Pilots Guide: Difference between revisions
| Line 33: | Line 33: | ||
Activities like long-distance space trucking and exploration require low attention so you can watch a movie on a second monitor. Elite Dangerous has beautiful [[Elite Dangerous Music|music]], but it's a limited playlist and gets repetitive so you can play custom background music. You can get a burnout by grinding the same activity. Take a break when you're fatigued or wait for the next game update. | Activities like long-distance space trucking and exploration require low attention so you can watch a movie on a second monitor. Elite Dangerous has beautiful [[Elite Dangerous Music|music]], but it's a limited playlist and gets repetitive so you can play custom background music. You can get a burnout by grinding the same activity. Take a break when you're fatigued or wait for the next game update. | ||
ED has no official winning state or final quest. There is no linear campaign or final boss to finish the game. | ED has no official winning state or final quest. There is no linear campaign or final boss to finish the game. ED is an endless sandbox galaxy so you must set your own goals. ED is an endless sandbox galaxy. Chasing achievements and the destination are less important. It's more about the journey, discovering the Milky Way, making memories and maybe friends along the way. | ||
== Codex == | == Codex == | ||
| Line 60: | Line 60: | ||
== Difficulty == | == Difficulty == | ||
Elite Dangerous seems ostensibly simple, but there is a steep learning curve. Picking the right [[Ships|ship]], [[outfitting]], [[Vehicles|vehicle]], [[Ship-Launched Vessels|vessel]], [[:Category:Handheld Tools|tools]], [[suits]] for an activity requires intermediate knowledge. Becoming proficient at a [[Careers|career]] takes tens of hours of practice. Mastering the flight controls, navigation, ship and on foot combat, system management and procedures to get the best results requires over 100 hours of hands-on experience. | Elite Dangerous seems ostensibly simple, but there is a steep learning curve and complex mechanics. Picking the right [[Ships|ship]], [[outfitting]], [[Vehicles|vehicle]], [[Ship-Launched Vessels|vessel]], [[:Category:Handheld Tools|tools]], [[suits]] for an activity requires intermediate knowledge. Becoming proficient at a [[Careers|career]] takes tens of hours of practice. Mastering the flight controls, navigation, ship and on foot combat, system management and procedures to get the best results requires over 100 hours of hands-on experience. | ||
[[Flight Model|Flight mechanics]] and controls use physics with a fly-by-wire system. This requires precise throttle, directional management and memorizing the sheer volume of keybinds. Disabling [[Flight Assist]] allows near Newtonian flight. Learning a HOTAS setup (Hands-On Throttle-And-Stick) or a gamepad, keyboard + mouse takes a substantial time and dedication due to the sheer volume of buttons and keybinds. | [[Flight Model|Flight mechanics]] and controls use physics with a fly-by-wire system. This requires precise throttle, directional management and memorizing the sheer volume of keybinds. Disabling [[Flight Assist]] allows near Newtonian flight. Learning a HOTAS setup (Hands-On Throttle-And-Stick) or a gamepad, keyboard + mouse takes a substantial time and dedication due to the sheer volume of buttons and keybinds. | ||