Outfitting: Difference between revisions

Added table for utility mounts
sortable table
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{{Expand|expansion=More detailed information on effects of malfunctions and 0% health for more types of modules|date=2022-10-22}}
{{Expand|expansion=More detailed information on effects of malfunctions and 0% health for more types of modules|date=2022-10-22}}
When modules take significant damage, they may begin to randomly malfunction during use, with the nature of these malfunctions depending on the type of module. Additionally, modules that reach 0% health are typically disabled.
When modules take significant damage, they may begin to randomly malfunction during use, with the nature of these malfunctions depending on the type of module. Additionally, modules that reach 0% health are typically disabled.
{| class="fandom-table"
 
{| class="article-table sortable" border="1" style="text-align: center;"
|+
|+
!Module type
!Module type