Elite Dangerous: Difference between revisions

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== Behind the Name ==
== Behind the Name ==


David Braben explained the story behind the name ''"This is elite 4, but I wanted something that was a fresh start. We looked at the story behind the other names. So Frontier is because the key thing with Frontier versus Elite is the action takes place on the periphery, on the frontier. Because logically from a story perspective if you imagine sort of cowboy semi lawless worlds they will tend to be on the frontier of human space. The core systems will be a lot more secure. You wouldn't get unruly systems so close."<ref>https://www.youtube.com/watch?v=rOYhoFYIWmw</ref>''
[[David Braben]] explained the story behind the name ''"This is elite 4, but I wanted something that was a fresh start. We looked at the story behind the other names. So Frontier is because the key thing with Frontier versus Elite is the action takes place on the periphery, on the frontier. Because logically from a story perspective if you imagine sort of cowboy semi lawless worlds they will tend to be on the frontier of human space. The core systems will be a lot more secure. You wouldn't get unruly systems so close."<ref>https://www.youtube.com/watch?v=rOYhoFYIWmw</ref>''


''"Elite Dangerous is where you are part of the [[Pilots Federation|Federation of Pilots]] and you're offered to be admitted to it and you'll be able to do this within the game, but you're still at a lesser rank so it's a bit like the British Navy for example where you had the concept of a defaced ensign. Those who may not know British military ships can fly a different flag and people can also fly that privately, but it's defaced to say that this isn't the full military ship. So it's the same sort of principle as that. Anyway that is why this is the title of the game, because it's so key to all the way the multiplayer plugs together."<ref>https://www.youtube.com/watch?v=rOYhoFYIWmw</ref>''
''"Elite Dangerous is where you are part of the [[Pilots Federation|Federation of Pilots]] and you're offered to be admitted to it and you'll be able to do this within the game, but you're still at a lesser rank so it's a bit like the British Navy for example where you had the concept of a defaced ensign. Those who may not know British military ships can fly a different flag and people can also fly that privately, but it's defaced to say that this isn't the full military ship. So it's the same sort of principle as that. Anyway that is why this is the title of the game, because it's so key to all the way the multiplayer plugs together."<ref>https://www.youtube.com/watch?v=rOYhoFYIWmw</ref>''
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[[File:Elite-Dangerous-Limited-Edition-Box-Set.png|thumb|Elite Dangerous Limited Edition Box Set|250px]]Elite Dangerous was delivered to most people digitally. There was a special boxed edition and a Limited Edition Box Set for certain Kickstarter backers and the [https://www.frontierstore.net Frontier Store]. Some backers received an official star map poster.
[[File:Elite-Dangerous-Limited-Edition-Box-Set.png|thumb|Elite Dangerous Limited Edition Box Set|250px]]Elite Dangerous was delivered to most people digitally. There was a special boxed edition and a Limited Edition Box Set for certain Kickstarter backers and the [https://www.frontierstore.net Frontier Store]. Some backers received an official star map poster.


The Elite Dangerous Limited Edition Box Set was part of certain Kickstarter rewards which backers received. The Limited Edition Box Set contained an Elite branded polo shirt with the correct shirt size, a limited edition game pack (copy of the game), a paperback novel of [[Elite: Legacy]], the original soundtrack, an Elite pin badge which worked as a fastener and a personalized letter written by David Braben OBE for each of the 7,000 recipients. It all fit into a bespoke shipping carton and was distributed to 7,000 individuals worldwide. It was designed so that owners felt like they received something special. This boxed set was nominated and ‘Highly Commended’ in the 2015 British Luxury Packaging Design Awards.<ref>http://www.bridgemediagroup.com/Blog/files/tag-elite-dangerous.html</ref><ref>Elite Dangerous - Digital Art Book</ref>
The Elite Dangerous Limited Edition Box Set was part of certain Kickstarter rewards which backers received. The Limited Edition Box Set contained an Elite branded polo shirt with the correct shirt size, a limited edition game pack (copy of the game), a paperback novel of [[Elite: Legacy]], the original soundtrack, an Elite pin badge which worked as a fastener and a personalized letter written by [[David Braben]] [https://en.wikipedia.org/wiki/Order_of_the_British_Empire OBE] for each of the 7,000 recipients. It all fit into a bespoke shipping carton and was distributed to 7,000 individuals worldwide. It was designed so that owners felt like they received something special. This boxed set was nominated and ‘Highly Commended’ in the 2015 British Luxury Packaging Design Awards.<ref>http://www.bridgemediagroup.com/Blog/files/tag-elite-dangerous.html</ref><ref>Elite Dangerous - Digital Art Book</ref>


== Development ==
== Development ==
At the 2011 Game Developers Conference, David Braben gave the presentation [http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem Classic Game Postmortem - ELITE]. During the Q&A an audience member asked ''"Is Elite 4 still on the drawing board?"'' Braben answered '',"Yes it would be a tragedy for it not to be."''<ref>http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem</ref>
At the 2011 Game Developers Conference, [[David Braben]] gave the presentation [http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem Classic Game Postmortem - ELITE]. During the Q&A an audience member asked ''"Is Elite 4 still on the drawing board?"'' Braben answered '',"Yes it would be a tragedy for it not to be."''<ref>http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem</ref>


In 2012 space sims were unpopular among publishers so it was difficult to attract funding for such a project. Due to the financial failure of Freelancer in the early 2000's publishers were skeptical of space games in general. Publishers would want to steer the game in a particular direction which was unacceptable for [[David Braben]]. In an interview he said ''"Working with publishers is great, but as part of the process, inevitably the publisher will want to steer the game in a particular direction. It happened with “[[Elite]]” – the game was rejected by Thorne-EMI because it was so different to what had gone before; to what they believed would be successful because those sort of games were successful before. They wanted three lives, a score and a ten minute play time. That was because that was the norm at the time. Today, we would be steered to make a game with cut-scenes that would appeal to an imagined audience. That is not the game I want to make."''<ref>https://www.pcinvasion.com/credits-cobras-and-crowd-funding-david-braben-tells-us-about-elite-dangerous</ref>
In 2012 space sims were unpopular among publishers so it was difficult to attract funding for such a project. Due to the financial failure of Freelancer in the early 2000's publishers were skeptical of space games in general. Publishers would want to steer the game in a particular direction which was unacceptable for [[David Braben]]. In an interview he said ''"Working with publishers is great, but as part of the process, inevitably the publisher will want to steer the game in a particular direction. It happened with “[[Elite]]” – the game was rejected by Thorne-EMI because it was so different to what had gone before; to what they believed would be successful because those sort of games were successful before. They wanted three lives, a score and a ten minute play time. That was because that was the norm at the time. Today, we would be steered to make a game with cut-scenes that would appeal to an imagined audience. That is not the game I want to make."''<ref>https://www.pcinvasion.com/credits-cobras-and-crowd-funding-david-braben-tells-us-about-elite-dangerous</ref>
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[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Features in the expansions|various new features]] to Elite Dangerous. Some of these were available in previous Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way galaxy. [[Elite Dangerous: Beyond|Beyond]] is the third season of expansions which will add 2 major updates and 2 content updates through 2018.
[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Features in the expansions|various new features]] to Elite Dangerous. Some of these were available in previous Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way galaxy. [[Elite Dangerous: Beyond|Beyond]] is the third season of expansions which will add 2 major updates and 2 content updates through 2018.


Elite Dangerous has a truly [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 huge scope] and Frontier has ambitious development plans. During an interview at Lavecon 2015, Frontier stated to have a clear intention of a 10 year development plan.<ref>https://forums.frontier.co.uk/showthread.php/165775-Lavecon-News</ref> It's confirmed by David Braben during a charity livestream in December 2016.<ref>Elite Dangerous 24 Hour Charity Livestream! Part 1! 2016 https://www.youtube.com/watch?v=KS33cyq6Z_A&t=21m00s</ref> In an interview with the Rolling Stone, Braben said "It's down to fans engaging with it, to be honest. But I would very much like to see it still going in 10-plus years. We might change things but, we'd like to keep the same basic idea."<ref>http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781</ref>
Elite Dangerous has a truly [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 huge scope] and Frontier has ambitious development plans. During an interview at [[Lavecon]] 2015, Frontier stated to have a clear intention of a 10 year development plan.<ref>https://forums.frontier.co.uk/showthread.php/165775-Lavecon-News</ref> It's confirmed by [[David Braben]] during a charity livestream in December 2016.<ref>Elite Dangerous 24 Hour Charity Livestream! Part 1! 2016 https://www.youtube.com/watch?v=KS33cyq6Z_A&t=21m00s</ref> In an interview with the Rolling Stone, Braben said "It's down to fans engaging with it, to be honest. But I would very much like to see it still going in 10-plus years. We might change things but, we'd like to keep the same basic idea."<ref>http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781</ref>


This includes small free updates and paid major updates. The [[Features in the expansions|Features in the Expansions]] page gives a rough overview of planned additions for ED.
This includes small free updates and paid major updates. The [[Features in the expansions|Features in the Expansions]] page gives a rough overview of planned additions for ED.