Pilots Guide: Difference between revisions

m controller = gamepad
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The controls require learning dozens of keybindings for thrusters, shields, landing gear and power distribution. You can customize the controls (mouse + keyboard, joystick/HOTAS or gamepad). By playing you will learn the basics like flight routines and gain muscle memory.
The controls require learning dozens of keybindings for thrusters, shields, landing gear and power distribution. You can customize the controls (mouse + keyboard, joystick/HOTAS or gamepad). By playing you will learn the basics like flight routines and gain muscle memory.


The #1 golden rule is ''“Never fly without a '''rebuy'''”''. This means you should always have enough [[credits]] to cover your [[Ships|ship]]'s [[Galactic Insurance Company|insurance]] if it gets destroyed. The Pilots Federation covers most of the cost , but you must pay the ''rebuy fee'' rebuy fee (circa 5% of your total ship and module value).
The #1 golden rule is ''“Never fly without a rebuy”''. This means you should always have enough [[credits]] to cover your [[Ships|ship]]'s [[Galactic Insurance Company|insurance]] if it gets destroyed. The Pilots Federation covers most of the cost , but you must pay the ''rebuy fee'' rebuy fee (circa 5% of your total ship and module value).


The activities range from easy to complex. Space trucking, data courier and basic exploration are easy. [[Combat]], [[Miner|mining]], [[Mission Board|missions]] at [[Settlement|settlements]] and [[System Colonisation|system colonisation]] are complex.
The activities range from easy to complex. Space trucking, data courier and basic exploration are easy. [[Combat]], [[Miner|mining]], [[Mission Board|missions]] at [[Settlement|settlements]] and [[System Colonisation|system colonisation]] are complex.