Elite Dangerous: Difference between revisions

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'''Elite Dangerous''' is definitive massively multiplayer space epic and fourth game in the legendary [[:Category:Elite series|Elite series]]. The PC version was released on December 16, 2014. It was partially funded via a [[Kickstarter]] campaign.<ref>[http://www.pcgamer.com/elite-dangerous-crowdfunding-covered-less-than-one-quarter-of-its-total-cost-creator-says/ Chalk, Andy. "Elite: Dangerous Creator Says Crowdfunding Covered Less than One-quarter of Its Total Cost." PC Gamer, 11 Sept. 2014. Web. 14 Jan. 2015.]</ref> The Mac version was released on May 12, 2015.<ref>https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/</ref> The Xbox One version launched on October 6, 2015.<ref>[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ Hussain, Tamoor. "Elite: Dangerous Xbox One Release Date Revealed." GameSpot, 8 Sept. 2015.]</ref> The PlayStation 4 version is coming on June 27, 2017.<ref>https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/</ref>
 
New players start out with a [[Sidewinder MkI]] spacecraft and a small sum of [[Credits]]. They are able to [[Trader|trade]], [[pirate]], [[Bounty Hunter|bounty-hunt]], [[Miner|mine]], [[Explorer|explore]], and [[salvage]] their way to wealth and fame.
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''The Middle-classes can afford spaceships like cars in the 20th century. This gives them tremendous freedom. Space trade is seldom hampered by politics. Pilots are encouraged to do all kinds of jobs such as supplying [[Station|stations]]. Little has changed for those in the bottom of society since the old-[[Earth]]'s dark ages. The planet-spanning mega [[corporations]] employ entire nations and rule unchecked over vast sections of the galaxy. Weapons are readily available and people are inclined to shoot first. The general lawlessness of space, inequality, greed of the galactic elite, navigational hazards and fierce creatures on [[planets]] make it a dangerous galaxy.<ref>https://www.kickstarter.com/projects/edrpg/elite-dangerous-role-playing-game</ref>''
 
==Development andDevelopment Expansions==
Back in 2012 space sims were unpopular withamong publishers so it was difficult to attract funding for such a project. Publishers would want to steer the game in a particular direction which was unacceptable for Braben. In an interview he said ''"Working with publishers is great, but as part of the process, inevitably the publisher will want to steer the game in a particular direction. It happened with “Elite” – the game was rejected by Thorne-EMI because it was so different to what had gone before; to what they believed would be successful because those sort of games were successful before. They wanted three lives, a score and a ten minute play time. That was because that was the norm at the time. Today, we would be steered to make a game with cut-scenes that would appeal to an imagined audience. That is not the game I want to make."''<ref>httphttps://www.incgamerspcinvasion.com/2012/11/davidcredits-brabencobras-publisherand-modelcrowd-preventedfunding-developmentdavid-ofbraben-newtells-us-about-elite/-dangerous</ref>
 
[[Frontier Developments|Frontier]] had been working on the game as a "skunk-works" background activity for some time prior to its Kickstarter launch. Other projects were prioritized.<ref>http://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/</ref> ItElite Dangerous uses Frontier's own state-of-the-art in-house COBRA Engine tools and technology. COBRA has been carefully planned, developed and evolved since 1988.<ref>http://www.frontier.co.uk/our_technology/</ref>
 
Over a quarter of a century after the original, David Braben of [[Frontier Developments]] launched a successful Kickstarter campaign in November 2012. The purpose was to test-market the concept, verify whether there's broader interest in a fourth game and to raise funds to help make the game in November 2012.
 
Braben wrote: ''"We’re using Kickstarter both as a means of test-marketing the concept to verify there is still interest in such a game that extends beyond the individuals who regularly contact me about the game, and raising the funds to do so. There is also the fact that as long as we hit the threshold, it commits us to making the game."''<ref>http://www.theregister.co.uk/2012/11/06/elite_dangerous_on_kickstarter/</ref>  By April 2014, £1.7m had been raised.<ref>http://www.stokesentinel.co.uk/DAVID-ELKS-thesentinel/story-20992380-detail/story.html</ref> This was a fraction of the total budget for developing the base-game, Elite Dangerous (1.0). At Gamescom 2014 Braben said "The original budget, because we put a lot of our money towards it, was £8m," "it's grown by quite a lot".<ref>http://www.eurogamer.net/articles/2014-09-11-elite-dangerous-original-budget-was-8m</ref>
By April 2014, £1.7m had been raised.<ref>http://www.stokesentinel.co.uk/DAVID-ELKS-thesentinel/story-20992380-detail/story.html</ref> This was a fraction of the total budget for developing the base-game Elite Dangerous (1.0). "The original budget, because we put a lot of our money towards it, was £8m," David Braben - the man in charge - told me at Gamescom. And, he added, "it's grown by quite a lot".<ref>http://www.eurogamer.net/articles/2014-09-11-elite-dangerous-original-budget-was-8m</ref>
 
Those who pledged big during the Kickstarter got beta-access. People also bought beta access at £50 a pop. This included the full game. In mid-August 2014, more than 75,000 people were playing the Elite: Dangerous beta, providing ''"more and more money that moves ever closer to the game breaking even in a really good way"."''<ref>http://www.eurogamer.net/articles/2014-09-11-elite-dangerous-original-budget-was-8m</ref>
 
Frontier had also reacquired the rights to the Elite franchise. Frontier purchased the software and IT consultancy company Professional Practice Automation in a £5.09m deal on Tuesday April 15, 2014. This included the royalty rights to the Elite video game franchise which was held by PPA.<ref>http://www.mcvuk.com/news/read/frontier-acquires-elite-rights-as-braben-readies-share-sale/0131299</ref>
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In December 2013, A playable alpha version of the game was released to Kickstarter backers who pledged pledged £200.<ref>http://www.eurogamer.net/articles/2013-12-12-elite-dangerous-now-playable-if-youre-a-200-alpha-backer</ref> In May 2014, the game entered the first phase of beta testing. The focus was primarily on testing the systems and servers with a greater number of players. A pre-release "gamma" build was released to backers three weeks before launch to give them a head start.
 
Elite Dangerous (1.0) was released for Windows PC on December 16, 2014. Since then it has had many updates and launched on multiple platforms. The Mac version was released on May 12, 2015.<ref>https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/</ref> The Xbox One version launched on October 6, 2015.<ref>[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ Hussain, Tamoor. "Elite: Dangerous Xbox One Release Date Revealed." GameSpot, 8 Sept. 2015.]</ref> The PlayStation 4 version is coming on June 27, 2017.<ref>https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/</ref>
 
Post-launch it can be estimated that the development budget for Elite Dangerous has been in the tens of millions of pounds, perhaps over a hundred million pounds including major updates and expansions like [[Elite Dangerous: Horizons]]|Elite throughDangerous 2017Horizons]].
 
== Sales ==▼
The game had sold around 1.7 million units by the end of May 2016.<ref>http://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/FDEV/12881582.html</ref> By the end of December 2016 a total of over 2.1 million paid franchise units of Elite: Dangerous had been sold.<ref>[http://uk.advfn.com/stock-market/london/frontier-dev-FDEV/share-news/Frontier-Developments-PLC-Trading-Update/73616476 Frontier Developments PLC Trading Update]▼
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== Development Plans ==
[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Features in the expansions|various new features]] to Elite Dangerous. Some of these were available in previous Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way galaxy.
 
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* '''[[Elite: Dangerous FAQ#Can I walk around the ship.2C planets and space stations.3F|Accessing richly detailed planetary surfaces]]'''
* '''[[Elite: Dangerous FAQ#Can I own and control capital ships.3F|Availability of giant ‘executive control’ ships to players]]. '''Check the '''[[Capital Ships]] '''page.
 
▲== Sales ==
▲By the end of December 2016 a total of over 2.1 million paid franchise units of Elite: Dangerous had been sold.<ref>[http://uk.advfn.com/stock-market/london/frontier-dev-FDEV/share-news/Frontier-Developments-PLC-Trading-Update/73616476 Frontier Developments PLC Trading Update]
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== Reception ==