Elite Dangerous FAQ: Difference between revisions
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: In '''Elite: Dangerous''', atmospheric capable '''[[Elite:_Dangerous_FAQ#Why_are_the_ships_simpler_in_design_compared_to_other_games.3F|ships are engineered to be aerodynamic]]''', therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and '''[[Elite:_Dangerous_FAQ#Will_landing_and_docking_be_seamless_in_.22Elite:_Dangerous.22.3F|freeform (manual pitch/yaw/roll) fly through 1:1 scale planet atmospheres]]''' at '''[http://img1.wikia.nocookie.net/__cb20130202135126/elite-dangerous/images/b/bd/Wallpaper12.jpg hypersonic speeds.]''' | : In '''Elite: Dangerous''', atmospheric capable '''[[Elite:_Dangerous_FAQ#Why_are_the_ships_simpler_in_design_compared_to_other_games.3F|ships are engineered to be aerodynamic]]''', therefore carry their weapons within a bay. This provides ships with hulls that are able to enter and '''[[Elite:_Dangerous_FAQ#Will_landing_and_docking_be_seamless_in_.22Elite:_Dangerous.22.3F|freeform (manual pitch/yaw/roll) fly through 1:1 scale planet atmospheres]]''' at '''[http://img1.wikia.nocookie.net/__cb20130202135126/elite-dangerous/images/b/bd/Wallpaper12.jpg hypersonic speeds.]''' | ||
: In '''Star Citizen''' the ships are less aerodynamic and carry their weapons outboard. | : In '''Star Citizen''' the ships are less aerodynamic and carry their weapons outboard. | ||
: '''[https://www.youtube.com/watch?v=bIK6g3Ql7rs&t=533s Landing on planets in SC | : '''[https://www.youtube.com/watch?v=bIK6g3Ql7rs&t=533s Landing on planets in SC might use scripted in-game cinematics]''' and will be limited to several landing zones per planet. | ||
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: In '''Elite: Dangerous''' the galaxy will include around '''[[Elite:_Dangerous_FAQ#What_are_the_main_features_of_.22Elite:_Dangerous.22.3F|100 billion star systems.]] '''The Elite Universe is modelled on current galactic charts. '''[[Elite:_Dangerous_FAQ#Will_planets_rotate_and_orbit_around_stars.3F|Ships will be affected by gravity and planets and moons will rotate and orbit in 1:1 scale real-time]]''', therefore constantly changing a system's map. | : In '''Elite: Dangerous''' the galaxy will include around '''[[Elite:_Dangerous_FAQ#What_are_the_main_features_of_.22Elite:_Dangerous.22.3F|100 billion star systems.]] '''The Elite Universe is modelled on current galactic charts. '''[[Elite:_Dangerous_FAQ#Will_planets_rotate_and_orbit_around_stars.3F|Ships will be affected by gravity and planets and moons will rotate and orbit in 1:1 scale real-time]]''', therefore constantly changing a system's map. | ||
: '''Star Citizen's''' galaxy will have '''[https://forums.robertsspaceindustries.com/discussion/comment/270108/#Comment_270108 | : '''Star Citizen's''' galaxy will have '''[https://forums.robertsspaceindustries.com/discussion/comment/270108/#Comment_270108 120 star systems]''' at launch while the rest of the planets will be procedurally generated as they are explored, with '''[https://www.youtube.com/watch?v=oXqoyZxI_GE&t=1286 time might be compressed to 2 hours for each ]day''' and regarding '''[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 celestial bodies]''', they also might not orbit. To give you an example, '''[https://en.wikipedia.org/wiki/List_of_largest_known_stars Elite: Dangerous will have stars alone that can engulf whole star systems of Star Citizen multiple times.]''' Also see''' [https://www.youtube.com/watch?v=HEheh1BH34Q this video to give you a sense of scale.]''' | ||
: Given what we know about [http://image.gsfc.nasa.gov/poetry/venus/q89.html our solar system], the [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics orbits of exoplanets] and the fact that the '''maximum speed in SC will be 0.2C''' with a targeted travel time of '''around 30 minutes to cross a star system,''' it is estimated that the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 size of SC star systems will be compressed] to around '''1:100''' up to '''1:2500''' scale. | : Given what we know about [http://image.gsfc.nasa.gov/poetry/venus/q89.html our solar system], the [https://en.wikipedia.org/wiki/List_of_exoplanet_extremes#Orbit_characteristics orbits of exoplanets] and the fact that the '''maximum speed in SC will be 0.2C''' with a targeted travel time of '''around 30 minutes to cross a star system,''' it is estimated that the [http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f9f6f99d01#4 size of SC star systems will be compressed] to around '''1:100''' up to '''1:2500''' scale. | ||
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: '''Star Citizen''' allows players to control capital ships. | : '''Star Citizen''' allows players to control capital ships. | ||
: While ''' Elite: Dangerous''' allows players to own and fly [[Elite:_Dangerous_FAQ#Can_I_own_and_control_capital_ships.3F|'''relatively large executive ships''', it leaves very large capital ships to NPC control only.]] | : While ''' Elite: Dangerous''' allows players to own and fly [[Elite:_Dangerous_FAQ#Can_I_own_and_control_capital_ships.3F|'''relatively large executive ships''', it leaves very large capital ships to NPC control only.]] | ||
: Multiplayer is handled with a [[Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F|grouping system in Elite: Dangerous]] and a [http://starcitizenstuff.wordpress.com/tag/pvp-slider/ PVP slider in Star Citizen.] | : Multiplayer is handled with a [[Elite:_Dangerous_FAQ#Is_.22Elite:_Dangerous.22_an_MMOG.3F|grouping system in Elite: Dangerous]] and a [http://starcitizenstuff.wordpress.com/tag/pvp-slider/ PVE-PVP preference slider which doesn't completely control engagements in Star Citizen.] | ||
* '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=389 Preview of Eagle MKII and Cobra MKIII landing on the pad within a space station.]''' | * '''[https://www.youtube.com/watch?v=V4-gyDLRMXg&t=389 Preview of Eagle MKII and Cobra MKIII landing on the pad within a space station.]''' | ||
* '''[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]''' | * '''[https://www.youtube.com/watch?v=s6WmsnwNq98 Dev Diary about cockpits, avatars and HUD]''' | ||