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Alliance Crusader: Difference between revisions

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Added comparative jump range information, corrected hull comparison vs Gunship statement
Fixed up some bias and unnecessary comments.
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The third ship in the Alliance faction ship series and the second variant of the [[Alliance Chieftain]], the Alliance Crusader's primary advantage over the other two Alliance ships is its ability to equip a [[Fighter Hangar]] for [[Ship-Launched Fighters]], a feature that both the Chieftain and the [[Alliance Challenger]] lack. Consequently, it also boasts an additional pilot seat for [[Multicrew]], giving it a total of three seats versus the two of its companion ships.
The third ship in the Alliance faction ship series and the second variant of the [[Alliance Chieftain]], the Alliance Crusader's primary advantage over the other two Alliance ships is its ability to equip a [[Fighter Hangar]] for [[Ship-Launched Fighters]], a feature that both the Chieftain and the [[Alliance Challenger]] lack. Consequently, it also boasts an additional pilot seat for [[Multicrew]], giving it a total of three seats versus the two of its companion ships.


The Alliance Crusader possesses an almost identical Hardpoint layout to the Alliance Chieftain, but trades one Class 3 Hardpoint for one Class 2 Hardpoint, making it comparable to a [[Federal Assault Ship]] in terms of base firepower. Its increased mass drags its manoeuvrability and speed down when compared to the Chieftain and Challenger, although it does retain the trademark handling features of the ship series. Its agility surpasses that of every other medium-size ship able to launch fighters, including the Krait MkII.  
The Alliance Crusader possesses an almost identical Hardpoint layout to the Alliance Chieftain, but trades one Class 3 Hardpoint for one Class 2 Hardpoint, making it comparable to a [[Federal Assault Ship]] in terms of base firepower. Its increased mass drags its manoeuvrability and speed down when compared to the Chieftain and Challenger.


The reduced number of hardpoints of the Crusader is compensated by its ability to deploy Ship-Launched Fighters, resulting in it being a potentially stronger option for combat than it would appear to be at first glance, if a player is utilising a fighter bay.
The reduced number of hardpoints of the Crusader is compensated by its ability to deploy Ship-Launched Fighters, resulting in it being a potentially stronger option for combat than it would appear to be at first glance, if a player is utilising a fighter bay.
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The Crusader retains the three [[Military Compartment]]s found in both of its predecessors, but trades the Chieftain's single Class 4 [[Internal Compartment]] for two Class 3 slots. This alteration provides slightly more flexibility in terms of module selection, but results in the same maximum cargo capacity as the Chieftain: 120t.
The Crusader retains the three [[Military Compartment]]s found in both of its predecessors, but trades the Chieftain's single Class 4 [[Internal Compartment]] for two Class 3 slots. This alteration provides slightly more flexibility in terms of module selection, but results in the same maximum cargo capacity as the Chieftain: 120t.


The jump range of the Crusader is lower than that of the Challenger, which places it in the low end of the scale when compared to other ships in the game. This makes the Crusader an unsuitable option for exploration, further emphasizing its specialized combat use. It should be noted, however, that its jump range is slightly higher than that of the Fer-De-Lance, and that it comes with a higher capacity fuel tank.
The jump range of the Crusader is even lower than that of the Challenger, giving it one of the lowest jump ranges for medium ships. just barley beating out the [[Fer-de-Lance|Fer-de-Lance.]] This makes the Crusader an unsuitable option for exploration, further emphasizing its specialized combat use.


Compared to the Chieftain and the Challenger, the Crusader has lower mobility and multipurpose potential, as well as reduced weapons loadout versatility due to its lower number of total hardpoints. However, its ability to deploy up to two fighters simultaneously is something that should not be underestimated, especially when these are flown by skilled pilots. Therefore, the Crusader is a decent option for commanders who make good use of ship-launched fighters, but for commanders who do not require such a function or prefer not to make use of it, the Chieftain and Challenger can be better suited to their needs.
Compared to the Chieftain and the Challenger, the Crusader has lower mobility and multipurpose potential, as well as reduced weapons loadout versatility due to its lower number of total hardpoints. However, its ability to deploy up to two fighters simultaneously is something that should not be underestimated Therefore, the Crusader is a decent option for commanders who make good use of ship-launched fighters, but for commanders who do not require such a function or prefer not to make use of it, the Chieftain and Challenger are better suited to their needs.
 
When compared to the Krait MkII, the Crusader features significantly lower top speed, superior agility, weaker shields, and a far more durable hull. Compared to the Federal Gunship, the Crusader is faster and far more agile, with higher hull durability and similar but potentially lower shield capacity depending on the loadout (the Crusader must be fitted with a size 5 shield generator if one wishes to make use of a size 6 fighter bay).  


The Alliance Crusader is most commonly available in Alliance systems. Despite its name and affiliation, it requires no rank or reputation with the Alliance to purchase.
The Alliance Crusader is most commonly available in Alliance systems. Despite its name and affiliation, it requires no rank or reputation with the Alliance to purchase.

Revision as of 22:12, 1 April 2019

Template:Quote The Alliance Crusader is a ship manufactured by Lakon Spaceways for the Alliance. It represents a middle-ground between the Alliance Chieftain and the Alliance Challenger,[1] combining heavy firepower with a Fighter Hangar for Ship-Launched Fighters and two additional pilot seats to accommodate Multicrew.[2] While the inclusion of the Fighter Hangar has resulted in a noticeable decrease in overall speed and manoeuvrability, Lakon is confident that the Crusader can hold its own in any combat situation, especially against the Thargoids.[3]

Overview

The third ship in the Alliance faction ship series and the second variant of the Alliance Chieftain, the Alliance Crusader's primary advantage over the other two Alliance ships is its ability to equip a Fighter Hangar for Ship-Launched Fighters, a feature that both the Chieftain and the Alliance Challenger lack. Consequently, it also boasts an additional pilot seat for Multicrew, giving it a total of three seats versus the two of its companion ships.

The Alliance Crusader possesses an almost identical Hardpoint layout to the Alliance Chieftain, but trades one Class 3 Hardpoint for one Class 2 Hardpoint, making it comparable to a Federal Assault Ship in terms of base firepower. Its increased mass drags its manoeuvrability and speed down when compared to the Chieftain and Challenger.

The reduced number of hardpoints of the Crusader is compensated by its ability to deploy Ship-Launched Fighters, resulting in it being a potentially stronger option for combat than it would appear to be at first glance, if a player is utilising a fighter bay.

The Crusader retains the three Military Compartments found in both of its predecessors, but trades the Chieftain's single Class 4 Internal Compartment for two Class 3 slots. This alteration provides slightly more flexibility in terms of module selection, but results in the same maximum cargo capacity as the Chieftain: 120t.

The jump range of the Crusader is even lower than that of the Challenger, giving it one of the lowest jump ranges for medium ships. just barley beating out the Fer-de-Lance. This makes the Crusader an unsuitable option for exploration, further emphasizing its specialized combat use.

Compared to the Chieftain and the Challenger, the Crusader has lower mobility and multipurpose potential, as well as reduced weapons loadout versatility due to its lower number of total hardpoints. However, its ability to deploy up to two fighters simultaneously is something that should not be underestimated Therefore, the Crusader is a decent option for commanders who make good use of ship-launched fighters, but for commanders who do not require such a function or prefer not to make use of it, the Chieftain and Challenger are better suited to their needs.

The Alliance Crusader is most commonly available in Alliance systems. Despite its name and affiliation, it requires no rank or reputation with the Alliance to purchase.

Purchase Locations

System Station Date Seen Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
Ross 490 Dunyach Enterprise Aug. 28, 2018
Huokang Steiner City Aug. 28, 2018
Bragurom Du Pellegrino STation Aug. 28, 2018
Rahu Acharya Station Aug. 28, 2018
LHS 2771 Sarafanov Vision Aug. 28, 2018
Wolf 406 Hamilton Gateway Aug. 28, 2018
Lagrange Gateway Ringardha Aug. 28, 2018
G 180-18 Hale Port Jan. 29, 2019

Outfitting

Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Alliance Crusader.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Empty -- -- 1
Empty -- -- 1
Empty -- -- 1
Medium Hardpoint Pulse Laser (L) F 1 2
Pulse Laser (L) F 1 2
Large Hardpoint Empty -- -- 3
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys C 1 8
Reactor Bay Power Plant E 6 6
Thrusters Mounting Thrusters E 6 6
Frame Shift Drive Housing Frame Shift Drive E 5 5
Environment Control Life Support E 5 5
Power Coupling Power Distributor E 6 6
Sensor Suite Sensors E 4 4
Fuel Store Fuel Tank [x16] C 4 4
Internal Compartments Cargo Rack [x32] E 5 6
Shield Generator E 5 5
Empty (M) -- -- 4
Empty (M) -- -- 4
Empty (M) -- -- 4
Cargo Rack [x4] E 2 3
Cargo Rack [x4] E 2 3
Empty -- -- 2
Empty -- -- 2
Planetary Approach Suite (H) I 1 1

Notes

  • The Alliance Crusader was released with the Chapter Three (3.2) update of Elite Dangerous: Beyond on August 28, 2018.
  • The Alliance Crusader's name was accidentally first revealed on the Frontier Store shortly after the release of the 3.1 update. It was promptly removed, leading many to believe that "Alliance Crusader" was an old internal name for the Alliance Challenger rather than a new ship.[4]
  • When deployed, the cover for the top mounted hardpoint will clip through the ship.

Trivia

  • Like the Alliance Chieftain and Alliance Challenger, the Alliance Crusader is named after a British tank, in this case the A15 Crusader.
  • Visually the Crusader can be extremely difficult to distinguish from the Chieftain, as its only visual differences are its back wing and paint scheme.
  • The Crusader is the only Alliance ship to not have a white paint scheme, instead being a dark blue

References

Template:ShipNavbox Template:ShipTypeNavbox