Technology Broker: Difference between revisions
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Visit Technology Brokers to see what items they currently have available and unlock those items by handing in the requested [[commodities]] and [[materials]]. Note that all requested commodities and materials must be given simultaneously, the Technology Broker cannot be paid in separate installments. Afterwards, the unlocked item will be permanently available for purchase with [[credits]] in [[Outfitting]] at any station with a Technology Broker of the same type.<ref name=":0" /> | Visit Technology Brokers to see what items they currently have available and unlock those items by handing in the requested [[commodities]] and [[materials]]. Note that all requested commodities and materials must be given simultaneously, the Technology Broker cannot be paid in separate installments. Afterwards, the unlocked item will be permanently available for purchase with [[credits]] in [[Outfitting]] at any station with a Technology Broker of the same type.<ref name=":0" /> | ||
A subset of Technology Broker items are | A subset of Technology Broker items are [[Engineers#Specially-modified modules|specially-modified modules]], and unlocking these items involves a different process. Instead of permanently unlocking the module for purchase with credits, one payment of the requested resources will immediately grant one double-engineered module which is placed in storage in local Outfitting. More of these modules can be obtained only by paying more resources each time. | ||
==Available Items== | ==Available Items== | ||
=== Human === | === Human === | ||
==== Unlocks ==== | |||
Once unlocked using the required resources, these items become permanently available for purchase with credits in Outfitting. | |||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
! Items | ! Items | ||
| Line 14: | Line 16: | ||
|[[Corrosion Resistant Cargo Rack]] (Class 4) | |[[Corrosion Resistant Cargo Rack]] (Class 4) | ||
|16 [[Meta-Alloys]]<br />26 [[Iron]]<br />18 [[Chemical Manipulators]]<br />22 [[Radiation Baffle]]<br />12 [[Neofabric Insulation]] | |16 [[Meta-Alloys]]<br />26 [[Iron]]<br />18 [[Chemical Manipulators]]<br />22 [[Radiation Baffle]]<br />12 [[Neofabric Insulation]] | ||
|- | |- | ||
|[[Enzyme Missile Rack]] (Fixed, Class 2) | |[[Enzyme Missile Rack]] (Fixed, Class 2) | ||
| Line 62: | Line 55: | ||
|[[Shock Cannon]] (Turreted, Class 3) | |[[Shock Cannon]] (Turreted, Class 3) | ||
|26 [[Vanadium]]<br />28 [[Tungsten]]<br />22 [[Rhenium]]<br />24 [[Technetium]]<br />10 [[Ion Distributor]] | |26 [[Vanadium]]<br />28 [[Tungsten]]<br />22 [[Rhenium]]<br />24 [[Technetium]]<br />10 [[Ion Distributor]] | ||
|} | |||
==== Purchases ==== | |||
One purchase using the required resources will add one of the corresponding item to local Outfitting storage. Additional items can be purchased with more resources. | |||
{| class="wikitable" border="1" | |||
! Items | |||
! Required Resources | |||
|- | |||
|[[Detailed Surface Scanner#Engineered Detailed Surface Scanner V1|Engineered Detailed Surface Scanner V1]] | |||
|24 [[Niobium]]<br />28 [[Mechanical Components]]<br />22 [[Germanium]]<br />26 [[Mechanical Scrap]] | |||
|- | |||
|[[Frame Shift Drive#Engineered FSD V1|Engineered FSD V1]] (Class 5) | |||
|18 [[Datamined Wake Exceptions]]<br />26 [[Tellurium]]<br />26 [[Electrochemical Arrays]]<br />28 [[Chemical Processors]] | |||
|- | |||
|[[Seeker Missile Rack#Engineered Seeker Missile Rack V1|Engineered Seeker Missile Rack V1]] (Fixed, Class 2) | |||
|16 [[Proto Radiolic Alloys]]<br />24 [[Conductive Ceramics]]<br />26 [[Hybrid Capacitors]]<br />28 [[Phosphorus]]<br />10 [[Osmium]] | |||
|} | |||
==== Cosmetics ==== | |||
Once unlocked using the required resources, these items become permanently available in the Livery menu at no additional cost. | |||
{| class="wikitable" border="1" | |||
! Items | |||
! Required Resources | |||
|- | |- | ||
|[[Livery#Dashboard Ornaments / "Bobbleheads"|Thargoid Bobblehead]] | |[[Livery#Dashboard Ornaments / "Bobbleheads"|Thargoid Bobblehead]] | ||
| Line 68: | Line 84: | ||
=== Guardian === | === Guardian === | ||
==== Unlocks ==== | |||
Once unlocked using the required resources, these items become permanently available for purchase with credits in Outfitting. | |||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
! Items | ! Items | ||
| Line 131: | Line 149: | ||
|[[Guardian Shield Reinforcement Package]] | |[[Guardian Shield Reinforcement Package]] | ||
|1 [[Guardian Module Blueprint Fragment]]<br />17 [[Guardian Power Cell]]<br />20 [[Guardian Technology Component]]<br />24 [[Pattern Delta Obelisk Data]]<br />8 [[Hardware Diagnostic Sensor]] | |1 [[Guardian Module Blueprint Fragment]]<br />17 [[Guardian Power Cell]]<br />20 [[Guardian Technology Component]]<br />24 [[Pattern Delta Obelisk Data]]<br />8 [[Hardware Diagnostic Sensor]] | ||
|- | |||
|[[XG7 Trident]] | |||
|1 [[Guardian Vessel Blueprint Fragment]]<br />25 [[Guardian Power Cell]]<br />26 [[Pattern Epsilon Obelisk Data]]<br />18 [[Pattern Beta Obelisk Data]]<br />25 [[Guardian Technology Component]] | |||
|- | |||
|[[XG8 Javelin]] | |||
|1 [[Guardian Vessel Blueprint Fragment]]<br />25 [[Guardian Power Cell]]<br />26 [[Pattern Epsilon Obelisk Data]]<br />18 [[Guardian Wreckage Components]]<br />25 [[Guardian Technology Component]] | |||
|- | |||
|[[XG9 Lance]] | |||
|1 [[Guardian Vessel Blueprint Fragment]]<br />25 [[Guardian Power Cell]]<br />26 [[Pattern Epsilon Obelisk Data]]<br />18 [[Guardian Sentinel Weapon Parts]]<br />25 [[Guardian Technology Component]] | |||
|} | |||
==== Purchases ==== | |||
One purchase using the required resources will add one of the corresponding item to local Outfitting storage. Additional items can be purchased with more resources. | |||
{| class="wikitable" border="1" | |||
! Items | |||
! Required Resources | |||
|- | |- | ||
|[[Guardian Gauss Cannon#Modified Gauss Cannon|Modified Gauss Cannon]] (Fixed, Class 1) | |[[Guardian Gauss Cannon#Modified Gauss Cannon|Modified Gauss Cannon]] (Fixed, Class 1) | ||
| Line 143: | Line 177: | ||
|[[Guardian Shard Cannon#Modified Shard Cannon|Modified Shard Cannon]] (Fixed, Class 2) | |[[Guardian Shard Cannon#Modified Shard Cannon|Modified Shard Cannon]] (Fixed, Class 2) | ||
|1 [[Guardian Weapon Blueprint Fragment]]<br/>18 [[Guardian Technology Component]]<br/>20 [[Guardian Wreckage Components]]<br/>14 [[Germanium]]<br/>12 [[Power Converter]] | |1 [[Guardian Weapon Blueprint Fragment]]<br/>18 [[Guardian Technology Component]]<br/>20 [[Guardian Wreckage Components]]<br/>14 [[Germanium]]<br/>12 [[Power Converter]] | ||
|} | |} | ||
Revision as of 02:06, 24 September 2021
A Technology Broker is a dealer in new and rare technologies and items. These contacts appear in various stations across human-inhabited space and can generally be found in highly populated systems with a high security level.[1] There are two types of Tech Brokers distinguished by the type of technology they offer from their inventories: Human and Guardian.
Visit Technology Brokers to see what items they currently have available and unlock those items by handing in the requested commodities and materials. Note that all requested commodities and materials must be given simultaneously, the Technology Broker cannot be paid in separate installments. Afterwards, the unlocked item will be permanently available for purchase with credits in Outfitting at any station with a Technology Broker of the same type.[1]
A subset of Technology Broker items are specially-modified modules, and unlocking these items involves a different process. Instead of permanently unlocking the module for purchase with credits, one payment of the requested resources will immediately grant one double-engineered module which is placed in storage in local Outfitting. More of these modules can be obtained only by paying more resources each time.
Available Items
Human
Unlocks
Once unlocked using the required resources, these items become permanently available for purchase with credits in Outfitting.
Purchases
One purchase using the required resources will add one of the corresponding item to local Outfitting storage. Additional items can be purchased with more resources.
| Items | Required Resources |
|---|---|
| Engineered Detailed Surface Scanner V1 | 24 Niobium 28 Mechanical Components 22 Germanium 26 Mechanical Scrap |
| Engineered FSD V1 (Class 5) | 18 Datamined Wake Exceptions 26 Tellurium 26 Electrochemical Arrays 28 Chemical Processors |
| Engineered Seeker Missile Rack V1 (Fixed, Class 2) | 16 Proto Radiolic Alloys 24 Conductive Ceramics 26 Hybrid Capacitors 28 Phosphorus 10 Osmium |
Cosmetics
Once unlocked using the required resources, these items become permanently available in the Livery menu at no additional cost.
| Items | Required Resources |
|---|---|
| Thargoid Bobblehead | 10 Meta-Alloys 1 Thargoid Heart |
Guardian
Unlocks
Once unlocked using the required resources, these items become permanently available for purchase with credits in Outfitting.
Purchases
One purchase using the required resources will add one of the corresponding item to local Outfitting storage. Additional items can be purchased with more resources.
| Items | Required Resources |
|---|---|
| Modified Gauss Cannon (Fixed, Class 1) | 1 Guardian Weapon Blueprint Fragment 12 Guardian Power Conduit 12 Guardian Wreckage Components 15 Guardian Sentinel Weapon Parts 9 Niobium |
| Modified Gauss Cannon (Fixed, Class 2) | 1 Guardian Weapon Blueprint Fragment 18 Guardian Power Cell 20 Guardian Technology Component 15 Niobium 6 Thermal Cooling Units |
| Modified Shard Cannon (Fixed, Class 1) | 1 Guardian Weapon Blueprint Fragment 12 Guardian Power Conduit 12 Guardian Wreckage Components 15 Guardian Sentinel Weapon Parts 6 Germanium |
| Modified Shard Cannon (Fixed, Class 2) | 1 Guardian Weapon Blueprint Fragment 18 Guardian Technology Component 20 Guardian Wreckage Components 14 Germanium 12 Power Converter |
Notes
- Technology Brokers were added with Elite Dangerous: Beyond Chapter One (3.0) on February 27, 2018. Their services are only available to owners of Elite Dangerous: Horizons.
- From October 15, 2020 to October 29, 2020, the Technology Broker at Bray Landing in Yuanjia gained all unlockable items, with the exception of the three Guardian Ship-Launched Fighters and the Thargoid Interceptor Bobblehead, and offered them at discounted rates. Guardian items required 75% less requested commodities and materials, while Human items required 50% less. This discount was made available during a Community Goal to protect the Witch Head Nebula from a Thargoid invasion, and was extended to two weeks after all six tiers of the CG were completed.