Outfitting: Difference between revisions

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Equipment modules are all non-weapon modules. They range from vital functions such as [[Thrusters]] and [[Life Support]] to useful tools like [[Cargo Rack]]s and the [[Fuel Scoop]], as well as Utility modules.
Equipment modules are all non-weapon modules. They range from vital functions such as [[Thrusters]] and [[Life Support]] to useful tools like [[Cargo Rack]]s and the [[Fuel Scoop]], as well as Utility modules.


Most equipment modules are available in five variants per class, denoted by the ratings E through A. E-rated modules are the cheapest, but are the least effective and have higher mass. D-rated modules have the least mass. C-rated modules often have the best price/performance ratio with moderate mass. B-rated modules have the greatest mass, but also the highest module integrity. A-rated modules have the best performance overall and moderate mass, but are considerably more expensive than even a B-rated module of the same class. Utility modules are the exception to this system, as they are usually only available in one class or one rating. It is a good idea to A-grade your ship out if you have the money for better performance.
Most equipment modules are available in five variants per class, denoted by the ratings E through A. E-rated modules are the cheapest, but are the least effective and have higher mass. D-rated modules have the least mass. C-rated modules often have the best price/performance ratio with moderate mass. B-rated modules have the greatest mass, but also the highest module integrity. A-rated modules have the best performance overall and moderate mass, but are considerably more expensive than even a B-rated module of the same class. Utility modules are the exception to this system, as they are usually only available in one class or one rating.


==Ship Module Slots==
==Ship Module Slots==