Pilots Guide: Difference between revisions
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If you've never played an open-world, space, trading, exploration and combat simulation game before then follow this Pilots Guide to get your bearings. | If you've never played an open-world, space, trading, exploration and combat simulation game before then follow this Pilots Guide to get your bearings. | ||
Elite Dangerous has a steep learning curve with complex controls and minimal in-game guidance. There are basic tutorials, but the game expects you to figure out navigation, trading and survival by yourself. However, there are free [[Third Party Tools]] for e.g. optimal trade routes, track market prices and [[Engineers|engineering]] [[materials]]. | Elite Dangerous has a steep learning curve with complex controls and minimal in-game guidance. There are basic tutorials, but the game expects you to figure out navigation, [[Trader|trading]] and survival by yourself. However, there are free [[Third Party Tools]] for e.g. optimal trade routes, track market prices and [[Engineers|engineering]] [[materials]]. | ||
You begin as a poor pilot with a loaned [[Sidewinder]] from a secret benefactor. Thence you must choose a path and make a living in the galaxy. All independent pilots are licensed members of the [[Pilots Federation]]. Every pilot has the title "[[commander]]". [[Ranks]] are earned by completing activities and to unlock perks in the auxiliaries of the [[Federation/Ranks|Federal]] and [[Empire/Ranks|Imperial Navy]]. | You begin as a poor pilot with a loaned [[Sidewinder]] from a secret benefactor. Thence you must choose a path and make a living in the galaxy. All independent pilots are licensed members of the [[Pilots Federation]]. Every pilot has the title "[[commander]]". [[Ranks]] are earned by completing activities and to unlock perks in the auxiliaries of the [[Federation/Ranks|Federal]] and [[Empire/Ranks|Imperial Navy]]. | ||
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There are 3 game modes: Solo (single player), Private Group (with friends and invites), and Open Play (with everyone). Newbies are recommended to play in Solo or Private Group, because it is safer. Open Play has the risks of random encounters with other players and PVP combat. The majority of players are in Solo or Private Groups. You can find other players in hot spots or systems with [[Community Goals|community goals]]. [[Squadrons]] are organized groups of players, similar to a guild. They are useful to socialize and do cooperative content like [[Operations]]. Many supports newbies and teaches them the ropes. | There are 3 game modes: Solo (single player), Private Group (with friends and invites), and Open Play (with everyone). Newbies are recommended to play in Solo or Private Group, because it is safer. Open Play has the risks of random encounters with other players and PVP combat. The majority of players are in Solo or Private Groups. You can find other players in hot spots or systems with [[Community Goals|community goals]]. [[Squadrons]] are organized groups of players, similar to a guild. They are useful to socialize and do cooperative content like [[Operations]]. Many supports newbies and teaches them the ropes. | ||
There are over 45 flyable [[ships]]. These come in 3 sizes: small, medium, large. They can have specific roles like combat, exploration, trading or multi-purpose. These ships are highly customizable via [[outfitting]]. The [[Capital Ship|capital ships]] cannot be piloted directly, instead the owner gives orders. Capital ships like the [[Drake-Class Carrier]] and [[Javelin-Class Carrier]] are end-game features due to the very expensive price and upkeep costs. | |||
[[On Foot|On foot]] lets you control your character from a first-person perspective. Such as explore a [[Planets|planet]], [[moon]], [[concourse]] in a [[station]] or [[settlement]]. You can also do [[combat]] as a [[mercenary]] and an [[explorer]] can take biological samples of alien [[species]]. You wear the [[Flight Suit]] by default. The [[Artemis Suit]] is designed for exobiology and exploration. The [[Maverick Suit]] is for salvage, stealth, and settlement missions. The [[Dominator Suit]] is meant for ground combat and conflict zones. Essential on-foot tools are the [[Profile Analyser]] to clone security clearances, the [[Arc Cutter]] to cut panels, and the [[Energy Link]] to power down or activate systems at a [[settlement]]. Various [[Handheld Weapon|handheld weapons]] are available for personal safety or offensive missions. | |||
Landing roughly on a high [[gravity]] world or [[Landing Pad|landing pad]] can destroy your ship. Committing a crime (assault, murder, ramming ships) inside or near a [[station]] is met with lethal force by the surface and orbital [[Defence Turrets]] which destroy criminal ships in seconds. [[:Category:Security forces|Security forces]] like [[Advanced Tactical Response]] are active in all system types except anarchy. Security is the lowest in [[anarchy]] systems which have a higher chance of PVP. | Landing roughly on a high [[gravity]] world or [[Landing Pad|landing pad]] can destroy your ship. Committing a crime (assault, murder, ramming ships) inside or near a [[station]] is met with lethal force by the surface and orbital [[Defence Turrets]] which destroy criminal ships in seconds. [[:Category:Security forces|Security forces]] like [[Advanced Tactical Response]] are active in all system types except anarchy. Security is the lowest in [[anarchy]] systems which have a higher chance of PVP. | ||
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Communication is primarily via the in-game [[Communications|Communications Panel]], which splits messages into several specific chat channels. You can also use voice chat and [[emotes]]. | Communication is primarily via the in-game [[Communications|Communications Panel]], which splits messages into several specific chat channels. You can also use voice chat and [[emotes]]. | ||
[[Operations]] are mid-to-endgame scenarios, because you should have an upgraded/engineered ship and on-foot equipment. It requires tactical coordination with teammates to complete the objectives. It's hard to finish an operation solo | [[Operations]] are mid-to-endgame scenarios, because you should have an upgraded/engineered ship and on-foot equipment. It requires tactical coordination with teammates to complete the objectives. It's hard to finish an operation solo. Managing a [[Squadrons|Squadron]] is a late-game social activity, because you should know how the Background Simulation works, Powerplay, pooling resources and coordinating squad-mates. | ||
Activities like long-distance space trucking and exploration require low attention so you can watch a movie on a second monitor. Elite Dangerous has beautiful [[Elite Dangerous Music|music]], but it's a limited playlist and gets repetitive so you can play custom background music. You can get a burnout by grinding the same activity. Take a break when you're fatigued or wait for the next game update. | Activities like long-distance space trucking and exploration require low attention so you can watch a movie on a second monitor. Elite Dangerous has beautiful [[Elite Dangerous Music|music]], but it's a limited playlist and gets repetitive so you can play custom background music. You can get a burnout by grinding the same activity. Take a break when you're fatigued or wait for the next game update. | ||
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The [[Knowledge Base]] has encyclopedia-style [[lore]] topics about e.g. historical events, important [[:category:Characters|characters]], [[factions]] and alien [[species]]. | The [[Knowledge Base]] has encyclopedia-style [[lore]] topics about e.g. historical events, important [[:category:Characters|characters]], [[factions]] and alien [[species]]. | ||
The [[Pilot's Handbook]] has detailed information about possible activities, ship outfitting and more. There's also a news feed. | The [[Pilot's Handbook]] has detailed information about possible activities, ship [[outfitting]] and more. There's also a news feed. | ||
== 1st and 3rd person == | == 1st and 3rd person == | ||