Outfitting: Difference between revisions
Makes more sense to link to ship weapons, rather than the disambiguation page. |
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==Module Storage== | ==Module Storage== | ||
Any module, whether [[Engineers|Engineered]] or not, can be removed from a ship and stored at a station indefinitely at no cost. A pilot can store up to | Any module, whether [[Engineers|Engineered]] or not, can be removed from a ship and stored at a station indefinitely at no cost. A pilot can store up to 600 total modules across all stations. | ||
Since a ship requires all of its Core Internal modules to operate, if a pilot does not have a Core Internal module of the same type as they want to store already stored at a station that can be swapped into the ship, they are prompted to purchase and install an E-rated replacement first. | Since a ship requires all of its Core Internal modules to operate, if a pilot does not have a Core Internal module of the same type as they want to store already stored at a station that can be swapped into the ship, they are prompted to purchase and install an E-rated replacement first. | ||
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== Notes == | == Notes == | ||
*Module Storage was originally capped at 60 modules. This was increased to 120 with ''[[Elite Dangerous: Beyond]]'' Chapter One (3.0), and then | *Module Storage was originally capped at 60 modules. This was increased to 120 with ''[[Elite Dangerous: Beyond]]'' Chapter One (3.0), 200 with ''[[Elite Dangerous: Odyssey]]'' Update 7, and then 600 with ''[[Elite Dangerous: Odyssey]]'' Update 12. | ||
== Videos == | == Videos == | ||