Pilots Guide: Difference between revisions
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The controls require learning dozens of keybindings for thrusters, shields, landing gear and power distribution. You can customize the controls (mouse + keyboard, joystick/HOTAS or gamepad). By playing you will learn the basics like flight routines and gain muscle memory. | The controls require learning dozens of keybindings for thrusters, shields, landing gear and power distribution. You can customize the controls (mouse + keyboard, joystick/HOTAS or gamepad). By playing you will learn the basics like flight routines and gain muscle memory. | ||
The #1 golden rule is ''“Never fly without a | The #1 golden rule is ''“Never fly without a rebuy”''. This means you should always have enough [[credits]] to cover your [[Ships|ship]]'s [[Galactic Insurance Company|insurance]] if it gets destroyed. The Pilots Federation covers most of the cost , but you must pay the ''rebuy fee'' rebuy fee (circa 5% of your total ship and module value). | ||
The activities range from easy to complex. Space trucking, data courier and basic exploration are easy. [[Combat]], [[Miner|mining]], [[Mission Board|missions]] at [[Settlement|settlements]] and [[System Colonisation|system colonisation]] are complex. | The activities range from easy to complex. Space trucking, data courier and basic exploration are easy. [[Combat]], [[Miner|mining]], [[Mission Board|missions]] at [[Settlement|settlements]] and [[System Colonisation|system colonisation]] are complex. | ||