Alliance Crusader: Difference between revisions
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Added comparative jump range information, corrected hull comparison vs Gunship statement |
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The Crusader retains the three [[Military Compartment]]s found in both of its predecessors, but trades the Chieftain's single Class 4 [[Internal Compartment]] for two Class 3 slots. This alteration provides slightly more flexibility in terms of module selection, but results in the same maximum cargo capacity as the Chieftain: 120t. | The Crusader retains the three [[Military Compartment]]s found in both of its predecessors, but trades the Chieftain's single Class 4 [[Internal Compartment]] for two Class 3 slots. This alteration provides slightly more flexibility in terms of module selection, but results in the same maximum cargo capacity as the Chieftain: 120t. | ||
The jump range of the Crusader is lower than that of the Challenger, | The jump range of the Crusader is lower than that of the Challenger, which places it in the low end of the scale when compared to other ships in the game. This makes the Crusader an unsuitable option for exploration, further emphasizing its specialized combat use. It should be noted, however, that its jump range is slightly higher than that of the Fer-De-Lance, and that it comes with a higher capacity fuel tank. | ||
Compared to the Chieftain and the Challenger, the Crusader has lower mobility and multipurpose potential, as well as reduced weapons loadout versatility due to its lower number of total hardpoints. However, its ability to deploy up to two fighters simultaneously is something that should not be underestimated, especially when these are flown by skilled pilots. Therefore, the Crusader is a decent option for commanders who make good use of ship-launched fighters, but for commanders who do not require such a function or prefer not to make use of it, the Chieftain and Challenger can be better suited to their needs. | Compared to the Chieftain and the Challenger, the Crusader has lower mobility and multipurpose potential, as well as reduced weapons loadout versatility due to its lower number of total hardpoints. However, its ability to deploy up to two fighters simultaneously is something that should not be underestimated, especially when these are flown by skilled pilots. Therefore, the Crusader is a decent option for commanders who make good use of ship-launched fighters, but for commanders who do not require such a function or prefer not to make use of it, the Chieftain and Challenger can be better suited to their needs. | ||
When compared to the Krait MkII, the Crusader features significantly lower top speed, superior agility, weaker shields, and a far more durable hull. Compared to the Federal Gunship, the Crusader is faster and far more agile, | When compared to the Krait MkII, the Crusader features significantly lower top speed, superior agility, weaker shields, and a far more durable hull. Compared to the Federal Gunship, the Crusader is faster and far more agile, with higher hull durability and similar but potentially lower shield capacity depending on the loadout (the Crusader must be fitted with a size 5 shield generator if one wishes to make use of a size 6 fighter bay). | ||
The Alliance Crusader is most commonly available in Alliance systems. Despite its name and affiliation, it requires no rank or reputation with the Alliance to purchase. | The Alliance Crusader is most commonly available in Alliance systems. Despite its name and affiliation, it requires no rank or reputation with the Alliance to purchase. | ||