Outfitting: Difference between revisions

Makes more sense to link to ship weapons, rather than the disambiguation page.
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==Module Storage==
==Module Storage==
Any module, whether [[Engineers|Engineered]] or not, can be removed from a ship and stored at a station indefinitely at no cost. A pilot can store up to 200 total modules across all stations.
Any module, whether [[Engineers|Engineered]] or not, can be removed from a ship and stored at a station indefinitely at no cost. A pilot can store up to 600 total modules across all stations.


Since a ship requires all of its Core Internal modules to operate, if a pilot does not have a Core Internal module of the same type as they want to store already stored at a station that can be swapped into the ship, they are prompted to purchase and install an E-rated replacement first.
Since a ship requires all of its Core Internal modules to operate, if a pilot does not have a Core Internal module of the same type as they want to store already stored at a station that can be swapped into the ship, they are prompted to purchase and install an E-rated replacement first.
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== Notes ==
== Notes ==
*Module Storage was originally capped at 60 modules. This was increased to 120 with ''[[Elite Dangerous: Beyond]]'' Chapter One (3.0), and then to 200 with ''[[Elite Dangerous: Odyssey]]'' Update 7.
*Module Storage was originally capped at 60 modules. This was increased to 120 with ''[[Elite Dangerous: Beyond]]'' Chapter One (3.0), 200 with ''[[Elite Dangerous: Odyssey]]'' Update 7, and then 600 with ''[[Elite Dangerous: Odyssey]]'' Update 12.


== Videos ==
== Videos ==