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*'''Fleet Carriers'''
*'''Fleet Carriers'''
**Pilots gain the ability to purchase and control a mobile [[Drake-Class Carrier]] with a total of 16 [[Landing Pad]]s that can be used by other players. The owner can set docking permissions to determine who may dock, and even allow or deny access to [[Notoriety|Notorious]] players.<ref name="April Recap" /> The owner can also store and transfer their ships and modules without needing to purchase the Shipyard and Outfitting services.<ref name="B2 Changes">[https://forums.frontier.co.uk/threads/fleet-carriers-update-beta-2-upcoming-changes.544159/ Frontier Forums: Fleet Carriers Update - Beta 2 - Upcoming Changes]</ref>
**Pilots gain the ability to purchase and control a mobile [[Drake-Class Carrier]] with a total of 16 [[Landing Pad]]s that can be used by other players. The owner can set docking permissions to determine who may dock, and even allow or deny access to [[Notoriety|Notorious]] players.<ref name="April Recap" /> The owner can also store and transfer their ships and modules without needing to purchase the Shipyard and Outfitting services.<ref name="B2 Changes">[https://forums.frontier.co.uk/threads/fleet-carriers-update-beta-2-upcoming-changes.544159/ Frontier Forums: Fleet Carriers Update - Beta 2 - Upcoming Changes]</ref>
**Fleet Carriers cost 5 billion credits,<ref name="March 2020" /> can only be purchased at [[Starport]]s with the Fleet Carrier Vendor Contact and [[Carrier Construction Dock]]s,<ref name="April Recap" /> and a pilot is restricted to owning only one at a time.<ref name="GC 2019" /> They have a weekly upkeep cost that can be paid through setting tariffs on services and trading there.<ref>[https://www.pcgamer.com/elite-dangerous-is-finally-getting-fleet-carriers-in-june-with-beta-tests-next-month/ PC Gamer: Elite Dangerous is finally getting fleet carriers in June, with beta tests next month]</ref> This cost begins at 5 million credits for a newly-purchased vessel, and increases as additional services are installed and enabled. Failure to pay the upkeep cost incurs debt, and failure to pay off the debt before it exceeds a certain threshold will cause the vessel to be decommissioned, which refunds its full value minus the debt and transfers any onboard ships and modules back to the owner.<ref name="April Recap" /><ref name="B2 Changes" />
**Fleet Carriers cost 5 billion credits,<ref name="March 2020" /> can only be purchased at [[Starport]]s with the Fleet Carrier Vendor Contact and [[Carrier Construction Dock]]s,<ref name="April Recap" /> and a pilot is restricted to owning only one at a time.<ref name="GC 2019" /> They have a weekly upkeep cost that can be paid through setting tariffs on services and trading there.<ref>[https://www.pcgamer.com/elite-dangerous-is-finally-getting-fleet-carriers-in-june-with-beta-tests-next-month/ PC Gamer: Elite Dangerous is finally getting fleet carriers in June, with beta tests next month]</ref> This cost begins at 5 million credits for a newly-purchased vessel, and increases as additional services are installed and enabled. Failure to pay the upkeep cost incurs debt, and failure to pay off the debt before it exceeds 250 million credits in total will cause the vessel to be automatically decommissioned, which refunds its full value minus the debt and transfers any onboard ships and modules back to the owner.<ref name="April Recap" /><ref name="B2 Changes" />
**Fleet Carriers can be tailored to specific roles by their owners. The owner can choose to install specific services, such as Refuel, Restock, Repair, Outfitting, Shipyard, and more, as well as stock specific modules and ships for other players to purchase. Installing more services increases the vessel's upkeep costs, but the owner can also suspend unneeded services if desired to partially reduce upkeep. The owner can place tariffs on Fleet Carrier services and goods to generate income to pay for upkeep.<ref name="April Recap" />
**Fleet Carriers can be tailored to specific roles by their owners. The owner can choose to install specific services, such as Refuel, Restock, Repair, Outfitting, Shipyard, and more, as well as stock specific modules and ships for other players to purchase. Installing more services increases the vessel's upkeep costs, but the owner can also suspend unneeded services if desired to partially reduce upkeep. The owner can place tariffs on Fleet Carrier services and goods to generate income to pay for upkeep.<ref name="April Recap" />
**The owner of a Fleet Carrier can schedule jumps to different systems, provided the Fleet Carrier has a sufficient amount of [[Tritium]] fuel. Fleet Carriers have a maximum jump range of 500 ly.<ref name="GC 2019" /><ref name="March 2020" /> All jumps are preceded by a 15-minute [[Frame Shift Drive]] charging period and followed by a 5-minute cooldown period.<ref name="B1 Feedback">[https://forums.frontier.co.uk/threads/fleet-carriers-beta-1-feedback-changes.542193/ Frontier Forums: Fleet Carriers - Beta 1 - Feedback Changes]</ref> Fleet Carriers cannot jump to permit-locked systems such as [[Shinrarta Dezhra]].<ref name="April Recap" />
**The owner of a Fleet Carrier can schedule jumps to different systems, provided the Fleet Carrier has a sufficient amount of [[Tritium]] fuel. Fleet Carriers have a maximum jump range of 500 ly.<ref name="GC 2019" /><ref name="March 2020" /> All jumps are preceded by a 15-minute [[Frame Shift Drive]] charging period and followed by a 5-minute cooldown period.<ref name="B1 Feedback">[https://forums.frontier.co.uk/threads/fleet-carriers-beta-1-feedback-changes.542193/ Frontier Forums: Fleet Carriers - Beta 1 - Feedback Changes]</ref> Fleet Carriers cannot jump to permit-locked systems such as [[Shinrarta Dezhra]].<ref name="April Recap" />

Revision as of 01:37, 13 May 2020

Template:Upcoming The Fleet Carrier Update (3.7),[1] formerly known as the December Update, is a planned standalone content update for Elite Dangerous that was originally scheduled for release in December 2019, but was delayed to June 2020.[2][3] After the January Update, it will be the fourth of a series of free updates throughout 2019 and 2020 intended to enhance the game prior to the unnamed second expansion.[4][5]

Two open betas for the Fleet Carriers Update were conducted for testing purposes.[6] The first ran from April 7, 2020 to April 20, 2020, and was available for PC only.[7] The second ran from May 11, 2020 to May 26, 2020, and was available for PC, Xbox One, and PS4.[8][1]

Features

  • Fleet Carriers
    • Pilots gain the ability to purchase and control a mobile Drake-Class Carrier with a total of 16 Landing Pads that can be used by other players. The owner can set docking permissions to determine who may dock, and even allow or deny access to Notorious players.[6] The owner can also store and transfer their ships and modules without needing to purchase the Shipyard and Outfitting services.[9]
    • Fleet Carriers cost 5 billion credits,[2] can only be purchased at Starports with the Fleet Carrier Vendor Contact and Carrier Construction Docks,[6] and a pilot is restricted to owning only one at a time.[5] They have a weekly upkeep cost that can be paid through setting tariffs on services and trading there.[10] This cost begins at 5 million credits for a newly-purchased vessel, and increases as additional services are installed and enabled. Failure to pay the upkeep cost incurs debt, and failure to pay off the debt before it exceeds 250 million credits in total will cause the vessel to be automatically decommissioned, which refunds its full value minus the debt and transfers any onboard ships and modules back to the owner.[6][9]
    • Fleet Carriers can be tailored to specific roles by their owners. The owner can choose to install specific services, such as Refuel, Restock, Repair, Outfitting, Shipyard, and more, as well as stock specific modules and ships for other players to purchase. Installing more services increases the vessel's upkeep costs, but the owner can also suspend unneeded services if desired to partially reduce upkeep. The owner can place tariffs on Fleet Carrier services and goods to generate income to pay for upkeep.[6]
    • The owner of a Fleet Carrier can schedule jumps to different systems, provided the Fleet Carrier has a sufficient amount of Tritium fuel. Fleet Carriers have a maximum jump range of 500 ly.[5][2] All jumps are preceded by a 15-minute Frame Shift Drive charging period and followed by a 5-minute cooldown period.[11] Fleet Carriers cannot jump to permit-locked systems such as Shinrarta Dezhra.[6]
  • Other features
    • The hangar options interface at all Stations and Fleet Carriers is expanded to display Refuel, Repair, and Restock options alongside the existing Starport Services, Enter Hangar/Return to Surface, and Launch/Auto Launch options. Players can now perform these essential ship maintenance actions without needing to enter the Starport Services menu.
    • Players can now queue for CQC matchmaking within the main game via the Comms panel of the HUD.[13]

Videos

References

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