Night Vision: Difference between revisions
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*[[Yi Shen]] | *[[Yi Shen]] | ||
=== | === Effects === | ||
The Night Vision modification adds a green visual overlay that highlights objects and details in dark areas. The function is identical to the [[Night Vision]] function built into [[ships]], and can be toggled on and off as needed. When toggled on consumes energy. Though using a flashlight also consumes energy, it happens at a smaller rate, when using both Night Vision and flashlight simultaneously the consumption does sum. | The Night Vision modification adds a green visual overlay that highlights objects and details in dark areas. The function is identical to the [[Night Vision]] function built into [[ships]], and can be toggled on and off as needed. When toggled on consumes energy. Though using a flashlight also consumes energy, it happens at a smaller rate, when using both Night Vision and flashlight simultaneously the consumption does sum. | ||
=== | === Cost === | ||
*5x [[Surveillance Equipment]] | *5x [[Surveillance Equipment]] | ||
*3x [[Surveillance Logs]] | *3x [[Surveillance Logs]] | ||
Revision as of 22:11, 7 January 2025
Night Vision is a function for ships, vehicles and an engineer modification for suits that improves visibility in dark locations.
Ship & vehicle night vision
Night Vision is a ship function that highlights objects and terrain to make them more visible in low-light situations. It can be toggled in the Ship tab of the Systems panel.
Night Vision can be used both in space, and on or near the surfaces of planets or moons. When activated, it has an effective radius of approximately 35 kilometers around the ship.
Suit night vision
Template:QuoteNight Vision is also an Engineering modification that can be applied to Suits.
Availability
This modification can be applied by the following Engineers:
Effects
The Night Vision modification adds a green visual overlay that highlights objects and details in dark areas. The function is identical to the Night Vision function built into ships, and can be toggled on and off as needed. When toggled on consumes energy. Though using a flashlight also consumes energy, it happens at a smaller rate, when using both Night Vision and flashlight simultaneously the consumption does sum.
Cost
- 5x Surveillance Equipment
- 3x Surveillance Logs
- 3x Radioactivity Data
- 3x NOC Data
- 5x Circuit Switch
- 1,000,000 CR
Notes
- Night Vision for ships and vehicles was added by Elite Dangerous: Beyond Chapter Four (3.3).
Gallery
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Night Vision in an SRV and Krait MkII
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Night vision in a planetary ring