Technology Broker: Difference between revisions
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[[File:Technology-Broker.png|thumb|300px|Technology Broker]] | [[File:Technology-Broker.png|thumb|300px|A Technology Broker]] | ||
A '''Technology Broker''' is a dealer in new and rare technologies and items. These contacts appear in various [[station|stations]] across known [[human]] space and can generally be found in highly populated [[Star system|systems]] with a high security level.<ref name=":0">[https://forums.frontier.co.uk/showthread.php/400496-Content-Recap-Beyond-Chapter-One-Livestream-(18-01-2018)-Part-2-Recap Content Recap - Beyond Chapter One Livestream (18.01.2018) - Part 2 Recap]</ref> There are two types of Tech Brokers distinguished by the type of technology they offer: Human and Guardian. | |||
</ref> | |||
Visit | Visit Tech Brokers to see what items they currently have available and complete set requests to unlock these items by handing in the required [[commodities]] and [[materials]]. The addition of Technology Brokers allows [[pilot]]s to acquire new items based on their personal narrative giving even more ways to do things your way.<ref name=":0" /> Each Tech Broker has a different selection of items per station. | ||
Note: You cannot donate portions of the required resources and so you must have all items ready to hand in simultaneously. Therefore it is suggested that you make sure you have all other materials first before bringing commodities to a Technology Broker, as hauling commodities (Meta-Alloys) long distances or when hunting for materials can be frustrating due to a decreased jump range and frequent interdictions. | Note: You cannot donate portions of the required resources and so you must have all items ready to hand in simultaneously. Therefore it is suggested that you make sure you have all other materials first before bringing commodities to a Technology Broker, as hauling commodities (Meta-Alloys) long distances or when hunting for materials can be frustrating due to a decreased jump range and frequent interdictions. | ||
==Available Items== | ==Available Items== | ||
=== Human === | |||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
! Items | ! Items | ||
! Required Resources | ! Required Resources | ||
|- | |- | ||
|[[Corrosion Resistant Cargo Rack]] (4E) | |[[Corrosion Resistant Cargo Rack]] (4E) | ||
|28 [[Meta-Alloys]]<br />30 [[Iron]]<br />18 [[Chemical Manipulators]]<br />12 [[Neofabric Insulation]]<br />30 [[Radiation Baffle]] | |28 [[Meta-Alloys]]<br />30 [[Iron]]<br />18 [[Chemical Manipulators]]<br />12 [[Neofabric Insulation]]<br />30 [[Radiation Baffle]] | ||
|- | |- | ||
|[[Enzyme Missile Rack]] (Fixed) | |[[Enzyme Missile Rack]] (Fixed) | ||
|35 [[Tungsten]]<br />30 [[Thargoid Energy Cell]]<br />36 [[Thargoid Organic Circuitry]]<br />34 [[Molybdenum]]<br />6 [[Radiation Baffle]] | |35 [[Tungsten]]<br />30 [[Thargoid Energy Cell]]<br />36 [[Thargoid Organic Circuitry]]<br />34 [[Molybdenum]]<br />6 [[Radiation Baffle]] | ||
|- | |||
|[[Meta Alloy Hull Reinforcement]] | |||
|28 [[Meta-Alloys]]<br />30 [[Focus Crystals]]<br />26 [[Aberrant Shield Pattern Analysis]]<br />20 [[Configurable Components]]<br />12 [[Reinforced Mounting Plate]] | |||
|- | |||
|[[Remote Release Flechette Launcher]] (Fixed) | |||
|28 [[Rhenium]]<br />40 [[Iron]]<br />36 [[Molybdenum]]<br />32 [[Germanium]]<br />8 [[CMM Composite]] | |||
|- | |||
|[[Remote Release Flechette Launcher]] (Turreted) | |||
|28 [[Rhenium]]<br />36 [[Iron]]<br />32 [[Molybdenum]]<br />34 [[Germanium]]<br />10 [[Articulation Motors]] | |||
|- | |||
|[[Shock Cannon]] (Fixed) | |||
|30 [[Vanadium]]<br />30 [[Tungsten]]<br />36 [[Rhenium]]<br />30 [[Technetium]]<br />6 [[Ion Distributor]] | |||
|- | |||
|[[Shock Cannon]] (Gimballed) | |||
|32 [[Tungsten]]<br />30 [[Rhenium]]<br />28 [[Technetium]]<br />36 [[Vanadium]]<br />10 [[Power Converter]] | |||
|- | |||
|[[Shock Cannon]] (Turreted) | |||
|30 [[Vanadium]]<br />32 [[Tungsten]]<br />30 [[Rhenium]]<br />28 [[Technetium]]<br />8 [[Power Transfer Bus]] | |||
|} | |||
=== Guardian === | |||
{| class="wikitable" border="1" | |||
! Items | |||
! Required Resources | |||
|- | |- | ||
|[[Guardian Frame Shift Drive Booster]] | |[[Guardian Frame Shift Drive Booster]] | ||
|8 [[Guardian Module Blueprint Segment]]<br />42 [[Guardian Power Cell]]<br />42 [[Guardian Technology Component]]<br />24 [[Focus Crystals]]<br />8 [[HN Shock Mount]] | |8 [[Guardian Module Blueprint Segment]]<br />42 [[Guardian Power Cell]]<br />42 [[Guardian Technology Component]]<br />24 [[Focus Crystals]]<br />8 [[HN Shock Mount]] | ||
|- | |- | ||
|[[Guardian Gauss Cannon]] (Fixed) | |[[Guardian Gauss Cannon]] (Fixed) | ||
|4 [[Guardian Weapon Blueprint Segment]]<br />36 [[Guardian Power Cell]]<br />42 [[Guardian Technology Component]]<br />30 [[Manganese]]<br />10 [[Magnetic Emitter Coil]] | |4 [[Guardian Weapon Blueprint Segment]]<br />36 [[Guardian Power Cell]]<br />42 [[Guardian Technology Component]]<br />30 [[Manganese]]<br />10 [[Magnetic Emitter Coil]] | ||
|- | |- | ||
|[[Guardian Hybrid Power Distributor]] | |[[Guardian Hybrid Power Distributor]] | ||
| | | | ||
|- | |- | ||
|[[Guardian Hybrid Power Plant]] | |[[Guardian Hybrid Power Plant]] | ||
|4 [[Guardian Module Blueprint Segment]]<br />36 [[Guardian Power Conduit]]<br />42 [[Pattern Epsilon Obelisk Data]]<br />30 [[Heat Resistant Ceramics]]<br />10 [[Energy Grid Assembly]] | |4 [[Guardian Module Blueprint Segment]]<br />36 [[Guardian Power Conduit]]<br />42 [[Pattern Epsilon Obelisk Data]]<br />30 [[Heat Resistant Ceramics]]<br />10 [[Energy Grid Assembly]] | ||
|- | |- | ||
|[[Guardian Plasma Charger]] (Fixed) | |[[Guardian Plasma Charger]] (Fixed) | ||
|8 [[Guardian Weapon Blueprint Segment]]<br />38 [[Guardian Power Conduit]]<br />34 [[Guardian Sentinel Weapon Parts]]<br />28 [[Chromium]]<br />12 [[Micro-Weave Cooling Hoses]] | |8 [[Guardian Weapon Blueprint Segment]]<br />38 [[Guardian Power Conduit]]<br />34 [[Guardian Sentinel Weapon Parts]]<br />28 [[Chromium]]<br />12 [[Micro-Weave Cooling Hoses]] | ||
|- | |- | ||
|[[Guardian Plasma Charger]] (Turreted) | |[[Guardian Plasma Charger]] (Turreted) | ||
|10 [[Guardian Weapon Blueprint Segment]]<br />42 [[Guardian Power Conduit]]<br />42 [[Guardian Sentinel Weapon Parts]]<br />33 [[Chromium]]<br />10 [[Articulation Motors]] | |10 [[Guardian Weapon Blueprint Segment]]<br />42 [[Guardian Power Conduit]]<br />42 [[Guardian Sentinel Weapon Parts]]<br />33 [[Chromium]]<br />10 [[Articulation Motors]] | ||
|- | |- | ||
|[[Guardian Shard Cannon]] (Fixed) | |[[Guardian Shard Cannon]] (Fixed) | ||
| | | | ||
|- | |- | ||
|[[Guardian Shard Cannon]] (Turreted) | |[[Guardian Shard Cannon]] (Turreted) | ||
|10 [[Guardian Weapon Blueprint Segment]]<br />28 [[Guardian Sentinel Wreckage Components]]<br />40 [[Guardian Technology Component]]<br />30 [[Carbon]]<br />12 [[Micro Controllers]] | |10 [[Guardian Weapon Blueprint Segment]]<br />28 [[Guardian Sentinel Wreckage Components]]<br />40 [[Guardian Technology Component]]<br />30 [[Carbon]]<br />12 [[Micro Controllers]] | ||
|} | |} | ||
Revision as of 23:18, 5 April 2018
A Technology Broker is a dealer in new and rare technologies and items. These contacts appear in various stations across known human space and can generally be found in highly populated systems with a high security level.[1] There are two types of Tech Brokers distinguished by the type of technology they offer: Human and Guardian.
Visit Tech Brokers to see what items they currently have available and complete set requests to unlock these items by handing in the required commodities and materials. The addition of Technology Brokers allows pilots to acquire new items based on their personal narrative giving even more ways to do things your way.[1] Each Tech Broker has a different selection of items per station.
Note: You cannot donate portions of the required resources and so you must have all items ready to hand in simultaneously. Therefore it is suggested that you make sure you have all other materials first before bringing commodities to a Technology Broker, as hauling commodities (Meta-Alloys) long distances or when hunting for materials can be frustrating due to a decreased jump range and frequent interdictions.
Available Items
Human
| Items | Required Resources |
|---|---|
| Corrosion Resistant Cargo Rack (4E) | 28 Meta-Alloys 30 Iron 18 Chemical Manipulators 12 Neofabric Insulation 30 Radiation Baffle |
| Enzyme Missile Rack (Fixed) | 35 Tungsten 30 Thargoid Energy Cell 36 Thargoid Organic Circuitry 34 Molybdenum 6 Radiation Baffle |
| Meta Alloy Hull Reinforcement | 28 Meta-Alloys 30 Focus Crystals 26 Aberrant Shield Pattern Analysis 20 Configurable Components 12 Reinforced Mounting Plate |
| Remote Release Flechette Launcher (Fixed) | 28 Rhenium 40 Iron 36 Molybdenum 32 Germanium 8 CMM Composite |
| Remote Release Flechette Launcher (Turreted) | 28 Rhenium 36 Iron 32 Molybdenum 34 Germanium 10 Articulation Motors |
| Shock Cannon (Fixed) | 30 Vanadium 30 Tungsten 36 Rhenium 30 Technetium 6 Ion Distributor |
| Shock Cannon (Gimballed) | 32 Tungsten 30 Rhenium 28 Technetium 36 Vanadium 10 Power Converter |
| Shock Cannon (Turreted) | 30 Vanadium 32 Tungsten 30 Rhenium 28 Technetium 8 Power Transfer Bus |