Elite Dangerous: Difference between revisions

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== Development ==
Back in 2012 space sims were unpopular among publishers so it was difficult to attract funding for such a project. Publishers would want to steer the game in a particular direction which was unacceptable for [[David Braben]]. In an interview he said ''"Working with publishers is great, but as part of the process, inevitably the publisher will want to steer the game in a particular direction. It happened with “Elite” – the game was rejected by Thorne-EMI because it was so different to what had gone before; to what they believed would be successful because those sort of games were successful before. They wanted three lives, a score and a ten minute play time. That was because that was the norm at the time. Today, we would be steered to make a game with cut-scenes that would appeal to an imagined audience. That is not the game I want to make."''<ref>https://www.pcinvasion.com/credits-cobras-and-crowd-funding-david-braben-tells-us-about-elite-dangerous</ref>
 
At the 2011 Game Developers Conference, David Braben gave a presentation Classic Game Postmortem - ELITE. During the Q&A someone in the audience asked ''"Is Elite 4 still on the drawing board?"'' Braben answered ''"Yes it would be a tragedy for it not to be."''<ref>http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem</ref>