Outfitting: Difference between revisions

added video = Elite Dangerous Starters Guide 2024 - Outfitting Tutorial
Added table for utility mounts
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===Utility Mounts===
===Utility Mounts===
Utility Mounts are slots on the exterior of a ship where specialised Utility modules can be installed. Unlike Hardpoints, they cannot be retracted, but this does not interfere with other ship functions. Ships have between 2 and 8 Utility Mounts. All available Utility modules are listed below:
Utility Mounts are slots on the exterior of a ship where specialised Utility modules can be installed. Unlike Hardpoints, they cannot be retracted, but this does not interfere with other ship functions. Ships have between 2 and 8 Utility Mounts. All available Utility modules are listed below:
 
{| class="fandom-table"
* [[AX Xeno Scanner]]
!Module type
* [[Chaff Launcher]]
!Description
* [[Electronic Countermeasure]]
!Credits
* [[Frame Shift Wake Scanner]]
|-
* [[Heatsink Launcher]]
|[[AX Xeno Scanner]]
* [[Kill Warrant Scanner]]
|Scan and identify [[Thargoid Interceptor|Thargoid Interceptors]] and [[Thargoid Scout|Scouts]] and [[Thargoid Hunter|Hunters]]
* [[Manifest Scanner]]
|
* [[Point Defence Turret]]
|-
* [[Pulse Wave Analyser]]
|[[Chaff Launcher]]
* [[Shield Booster]]
|Defend against gimballed and turreted weapons.
* [[Shutdown Field Neutraliser]]
|
|-
|[[Electronic Countermeasure]]
|Defend against hostile munitions with tracking capabilities
|
|-
|[[Frame Shift Wake Scanner]]
|Scan [[Frame Shift Drive Wake|Frame Shift Drive Wakes]] and reveal the destination system of a ship
|
|-
|[[Heatsink Launcher]]
|Temporarily reduce a ship's [[heat]] levels.
|
|-
|[[Kill Warrant Scanner]]
|Scan [[ships]] for any active bounties acquired in other jurisdictions.
|
|-
|[[Manifest Scanner]]
|Scan other [[ships]] and identify any and all [[Commodities]] they are carrying
|
|-
|[[Point Defence Turret]]
|Defend against hostile [[Missile Rack|missiles]], [[Torpedo Pylon|torpedoes]], [[Mine Launcher|mines]], and [[Limpet Controller/Hatch Breaker|Hatch Breaker limpets]].
|
|-
|[[Pulse Wave Analyser]]
|Emits an energy pulse that briefly highlights any asteroids with lucrative deposits
|
|-
|[[Shield Booster]]
|Increases shield strength by a given percentage of the base shield
|
|-
|[[Shutdown Field Neutraliser]]
|Protects human ships from the temporary incapacitation by [[Thargoid Interceptor]] shutdown fields
|
|}


===Internal Compartments===
===Internal Compartments===
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!Effect(s) of module reaching 0% health
!Effect(s) of module reaching 0% health
|-
|-
|Power Plant
|[[Power Plant]]
|
|
|Power generation reduced to 40% for malfunction duration
|Power generation reduced to 40% for malfunction duration
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Further power plant damage has a chance to instantly destroy the ship regardless of hull integrity
Further power plant damage has a chance to instantly destroy the ship regardless of hull integrity
|-
|-
|Thrusters (called "Drive" in target panel)
|[[Thrusters]] (called "Drive" in target panel)
|
|
|
|
|Ship completely loses directional and velocity control, and will continue moving and/or spinning until halted by collisions or until it is destroyed (or despawned in the case of NPC ships)
|Ship completely loses directional and velocity control, and will continue moving and/or spinning until halted by collisions or until it is destroyed (or despawned in the case of NPC ships)
|-
|-
|Frame Shift Drive
|[[Frame Shift Drive]]
|80%
|80%
|Ship spontaneously drops out of supercruise
|Ship spontaneously drops out of supercruise
|
|
|-
|-
|Laser
|[[Mining Laser]], [[Beam Laser]], [[Pulse Laser]], [[Burst Laser]]
|80%
|80%
|Fire Control Malfunction: Weapon continues to fire without input
|Fire Control Malfunction: Weapon continues to fire without input
|Module is disabled
|Module is disabled
|-
|-
|Missile Rack
|[[Missile Rack]]
|
|
|Multiple Munitions Primed: Multiple missiles are fired from the rack at once. Seeker missiles and torpedos fired in this way will still track locked targets.
|Multiple Munitions Primed: Multiple missiles are fired from the rack at once. Seeker missiles and torpedos fired in this way will still track locked targets.