Alliance Crusader: Difference between revisions

m Reverted edits by TheAnaconda147 (talk) to last revision by Clockpuncher
calling the crusader's jump range low compared to other ships, then using the fer-de-lance as an example of another such ship, is a bad idea as the FDL has a lower jump range. the later comparison is also unneseccary.
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The Alliance Crusader possesses an almost identical hardpoint layout to the Alliance Chieftain, but trades one Class 3 hardpoint for one Class 2 hardpoint, making it comparable to a [[Federal Assault Ship]] in terms of base firepower. Its increased mass drags its manoeuvrability and speed down when compared to the Chieftain and Challenger, although it does retain the trademark handling features of the ship series. Its agility surpasses that of every other medium-size ship able to launch fighters, including the Krait MkII.
The Alliance Crusader possesses an almost identical hardpoint layout to the Alliance Chieftain, but trades one Class 3 hardpoint for one Class 2 hardpoint, making it comparable to a [[Federal Assault Ship]] in terms of base firepower. Its increased mass drags its manoeuvrability and speed down when compared to the Chieftain and Challenger, although it does retain the trademark handling features of the ship series. Its agility surpasses that of every other medium-size ship able to launch fighters, including the Krait MkII.


The reduced number of hardpoints of the Crusader is compensated by its ability to deploy Ship-Launched Fighters, resulting in it being a potentially stronger option for combat than it would appear to be at first glance, if a player is utilising a fighter bay.
The reduced number of hardpoints of the Crusader is compensated for by its ability to deploy Ship-Launched Fighters, resulting in it potentially being a stronger option for combat than it would appear to be at first glance, if a player is utilising a fighter bay.


The Crusader retains the three [[Military Compartment]]s found in both of its predecessors, but trades the Chieftain's single Class 4 [[Internal Compartment]] for two Class 3 slots. This alteration provides slightly more flexibility in terms of module selection, but results in the same maximum cargo capacity as the Chieftain: 120t.
The Crusader retains the three [[Military Compartment]]s found in both of its predecessors, but trades the Chieftain's single Class 4 [[Internal Compartment]] for two Class 3 slots. This alteration provides slightly more flexibility in terms of module selection, but results in the same maximum cargo capacity as the Chieftain: 120t.


The jump range of the Crusader is even lower than that of the Challenger, which places it in the low end of the jump range scale when compared to other medium-size ships in the game, such as the [[Fer-de-Lance]]. This makes the Crusader an unsuitable option for exploration, further emphasizing its specialized combat use. It should be noted, however, that its jump range is slightly higher than that of the Fer-de-Lance, and it comes with a higher capacity fuel tank.
The jump range of the Crusader is even lower than that of the Challenger, which places it in the low end of the jump range scale even when compared to other medium-sized combat ships, such as the [[Federal Assault Ship]]. This makes the Crusader an unsuitable option for exploration, further emphasizing its specialized combat use.


Compared to the Chieftain and the Challenger, the Crusader has lower mobility and multipurpose potential, as well as reduced weapons loadout versatility due to its lower number of total hardpoints. However, its ability to deploy up to two fighters simultaneously is something that should not be underestimated, especially when these are flown by skilled pilots. Therefore, the Crusader is a decent option for commanders who make good use of ship-launched fighters, but for others, the Chieftain and Challenger may be better suited to their needs.
Compared to the Chieftain and the Challenger, the Crusader has lower mobility and multipurpose potential, as well as reduced weapons loadout versatility due to its lower number of total hardpoints. However, its ability to deploy up to two fighters simultaneously is something that should not be underestimated, especially when these are flown by skilled pilots. Therefore, the Crusader is a decent option for commanders who make good use of ship-launched fighters, but for others, the Chieftain and Challenger may be better suited to their needs.


[[File:Convergence crusader.png|thumb|250px|Aliance Crusader hardpoints convergence]]
[[File:Convergence crusader.png|thumb|250px|Aliance Crusader hardpoints convergence]]
When compared to the Krait MkII, the Crusader features significantly lower top speed, superior agility, weaker shields, and a far more durable hull. Compared to the Federal Gunship, the Crusader is faster and far more agile, with relatively higher hull durability and similar but potentially lower shield capacity depending on the loadout; the Crusader must be fitted with a Class 5 shield generator if one wishes to make use of a Class 6 Fighter Hangar, which trades defence for firepower.
When compared to the Krait MkII, the Crusader features a significantly lower top speed, superior agility, weaker shields, and a far more durable hull. Compared to the Federal Gunship, the Crusader is faster and far more agile, with relatively higher hull durability and similar but potentially lower shield capacity depending on the loadout; the Crusader must be fitted with a Class 5 shield generator if one wishes to make use of a Class 6 Fighter Hangar and 2 SLFs, thus trading defence for firepower.


The Alliance Crusader is most commonly available in Alliance systems. Despite its name and affiliation, it requires no rank or reputation with the Alliance to purchase.
The Alliance Crusader is most commonly available in Alliance systems. Despite its name and affiliation, it requires no rank or reputation with the Alliance to purchase.