Outfitting: Difference between revisions
added video = Elite Dangerous Starters Guide 2024 - Outfitting Tutorial |
Added table for utility mounts |
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===Utility Mounts=== | ===Utility Mounts=== | ||
Utility Mounts are slots on the exterior of a ship where specialised Utility modules can be installed. Unlike Hardpoints, they cannot be retracted, but this does not interfere with other ship functions. Ships have between 2 and 8 Utility Mounts. All available Utility modules are listed below: | Utility Mounts are slots on the exterior of a ship where specialised Utility modules can be installed. Unlike Hardpoints, they cannot be retracted, but this does not interfere with other ship functions. Ships have between 2 and 8 Utility Mounts. All available Utility modules are listed below: | ||
{| class="fandom-table" | |||
!Module type | |||
!Description | |||
!Credits | |||
|- | |||
|[[AX Xeno Scanner]] | |||
|Scan and identify [[Thargoid Interceptor|Thargoid Interceptors]] and [[Thargoid Scout|Scouts]] and [[Thargoid Hunter|Hunters]] | |||
| | |||
|- | |||
|[[Chaff Launcher]] | |||
|Defend against gimballed and turreted weapons. | |||
| | |||
|- | |||
|[[Electronic Countermeasure]] | |||
|Defend against hostile munitions with tracking capabilities | |||
| | |||
|- | |||
|[[Frame Shift Wake Scanner]] | |||
|Scan [[Frame Shift Drive Wake|Frame Shift Drive Wakes]] and reveal the destination system of a ship | |||
| | |||
|- | |||
|[[Heatsink Launcher]] | |||
|Temporarily reduce a ship's [[heat]] levels. | |||
| | |||
|- | |||
|[[Kill Warrant Scanner]] | |||
|Scan [[ships]] for any active bounties acquired in other jurisdictions. | |||
| | |||
|- | |||
|[[Manifest Scanner]] | |||
|Scan other [[ships]] and identify any and all [[Commodities]] they are carrying | |||
| | |||
|- | |||
|[[Point Defence Turret]] | |||
|Defend against hostile [[Missile Rack|missiles]], [[Torpedo Pylon|torpedoes]], [[Mine Launcher|mines]], and [[Limpet Controller/Hatch Breaker|Hatch Breaker limpets]]. | |||
| | |||
|- | |||
|[[Pulse Wave Analyser]] | |||
|Emits an energy pulse that briefly highlights any asteroids with lucrative deposits | |||
| | |||
|- | |||
|[[Shield Booster]] | |||
|Increases shield strength by a given percentage of the base shield | |||
| | |||
|- | |||
|[[Shutdown Field Neutraliser]] | |||
|Protects human ships from the temporary incapacitation by [[Thargoid Interceptor]] shutdown fields | |||
| | |||
|} | |||
===Internal Compartments=== | ===Internal Compartments=== | ||
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!Effect(s) of module reaching 0% health | !Effect(s) of module reaching 0% health | ||
|- | |- | ||
|Power Plant | |[[Power Plant]] | ||
| | | | ||
|Power generation reduced to 40% for malfunction duration | |Power generation reduced to 40% for malfunction duration | ||
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Further power plant damage has a chance to instantly destroy the ship regardless of hull integrity | Further power plant damage has a chance to instantly destroy the ship regardless of hull integrity | ||
|- | |- | ||
|Thrusters (called "Drive" in target panel) | |[[Thrusters]] (called "Drive" in target panel) | ||
| | | | ||
| | | | ||
|Ship completely loses directional and velocity control, and will continue moving and/or spinning until halted by collisions or until it is destroyed (or despawned in the case of NPC ships) | |Ship completely loses directional and velocity control, and will continue moving and/or spinning until halted by collisions or until it is destroyed (or despawned in the case of NPC ships) | ||
|- | |- | ||
|Frame Shift Drive | |[[Frame Shift Drive]] | ||
|80% | |80% | ||
|Ship spontaneously drops out of supercruise | |Ship spontaneously drops out of supercruise | ||
| | | | ||
|- | |- | ||
|Laser | |[[Mining Laser]], [[Beam Laser]], [[Pulse Laser]], [[Burst Laser]] | ||
|80% | |80% | ||
|Fire Control Malfunction: Weapon continues to fire without input | |Fire Control Malfunction: Weapon continues to fire without input | ||
|Module is disabled | |Module is disabled | ||
|- | |- | ||
|Missile Rack | |[[Missile Rack]] | ||
| | | | ||
|Multiple Munitions Primed: Multiple missiles are fired from the rack at once. Seeker missiles and torpedos fired in this way will still track locked targets. | |Multiple Munitions Primed: Multiple missiles are fired from the rack at once. Seeker missiles and torpedos fired in this way will still track locked targets. | ||