Outfitting: Difference between revisions
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[[File:Ship-Outfitting-Fer-de-Lance.png|thumb|300px|A Fer-De-Lance in the Outfitting menu]] | [[File:Ship-Outfitting-Fer-de-Lance.png|thumb|300px|A Fer-De-Lance in the Outfitting menu]] | ||
'''Outfitting''' is a service available at most [[Station]]s and [[Surface Port]]s that allows pilots to buy, sell, store, install, remove, and swap different [[weapon]] and [[equipment]] modules for their [[Ships|ship]]. All pilotable | '''Outfitting''' is a service available at most [[Station]]s and [[Surface Port]]s that allows pilots to buy, sell, store, install, remove, and swap different [[weapon]] and [[equipment]] modules for their [[Ships|ship]]. All pilotable starships are upgradeable and have customizable components for a self-chosen [[Careers|career]].<ref>[https://www.elitedangerous.com/equipment/starships Elite Dangerous official website - 9 May 2024]</ref> | ||
If a station has an Outfitting service, it will always have [[Livery]] customisation as well. Outfitting is only accessible once a ship has been fully secured within a sealed hangar. If a pilot attempts to access Outfitting while [[Docking|docked]] on an un-retracted [[Landing Pad]], this will automatically cause the Landing Pad to retract before the Outfitting menu opens. | If a station has an Outfitting service, it will always have [[Livery]] customisation as well. Outfitting is only accessible once a ship has been fully secured within a sealed hangar. If a pilot attempts to access Outfitting while [[Docking|docked]] on an un-retracted [[Landing Pad]], this will automatically cause the Landing Pad to retract before the Outfitting menu opens. | ||
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==Weapons== | ==Weapons== | ||
{{main|Ship Weapons}} | {{main|Ship Weapons}} | ||
Weapons provide a ship with offensive capabilities and are required for [[combat]] activities. All weapons come in one of three varieties: Fixed, Gimballed, and Turreted. Fixed weapons fire directly at the pilot's targeting | Weapons provide a ship with offensive capabilities and are required for [[combat]] activities. All weapons come in one of three varieties: Fixed, Gimballed, and Turreted. Fixed weapons fire directly at the pilot's targeting reticle, are not affected by [[Chaff Launcher|chaff]], and are generally the cheapest and most damaging. Gimballed weapons can track target's within the pilot's line-of-sight, but can be temporarily rendered ineffective by chaff. Turreted weapons automatically track and attack any target within the weapon's line-of-sight, are also affected by chaff, and are generally the most expensive and least damaging. | ||
Weapons also vary when it comes to the type of damage they inflict. Most weapons can only inflict one type of damage, but some can inflict two or three types at once. | Weapons also vary when it comes to the type of damage they inflict. Most weapons can only inflict one type of damage, but some can inflict two or three types at once. | ||