavenging), Supratech Artemis (exploration), and Manticore Dominator (combat). Each provides statistical bonuses. Collect new items and resources to upgrade and specialize suits; for example, the Manticore Dominator can be specialized for short or long-range combat. High level upgrades require [[Engineers|Engineering]]. A battery powers shields and life support systems. It can be managed with a power distribution system.<ref name=":7" />
* Gear: jet pack, cutting tool
* Handheld weapons, including an assault rifle, rocket launcher, shotgun, pistol, and more.
** Weapons are divided into one of three damage types, depending on the manufacturer. [[Kinematic Armaments]] specializes in kinetic weapons, [[Manticore]] specializes in plasma weapons, and [[Takada]] specializes in laser weapons. Kinetic projectiles are most effective against unshielded targets, lasers are most effective against shields, and plasma projectiles are very powerful but slower-moving than the other two types.
* Coordinate with teammates.
▲* Multi-layered, tactical environment with commanders (on foot), [[SRV]]s and [[ship|ships]].<ref>[https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-q-a-ships-and-vehicles.564230/ Frontier Forums: Elite Dangerous: Odyssey Q&A - Ships and Vehicles]</ref>
** Deploying commanders on the ground requires landing the ship first.
** With [[Multicrew]], multiple commanders aboard the same ship can deploy on foot, in an SRV, and in a [[Ship-Launched Fighters|Ship-Launched Fighter]] all at the same time.
** Ship weapons cannot target commanders because they are too small to target, but commanders can use certain handheld weapons to target ships.
** SRVs can damage commanders by running over them, but ships cannot ram commanders.
* No virtual reality support at launch.<ref name=":1">[https://www.twitch.tv/videos/641175838 Frontier live stream on Twitch, June 4, 2020.]</ref> Full VR in ships and vehicles in all parts of the game, except on foot it switches to the flat game screen, but no need to remove the headset if you don't want.<ref name=":6" />
* Ship interiors are not included at launch.<ref name=":6" />
 
▲=== Leaks ===
According to a leaked roadmap, it will feature:<ref>https://forums.frontier.co.uk/threads/roadmap-leaked.509196/</ref>
* <s>Base building</s> is not on the roadmap.<ref name=":2" /><ref name=":1" />
▲* Atmospheric landings
* First person shooter style gameplay - ([[Space Legs|space legs]])
* [[Thargoids]] in the flesh
Atmospheric landings were confirmed in the released trailer for the expansion, which shows two commanders landing on a atmospheric desert planet.<ref name=":0" />
 
[[File:ED-Arx-Metadata-Buildings-SRVs.png|thumb|250px|Arx Metadata]]
In October 2019, [[Frontier Developments|Frontier]] left a reference on the [[ARX]] website's metadata tags about cosmetics for buildings, weapons and SRVs. It was removed when people found it.<ref>[https://www.reddit.com/r/EliteDangerous/comments/d8r3m2/the_arx_websites_metadata_tags/ The ARX website's metadata tags (https://arx.elitedangerous.com/) contains references to customization of Buildings and multiple SRVs]</ref>
 
In the leak, Elite Dangerous' NewEra/Odyssey was code named "Watson". It matches the promo image filename "ed_watson_announce_gleam_1920-jpg" of the Odyssey/OverclockersUK competition post (June 2020).<ref>https://www.reddit.com/r/EliteDangerous/comments/gxx6qk/seeming_confirmation_that_the_leak_was_about/</ref>▼
 
== Stellar Forge ==
▲The [[Stellar Forge]] has been upgraded with terrains and terrain materials of various different types and scales which are deterministically selected and blended together depending on the Stellar Forge (SF) driven properties of that planet. ​Landable planets are classified between rocky, icy, rocky ice, high metal content and metal rich depending on what emerges from the SF, but their terrains are dependent on those simulation values more than these discrete titles. Terrain shapes, styles, and combinations are mixed together, meaning there is a lot of variation within these classes.<ref name=":8">https://forums.frontier.co.uk/threads/new-odyssey-article-more-on-planet-generation.562834/#post-8891009</ref><ref name=":9">https://issuu.com/bizmediauk/docs/mcv964_jan21_digital</ref>
 
Across a planet there is now a large scale mask processed which determines different zones of types of terrain based. The mask depends on things like how gravitationally stressed the planet is, the crust thickness and if the planet is, or has been, tectonically active. These zones mask out further subzones of terrain and material types, and follow the flow patterns laid out by the layer above it, creating a seamless landscape across the planet.<ref name=":8" /><ref name=":9" />
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On June 3, 2020, less than a week before the release of the [[Fleet Carriers Update]], a trailer for the expansion containing in-engine pre-alpha footage and revealing its name as ''Elite Dangerous: Odyssey'' was accidentally uploaded to the official ''Elite Dangerous'' YouTube channel. Although the trailer was swiftly removed, copies of it were captured and uploaded by fans, and Frontier Developments eventually decided to advance their announcement plans and reveal ''Odyssey'' the same day.<ref name="Odyssey" />
 
▲== FeaturesNotes ==
*''Elite Dangerous: Odyssey'' will not feature VR compatibility in footfall-related activities at launch. There are currently no definite plans to bring VR to ''Odyssey'', but it has not been ruled out.<ref name=":2">https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-announcement.546389/page-63#post-8495906</ref><ref>https://uploadvr.com/elite-dangerous-odyssey-wont-have-vr-support-at-launch/</ref> VR remains available when piloting a ship.<ref name=":6" />
*Contrary to alleged leaks and rumours,<ref>https://forums.frontier.co.uk/threads/roadmap-leaked.509196/</ref> ''Odyssey'' does not include the ability explore the interior of one's ship on foot,<ref name=":6" /> nor the ability build custom planetside bases.<ref name=":2" />
*Unlike ''[[Elite Dangerous: Horizons]]'', the previous paid content addition for ''Elite Dangerous'', ''Odyssey'' is not a season of new content and updates released over a period of time, but a single, feature-complete expansion. In other words, all features announced and confirmed to be included in ''Odyssey'' will be available at launch, rather than doled out over multiple post-launch updates.
▲While Elite Dangerous: *''Odyssey'' isand a paid expansion, we're happyaccess to confirmits thatalpha yes,are this expansion will absolutely beboth included in the [[Lifetime Expansion Pass]] for free.<ref name=":2" />
▲In*During the leakdevelopment, Elite Dangerous' NewEra/'Odyssey's'' wasinternal codecodename namedwas "Watson". It matches the promo image filename "ed_watson_announce_gleam_1920-jpg" of the Odyssey/OverclockersUK competition post (June 2020).<ref>https://www.reddit.com/r/EliteDangerous/comments/gxx6qk/seeming_confirmation_that_the_leak_was_about/</ref>
 
== Videos ==