Elite Dangerous: Difference between revisions

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'''Elite Dangerous''' is the definitive massively multiplayer space epic and fourth game in the legendary [[:Category:Elite series|Elite series]]. The PC version was developed and published by [[Frontier Developments]] on December 16, 2014. It was partially funded via a [[Kickstarter]] campaign.<ref>[http://www.pcgamer.com/elite-dangerous-crowdfunding-covered-less-than-one-quarter-of-its-total-cost-creator-says/ Chalk, Andy. "Elite: Dangerous Creator Says Crowdfunding Covered Less than One-quarter of Its Total Cost." PC Gamer, 11 Sept. 2014. Web. 14 Jan. 2015.]</ref> The Mac version was released on May 12, 2015.<ref>https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/</ref> The Xbox One version launched on October 6, 2015.<ref>[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ Hussain, Tamoor. "Elite: Dangerous Xbox One Release Date Revealed." GameSpot, 8 Sept. 2015.]</ref> The PlayStation 4 version is coming on June 27, 2017.<ref>https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/</ref>
 
New players start out with a [[Sidewinder MkI]] spacecraft and a small sum of [[Credits]]. They are able to [[Trader|trade]], [[pirate]], [[Bounty Hunter|bounty-hunt]], [[Miner|mine]], [[Explorer|explore]], and [[salvage]] their way to wealth and fame.
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== Development ==
Back inIn 2012 space sims were unpopular among publishers so it was difficult to attract funding for such a project. Publishers would want to steer the game in a particular direction which was unacceptable for [[David Braben]]. In an interview he said ''"Working with publishers is great, but as part of the process, inevitably the publisher will want to steer the game in a particular direction. It happened with “[[Elite]]” – the game was rejected by Thorne-EMI because it was so different to what had gone before; to what they believed would be successful because those sort of games were successful before. They wanted three lives, a score and a ten minute play time. That was because that was the norm at the time. Today, we would be steered to make a game with cut-scenes that would appeal to an imagined audience. That is not the game I want to make."''<ref>https://www.pcinvasion.com/credits-cobras-and-crowd-funding-david-braben-tells-us-about-elite-dangerous</ref>
 
At the 2011 Game Developers Conference, David Braben gave a presentation Classic Game Postmortem - ELITE. During the Q&A someone in the audience asked ''"Is Elite 4 still on the drawing board?"'' Braben answered ''"Yes it would be a tragedy for it not to be."''<ref>http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem</ref>
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Elite Dangerous (1.0) was developed and published by Frontier Developments for Windows PC on December 16, 2014. Since then it has had many updates and launched on multiple platforms. The Mac version was released on May 12, 2015.<ref>https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/</ref> The Xbox One version launched on October 6, 2015.<ref>[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ Hussain, Tamoor. "Elite: Dangerous Xbox One Release Date Revealed." GameSpot, 8 Sept. 2015.]</ref> The PlayStation 4 version is coming on June 27, 2017.<ref>https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/</ref>
 
Post-launch it can be estimated that the development budget for Elite Dangerous has been in the tens of millions of pounds, perhaps overnear a hundred million pounds including major updates and expansions like [[Elite Dangerous: Horizons|Elite Dangerous Horizons]].
 
== Sales ==