Pilots Guide: Difference between revisions
Added info about the game difficulty |
added Difficulty and overview info |
||
| Line 22: | Line 22: | ||
Communication is primarily via the in-game [[Communications|Communications Panel]], which splits messages into several specific chat channels. You can also use voice chat and [[emotes]]. | Communication is primarily via the in-game [[Communications|Communications Panel]], which splits messages into several specific chat channels. You can also use voice chat and [[emotes]]. | ||
[[Operations]] are a mid-to-endgame group activity. Because you should have upgraded and engineered ships and on-foot equipment. It also requires tactical coordination with teammates to complete the objectives. Managing and [[Drake-Class Carrier]] or [[Javelin-Class Carrier]] are end-game features due to the very expensive price and upkeep costs. | |||
== Codex == | == Codex == | ||
| Line 38: | Line 40: | ||
ED is primarily designed as a first-person experience. By default you fly your ship in 1st person from the pilot seat. There is native support for keyboard & mouse, standard gamepads (like Xbox and PlayStation controllers), and dedicated flight peripherals including HOTAS, dual sticks, and rudder pedals. You can switch to 3rd person by activating the [[Camera suite|Camera Suite]]: | ED is primarily designed as a first-person experience. By default you fly your ship in 1st person from the pilot seat. There is native support for keyboard & mouse, standard gamepads (like Xbox and PlayStation controllers), and dedicated flight peripherals including HOTAS, dual sticks, and rudder pedals. You can switch to 3rd person by activating the [[Camera suite|Camera Suite]]: | ||
# '''Activate Camera Suite''': Press | # '''Activate Camera Suite''': Press Left Ctrl + Left Alt + Space on PC (or hold B and press Right on the D-Pad on Xbox / hold Square and press Right on the D-Pad on PlayStation). | ||
# '''Switch to Chase Cam''': cycle to the external view and adjust the camera behind your ship using your key bindings. | # '''Switch to Chase Cam''': cycle to the external view and adjust the camera behind your ship using your key bindings. | ||
# '''Enable Flight Controls''': you can steer, boost, and fire weapons while in the external view, but there is no cockpit HUD. | # '''Enable Flight Controls''': you can steer, boost, and fire weapons while in the external view, but there is no cockpit HUD. | ||
| Line 48: | Line 50: | ||
== Difficulty == | == Difficulty == | ||
At a surface level | At a surface level Elite Dangerous seems simple, but there is a steep learning curve. Picking the right [[Ships|ship]], [[outfitting]], [[Vehicles|vehicle]], [[Ship-Launched Vessels|vessel]], [[:Category:Handheld Tools|tools]], [[suits]] for an activity requires intermediate knowledge. Becoming proficient at a [[Careers|career]] takes tens of hours of practice. Mastering the flight controls, navigation, ship and on foot combat, system management and procedures to get the best results requires over 100 hours of hands-on experience. | ||
Learning | [[Flight Model|Flight mechanics]] and controls use physics with a fly-by-wire system. This requires precise throttle, directional management and memorizing the sheer volume of keybinds. Disabling [[Flight Assist]] allows near Newtonian flight. Learning a HOTAS setup (Hands-On Throttle-And-Stick) or a gamepad, keyboard + mouse takes a substantial time and dedication due to the sheer volume of buttons and keybinds. | ||
System management is very important to balance power distribution between engines, systems (shields), and weapons during flight and combat. | System management is very important to balance power distribution between engines, systems (shields), and weapons during flight and combat vs NPCs, players or [[Thargoid|Thargoids]]. PVP combat can be the most difficult, because it's often a mismatch of skills, equipment and humans are less predictable. | ||
The galaxy has a gigantic scale with roughly 400 billion star systems. This makes navigation an existential and vast undertaking. Deep space will be true isolation from inhabited space like the [[Core Systems]]. Long-distance exploration involves loneliness. [[Star system|Star systems]] are sparse in the galactic edge and densely packed in the galactic core. There are severe consequences if you mismanage fuel or oxygen. | The galaxy has a gigantic scale with roughly 400 billion star systems. This makes navigation an existential and vast undertaking. Deep space will be true isolation from inhabited space like the [[Core Systems]]. Long-distance [[Explorer|exploration]] involves coping with loneliness. You should know the different types of [[stars]], [[planets]] and how to find valuable [[species]] of flora and fauna that are worth collecting with the [[Genetic Sampler]]. [[Star system|Star systems]] are sparse in the galactic edge and densely packed in the galactic core. There are severe consequences if you mismanage the [[fuel]] of your ship or the [[Liquid Oxygen|oxygen]] of your [[Suits|suit]]'s life support system. | ||
Activities like deep-core mining, smuggling routes, | Activities like deep-core [[Miner|mining]], smuggling routes, and [[Xeno Hunter]] require specialized knowledge to do properly. There are third-party tools to make it easier. The [[trader]], [[System Colonisation|system colonisation]], and [[Engineers|engineering]] paths are so deep that many pilots rely on [[Third Party Tools|third-party tools]] like [https://inara.cz/elite Inara] or [https://www.edsm.net/ EDSM] to track data and use the [[Market Economy|economy]]. There is no linear campaign or path. Thus you must set your own goals and figure out complex mechanics. | ||
== Guides == | == Guides == | ||