Pilots Guide: Difference between revisions
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There are 3 game modes: Solo (single player), Private Group (with friends and invites), and Open Play (with everyone). Newbies are recommended to play in Solo or Private Group, because it is safer. Open Play has the risks of random encounters with other players and PVP combat. Certain [[Squadrons]] support newbies and teach them the ropes. | There are 3 game modes: Solo (single player), Private Group (with friends and invites), and Open Play (with everyone). Newbies are recommended to play in Solo or Private Group, because it is safer. Open Play has the risks of random encounters with other players and PVP combat. Certain [[Squadrons]] support newbies and teach them the ropes. | ||
Landing roughly on a high [[gravity]] world or [[Landing Pad|landing pad]] can destroy your ship. Committing a crime (assault, murder, ramming ships) inside or near a [[station]] is met with lethal force by the surface and orbital [[Defence Turrets]] which destroy criminal ships in seconds. Security is the lowest in [[anarchy]] systems which have a higher chance of PVP. | |||
[[Powerplay]] is a multi-player, strategic territorial control game where players pledge allegiance to one of 12 galactic [[:Category:Power|Powers]]. This is completely optional and recommended for intermediate [[Commander|commanders]]. | [[Powerplay]] is a multi-player, strategic territorial control game where players pledge allegiance to one of 12 galactic [[:Category:Power|Powers]]. This is completely optional and recommended for intermediate [[Commander|commanders]]. | ||
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[[Operations]] are a mid-to-endgame group activity. Because you should have upgraded and engineered ships and on-foot equipment. It also requires tactical coordination with teammates to complete the objectives. Managing a [[Drake-Class Carrier]] or [[Javelin-Class Carrier]] are end-game features due to the very expensive price and upkeep costs. Managing a [[Squadrons|Squadron]] is a late-game social activity, because you should know how the Background Simulation works, Powerplay, pooling resources and coordinating squad-mates. | [[Operations]] are a mid-to-endgame group activity. Because you should have upgraded and engineered ships and on-foot equipment. It also requires tactical coordination with teammates to complete the objectives. Managing a [[Drake-Class Carrier]] or [[Javelin-Class Carrier]] are end-game features due to the very expensive price and upkeep costs. Managing a [[Squadrons|Squadron]] is a late-game social activity, because you should know how the Background Simulation works, Powerplay, pooling resources and coordinating squad-mates. | ||
ED is a sandbox with no official winning state or final quest. There is no linear campaign or path to finish the game. Thus you must set your own goals and figure out complex mechanics. | Many activities do not require constant attention so you can watch a movie or series on a second monitor. Elite Dangerous has beautiful [[Elite Dangerous Music|music]], but it's a limited playlist and gets repetitive so you can play custom background music. You can get a burnout by grinding the same activity for too long. Take a break when you're fatigued or wait for the next game update. | ||
ED is a sandbox with no official winning state or final quest. There is no linear campaign or path to finish the game. There is no final boss to defeat. Thus you must set your own goals and figure out complex mechanics. ED is a virtual galaxy that is open-ended and endless. It's more about the journey, making memories, less about chasing achievements and the destination. | |||
== Codex == | == Codex == | ||
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System management is very important to balance power distribution between engines, systems (shields), and weapons during flight and combat vs NPCs, players or [[Thargoid|Thargoids]]. PVP combat can be the most difficult, because it's often a mismatch of skills, equipment and humans are less predictable. | System management is very important to balance power distribution between engines, systems (shields), and weapons during flight and combat vs NPCs, players or [[Thargoid|Thargoids]]. PVP combat can be the most difficult, because it's often a mismatch of skills, equipment and humans are less predictable. | ||
The galaxy has a gigantic scale with roughly 400 billion star systems. This makes navigation an existential and vast undertaking. Deep space will be true isolation from inhabited space like the [[Core Systems]]. Long-distance [[Explorer|exploration]] involves coping with loneliness. You should know the different types of [[stars]], [[planets]] and how to find valuable [[species]] of flora and fauna that are worth collecting with the [[Genetic Sampler]]. [[Star system|Star systems]] are sparse in the galactic edge and densely packed in the galactic core. There are severe consequences if you mismanage the [[fuel]] of your ship | The galaxy has a gigantic scale with roughly 400 billion star systems. This makes navigation an existential and vast undertaking. Deep space will be true isolation from inhabited space like the [[Core Systems]]. Long-distance [[Explorer|exploration]] involves coping with loneliness. Some people will suffer from [[Acronyms & Slang|space madness]]. You should know the different types of [[stars]], [[planets]] and how to find valuable [[species]] of flora and fauna that are worth collecting with the [[Genetic Sampler]]. [[Star system|Star systems]] are sparse in the galactic edge and densely packed in the galactic core. There are severe consequences if you mismanage the [[fuel]] of your ship, run out of [[Liquid Oxygen|oxygen]] of your [[Suits|suit]]'s life support system, land too hard on a planet or landing pad, or act criminally near a [[station]] or [[settlement]]. | ||
Activities like deep-core [[Miner|mining]], smuggling routes, and [[Xeno Hunter]] require specialized knowledge to do properly. There are third-party tools to make it easier. The [[trader]], [[System Colonisation|system colonisation]], and [[Engineers|engineering]] paths are so deep that many pilots rely on [[Third Party Tools|third-party tools]] like [https://inara.cz/elite Inara] or [https://www.edsm.net/ EDSM] to track data and use the [[Market Economy|economy]]. | Activities like deep-core [[Miner|mining]], smuggling routes, and [[Xeno Hunter]] require specialized knowledge to do properly. There are third-party tools to make it easier. The [[trader]], [[System Colonisation|system colonisation]], and [[Engineers|engineering]] paths are so deep that many pilots rely on [[Third Party Tools|third-party tools]] like [https://inara.cz/elite Inara] or [https://www.edsm.net/ EDSM] to track data and use the [[Market Economy|economy]]. | ||